the igraph interface
for Mathematica
version 0.6.5 (December 21, 2022)
This notebook can be opened using the command
IGDocumentation[]
or through the Documentation
Centre. It cannot be saved, so feel free to edit and evaluate input
cells, and experiment!
The documentation is currently incomplete. Contributions are very welcome!
IGraph/M provides a Mathematica interface to the popular igraph network analysis package, as well as many other functions for working with graphs in Mathematica. The purpose of IGraph/M is not to replace Mathematica’s built-in graph theory functionality, but to complement it. Thus the IGraph/M interface is designed to interoperate seamlessly with built-in functions and datatypes, while also being familiar to users of other igraph interfaces (R, Python or C).
The full igraph functionality is not yet exposed. Priority is given
to functionality that is not currently built into Mathematica.
While many of the functions that IGraph/M provides overlap with built-in
ones, like IGBetweenness
and
BetweeneessCentrality
, there are usually some relevant
differences. For example, IGBetweenness
uses edge weights,
while the built-in function BetweennessCentrality
does
not.
The package can be loaded using
Needs["IGraphM`"]
The list of included functions can be queried with the command below.
Notice that their names always have the IG
prefix. Click on
the name of a function to see its usage message.
?IGraphM`*
Or just type a question mark followed by the symbol’s name:
?IGVersion
IGVersion[]
"IGraph/M 0.6.5 (December 21, 2022) igraph 0.9.10-23-g5635203bd (Dec 21 2022) Mac OS X x86 (64-bit)"
IGraph/M functions work directly with Mathematica’s built-in
Graph
datatype. No new special graph datatype is
introduced.
Let’s take a look at a few examples. Let us first generate a graph using the built-in functions of Mathematica.
SeedRandom[42];
g = RandomGraph[BarabasiAlbertGraphDistribution[100, 2]]
We can compute the betweenness centrality of each vertex either using IGraph/M, …
IGBetweenness[g]
{1118.26, 1058.15, 540.601, 127.365, 1175.53, 678.175, 206.929, \ 128.576, 204.019, 535.316, 487.858, 391.669, 0., 135.039, 0., \ 52.5324, 104.28, 12.2286, 75.8798, 110.155, 68.8282, 13.9095, \ 46.4209, 99.3299, 0., 168.196, 213.871, 358.855, 0., 64.9572, \ 5.12619, 102.369, 17.978, 15.569, 95.7266, 8.45843, 25.4984, 13.0274, \ 0., 71.2012, 47.2895, 32.4444, 8.20833, 0., 27.0286, 10.9357, \ 4.60238, 0., 14.7095, 24.7944, 79.125, 7.38301, 22.0817, 43.9635, \ 11.7135, 10.9952, 40.8782, 11.2429, 0., 60.0431, 9.36667, 32.4529, \ 85.4487, 100.431, 15.205, 93.2876, 60.0548, 9.2, 0., 0., 10.512, \ 9.37438, 8.42222, 45.7937, 3.61667, 9.23333, 53.3897, 11.4012, \ 22.0959, 5.24091, 10.2647, 8.66017, 9.97438, 11.0429, 15.8765, \ 12.7798, 0., 30.1744, 0., 0., 4.0373, 9.7, 1., 10.4883, 0., 0., \ 13.7861, 13.8594, 1.7, 2.80952}
… or using Mathematica’s built-ins, and obtain the same result.
BetweennessCentrality[g]
{1118.26, 1058.15, 540.601, 127.365, 1175.53, 678.175, 206.929, \ 128.576, 204.019, 535.316, 487.858, 391.669, 0., 135.039, 0., \ 52.5324, 104.28, 12.2286, 75.8798, 110.155, 68.8282, 13.9095, \ 46.4209, 99.3299, 0., 168.196, 213.871, 358.855, 0., 64.9572, \ 5.12619, 102.369, 17.978, 15.569, 95.7266, 8.45843, 25.4984, 13.0274, \ 0., 71.2012, 47.2895, 32.4444, 8.20833, 0., 27.0286, 10.9357, \ 4.60238, 0., 14.7095, 24.7944, 79.125, 7.38301, 22.0817, 43.9635, \ 11.7135, 10.9952, 40.8782, 11.2429, 0., 60.0431, 9.36667, 32.4529, \ 85.4487, 100.431, 15.205, 93.2876, 60.0548, 9.2, 0., 0., 10.512, \ 9.37438, 8.42222, 45.7937, 3.61667, 9.23333, 53.3897, 11.4012, \ 22.0959, 5.24091, 10.2647, 8.66017, 9.97438, 11.0429, 15.8765, \ 12.7798, 0., 30.1744, 0., 0., 4.0373, 9.7, 1., 10.4883, 0., 0., \ 13.7861, 13.8594, 1.7, 2.80952}
Let us now assign weights to the edges. Many IGraph/M functions,
including IGBetweenness
, support edge weights.
wg = SetProperty[g, EdgeWeight -> RandomReal[1, EdgeCount[g]]];
IGBetweenness[wg]
{1569., 1509., 697., 506., 1510., 948., 173., 0., 106., 827., 663., \ 379., 0., 318., 0., 360., 0., 0., 83., 129., 1., 0., 227., 582., 0., \ 91., 236., 213., 0., 60., 0., 334., 1., 53., 549., 0., 0., 0., 0., \ 10., 0., 0., 0., 0., 68., 68., 17., 357., 27., 16., 80., 0., 0., 0., \ 437., 0., 0., 0., 52., 22., 0., 0., 62., 139., 93., 187., 1., 7., 0., \ 0., 0., 16., 0., 69., 10., 98., 0., 1., 4., 21., 0., 0., 0., 0., 0., \ 0., 0., 43., 0., 0., 98., 0., 0., 0., 0., 0., 0., 63., 25., 4.}
Notice that Mathematica 13.0 does not include functionality
to compute weighted vertex betweenness. The built-in function
BetweennessCentrality[]
ignores the weights.
BetweennessCentrality[wg]
{1118.26, 1058.15, 540.601, 127.365, 1175.53, 678.175, 206.929, \ 128.576, 204.019, 535.316, 487.858, 391.669, 0., 135.039, 0., \ 52.5324, 104.28, 12.2286, 75.8798, 110.155, 68.8282, 13.9095, \ 46.4209, 99.3299, 0., 168.196, 213.871, 358.855, 0., 64.9572, \ 5.12619, 102.369, 17.978, 15.569, 95.7266, 8.45843, 25.4984, 13.0274, \ 0., 71.2012, 47.2895, 32.4444, 8.20833, 0., 27.0286, 10.9357, \ 4.60238, 0., 14.7095, 24.7944, 79.125, 7.38301, 22.0817, 43.9635, \ 11.7135, 10.9952, 40.8782, 11.2429, 0., 60.0431, 9.36667, 32.4529, \ 85.4487, 100.431, 15.205, 93.2876, 60.0548, 9.2, 0., 0., 10.512, \ 9.37438, 8.42222, 45.7937, 3.61667, 9.23333, 53.3897, 11.4012, \ 22.0959, 5.24091, 10.2647, 8.66017, 9.97438, 11.0429, 15.8765, \ 12.7798, 0., 30.1744, 0., 0., 4.0373, 9.7, 1., 10.4883, 0., 0., \ 13.7861, 13.8594, 1.7, 2.80952}
Let us delete the minimum feedback edge set to obtain an acyclic graph:
acg = EdgeDelete[g, IGFeedbackArcSet[g]]
And try out a few of igraph’s layout algorithms.
{IGLayoutGraphOpt[acg], IGLayoutKamadaKawai[acg],
IGLayoutFruchtermanReingold[acg]}
Layout functions typically have many options to tune:
Options[IGLayoutGraphOpt]
{"MaxIterations" -> 500, "NodeCharge" -> 0.001, "NodeMass" -> 30, "SpringLength" -> 0, "SpringConstant" -> 1, "MaxStepMovement" -> 5, "Continue" -> False, "Align" -> True}
Increasing the number of iterations will usually improve the result.
IGLayoutGraphOpt[acg, "MaxIterations" -> 5000]
A final note
Please refer to the usage messages for information on how to use each function. For more information on the meaning of various function options, the algorithms used by the functions, references, etc. please refer to the C/igraph documentation. The igraph documentation provides article references for most nontrivial algorithms.
The following sections provide general information on each functionality area, and show common usage patterns.
All the graph creation functions in IGraph/M take any standard
Mathematica Graph option
such as VertexLabels
, EdgeLabels
,
VertexStyle
, GraphStyle
,
PlotTheme
, etc.
IGLCF[{5, -5}, 7, GraphStyle -> "SmallNetwork"]
IGShorthand
provides an easy way to create small graphs
from a simple and quick-to-type notation.
?IGShorthand
The available options are:
SelfLoops -> True
keeps self-loops in the
graph.
MultiEdges -> True
keeps parallel edges in the
graph.
Construct a cycle graph.
IGShorthand["1-2-3-4-1"]
Vertex labels are shown by default. They can be turned off using
VertexLabels -> None
.
IGShorthand["1-2-3-1", VertexLabels -> None]
The interpretation of -
as directed or undirected is
controlled by the DirectedEdges
option.
IGShorthand["1-2-3-1", DirectedEdges -> True]
Directed edges can be input using ->
,
<-
or <->
.
IGShorthand["Jim -> Suzy <- Joe"]
<->
is interpreted as a pair of directed
edges.
IGShorthand["1<->2->3"]
Mixed graphs, containing both directed and undirected edges, are supported. Note that mixed graphs are not allowed as input to most IGraph/M functions.
IGShorthand["1-2<-3"]
Disconnected components are separated by commas.
IGShorthand["1, 2-3, 4-5-6"]
Groups of vertices can be given using the colon separator. Edges will be connected to each vertex in the group. This makes it easy to specify a complete graph …
IGShorthand["A:B:C:D:E -- A:B:C:D:E"]
… or a complete bipartite graph.
IGLayoutBipartite@IGShorthand["a:b:c - 1:2:3:4"]
Vertex names are taken as strings, except when they can be interpreted as an integer.
IGShorthand["xyz - 137"] // VertexList // InputForm
{"xyz", 137}
Spaces are allowed in vertex names, and edges can be specified using
any number of -
characters.
IGShorthand["Sophus Lie --- Camille Jordan"]
Self-loops and parallel edges are removed by default because these
are often created as an undesired by-product of vertex groups. They can
be re-enabled using the SelfLoops
or
MultiEdges
options when desired.
IGShorthand["1:2:3 - 1:2:3", SelfLoops -> True]
IGShorthand["1:2:3 - 1:2:3", SelfLoops -> True, MultiEdges -> True]
IGShorthand["1-2-1-3", MultiEdges -> True]
The vertex order will follow the order of appearance of vertices in the input string. To control the order, simply list vertices at the beginning of the shorthand specification.
IGShorthand["4-3-1-2-4"] // VertexList
{4, 3, 1, 2}
IGShorthand["1,2,3,4, 4-3-1-2-4"] // VertexList
{1, 2, 3, 4}
Create an interactive graph editor that dynamically visualizes betweenness.
Manipulate[
IGShorthand[spec, VertexSize -> {"Scaled", 0.06},
EdgeStyle -> Gray] //
IGVertexMap[ColorData["NeonColors"],
VertexStyle -> IGBetweenness/*Rescale],
{{spec, "1-2-3-1-4"},
InputField[#, String, ContinuousAction -> True] &},
Initialization :> Needs["IGraphM`"]
]
?IGEmptyGraph
IGEmptyGraph
is a convenience function for creating
graphs with no edges.
Create a null graph.
IGEmptyGraph[] // VertexCount
0
Create an empty graph on 15 vertices.
IGEmptyGraph[15]
The built-in EmptyGraphQ
returns True
for
these graphs.
EmptyGraphQ[%]
True
?IGLCF
creates a graph based on the LCF
notation
.
The Möbius–Kantor graph is [5, -5]^8
.
IGLCF[{5, -5}, 8, GraphStyle -> "DiagramGreen"]
The Pappus graph is [5, 7, -7, 7, -7, -5]^3
.
IGLCF[{5, 7, -7, 7, -7, -5}, 3, GraphStyle -> "ThickEdge"]
The cuboctahedral graph is [4, 2]^6
.
IGLayoutKamadaKawai3D@IGLCF[{4, 2}, 6]
?IGChordalRing
IGChordalRing[n, w]
constructs an extended chordal ring
based on the offset specification vector or matrix \(w\) as follows:
It creates a cycle graph (i.e. ring) on \(n\) vertices.
For each vertex \(i\) on the ring, it adds a chord to a vertex \(w[[(i \bmod p)]]\) steps ahead counter-clockwise on the ring.
If \(w\) is a matrix, the procedure is carried out for each row.
The number of vertices \(n\) must be an integer multiple of the number of columns in the matrix \(w\).
The available options are:
DirectedEdges -> True
creates a graph with
directed edges.
SelfLoops -> False
prevents the creation of
self-loops.
MultiEgdes -> False
prevents the creation of
multi-edges.
Create an extended chordal graph.
IGChordalRing[15, {3, 4, 8}, GraphStyle -> "Business"]
Negative offsets are allowed.
IGChordalRing[15, {{3, 4, 8}, {-3, -4, -8}}]
IGChordalGraph
may create self-loops or multi-edges.
This can be prevented by setting the SelfLoops
or
MultiEdges
options to False
.
IGChordalRing[15, {{3, 4, 8}, {-3, -4, -8}}, MultiEdges -> False]
Create a chordal graph with directed edges.
IGChordalRing[8, {2, 3}, DirectedEdges -> True,
GraphStyle -> "DiagramGold"]
Colour the chords of the ring based on which entry of the \(w\) vector they correspond to.
w = {2, 3, 4};
IGChordalRing[12, w, GraphStyle -> "ThickEdge",
EdgeStyle -> Opacity[1/2]] // IGEdgeMap[
ColorData[97],
EdgeStyle -> Function[g,
Table[
If[i <= VertexCount[g], 0, Mod[i, Length[w], 1]], {i,
EdgeCount[g]}]
]
]
?IGSquareLattice
creates a square lattice graph of the given dimensions. The available
options are:
"Radius"
controls the size of the neighbourhood
within which vertices will be connected.
"Periodic" -> True
creates a periodic
lattice.
"Mutual" -> True
inserts directed edges in both
directions when DirectedEdges -> True
is used.
In previous versions, IGSquareLattice
was called
IGMakeLattice
. This name can still be used as a synonym for
the sake of backwards compatibility, however, it will be removed in a
future version.
To create other types of lattices, see IGTriangleLattice
and IGLatticeMesh
.
IGSquareLattice[{3, 4}, GraphStyle -> "VintageDiagram"]
IGSquareLattice[{10, 10}, "Periodic" -> True]
Graph3D@IGSquareLattice[{5, 4, 3}, GraphStyle -> "Prototype"]
Graph3D@IGSquareLattice[{2, 5}, DirectedEdges -> True,
"Periodic" -> True, PlotTheme -> "NeonColor"]
?IGTriangularLattice
IGTriangularLattice
can create a triangular grid graph
in the shape of a triangle or a rectangle. To generate other types of
lattices, see IGSquareLattice
and
IGLatticeMesh
.
The available options are:
DirectedEdges -> True
creates a directed
graph.
"Periodic" -> True
creates a periodic
lattice.
Generate a triangular lattice on an equilateral triangle with 6 vertices along each of its edges.
IGTriangularLattice[6, GraphStyle -> "SmallNetwork"]
Create a directed triangle lattice on a rectangle. Notice the vertex labelling and that the arrows are oriented from smaller index vertices to larger index ones, making this an acyclic graph.
IGTriangularLattice[{4, 4}, DirectedEdges -> True,
VertexShapeFunction -> "Name", PerformanceGoal -> "Quality"]
Create a triangle lattice and colour its vertices.
IGTriangularLattice[{8, 6}, VertexSize -> Large, EdgeStyle -> Gray] //
IGVertexMap[ColorData[98], VertexStyle -> IGMinimumVertexColoring]
Take a hexagonal subgraph of a triangle lattice.
g = IGTriangularLattice[13];
center = First@GraphCenter[g];
VertexDelete[g,
Complement[VertexList[g], AdjacencyList[g, center, 4], {center}]
]
Create a periodic (i.e. toroidal topology) triangle lattice.
Graph3D@IGTriangularLattice[{24, 8}, "Periodic" -> True]
?IGKaryTree
The available options are:
DirectedEdges -> True
creates a directed tree.IGKaryTree[15]
IGKaryTree[10, 3, DirectedEdges -> True]
?IGSymmetricTree
IGSymmetricTree
creates a tree where successive layers
(i.e. vertices at the same distance from the root) have the specified
number of children.
Create a tree where the root has 4 children, its children have 3 children, and so on.
IGSymmetricTree[{4, 3, 2, 1}]
Create a directed tree.
IGSymmetricTree[{4, 2}, DirectedEdges -> True]
IGSymmetricTree
is guaranteed to label vertices in
breadth-first order. Deeper layers have higher integer labels.
IGSymmetricTree[{3, 3}, GraphStyle -> "DiagramBlue"]
?IGBetheLattice
A Bethe lattice, also called a regular tree, is an infinite tree in
which all vertices have the same degree.
IGBetheLattice[n, k]
computes the first n
layers of such a tree. Each non-leaf vertex will have degree
k
. The default degree is 3.
IGBetheLattice
differs from
CompleteKaryTree
in that the degree of the root will be the
same as the degree of other non-lead nodes.
IGBetheLattice[5, GraphStyle -> "Prototype", VertexSize -> Large]
Generate a tree where non-leaf nodes have total degree 5, and use directed edges.
IGBetheLattice[5, 4, DirectedEdges -> True]
Colour vertices based on their distance from the root (i.e. the “layer” they are part of).
IGVertexMap[
ColorData[68],
VertexStyle -> (First@IGDistanceMatrix[#, {1}] &),
IGBetheLattice[5, GraphStyle -> "BasicBlack", VertexSize -> 0.4]
]
Visualize the nested line graph of a degree-4 regular tree.
Graph3D@Nest[LineGraph, IGBetheLattice[5, 4], 2]
?IGFromPrufer
A Prüfer sequence is a unique representation of an \(n\)-vertex labelled tree as \(n-2\) integers between \(1\) and \(n\).
IGFromPrufer[{1, 1, 2, 2}, VertexLabels -> "Name"]
Use IGToPrufer
to convert a tree back to its Prüfer
sequence.
IGToPrufer[%]
{1, 1, 2, 2}
Generate all labelled trees on 4 nodes:
IGFromPrufer[#, VertexLabels -> "Name"] & /@ Tuples[Range[4], {2}]
Of these, only two are non-isomorphic.
DeleteDuplicates[CanonicalGraph /@ %]
?IGExpressionTree
IGExpressionTree
constructs the tree graph corresponding
to an arbitrary Mathematica expression. The vertices of the
tree will be the positions of the corresponding subexpressions.
IGExpressionTree
takes all standard Graph
options. The VertexLabels
option takes the following
special values:
VertexLabels -> "Head"
labels branch vertices
with the Head
of the corresponding subexpression and leaf
vertices with the corresponding atomic expression.
VertexLabels -> "Subexpression"
labels vertices
with the corresponding subexpression.
VertexLabels -> "Name"
labels vertices with their
name, i.e. the position of the corresponding subexpression.
VertexLabels -> None
uses no labels.
IGExpressionTree
constructs a graph corresponding to the
structure of a Mathematica expression.
tree = IGExpressionTree[expr = 1 + x^2]
The expression tree is similar to what TreeForm
displays, but unlike TreeForm
’s output, it is a
Graph
object that works with all graph functions.
TreeForm[expr]
The vertex names are the position specifications of the corresponding subexpressions.
VertexList[tree]
{{1}, {2, 1}, {2, 2}, {2}, {}}
Extract[expr, %]
{1, x, 2, x^2, 1 + x^2}
Place the vertex labels in the centre and construct an undirected graph.
IGExpressionTree[x^2 + y^2,
GraphStyle -> "DiagramGold",
VertexLabels -> Placed["Head", Center], VertexSize -> Large
]
Create an undirected graph, labelled with subexpressions.
IGExpressionTree[Normal[Sin[x] + O[x]^5], DirectedEdges -> False,
VertexLabels -> "Subexpression"]
Certain trees are easier to construct through their corresponding nested expression.
IGExpressionTree[#, VertexLabels -> "Index"] & /@ Groupings[5, 3]
An equivalent of IGSymmetricTree
can be easily
implemented using IGExpressionTree
.
IGExpressionTree[ConstantArray[1, {3, 4, 5}], VertexLabels -> None,
GraphLayout -> "RadialEmbedding"]
Define a tree through a substitution system.
IGExpressionTree[
Nest[ReplaceAll[{0 -> {0, 1}, 1 -> {0}}], {0, 1}, 3],
VertexLabels -> None, GraphStyle -> "VibrantColor"
]
To format each node so that it fits a label, it is necessary to set
an explicit VertexShapeFunction
.
IGExpressionTree[First@Roots[x^2 + a x + 1 == 0, x],
VertexLabels -> "Subexpression",
PerformanceGoal -> "Quality",
ImageSize -> 280
] //
IGVertexMap[
Function[e, Inset[Panel[e], #1] &],
VertexShapeFunction -> IGVertexProp[VertexLabels]
] // RemoveProperty[#, VertexLabels] &
?IGCompleteGraph
The available options are:
DirectedEdges -> True
creates a directed
graph.
SelfLoops -> True
includes self-loops.
Create an undirected complete graph with loops.
IGCompleteGraph[5, SelfLoops -> True]
Create a directed complete graph with loops.
IGCompleteGraph[6, SelfLoops -> True, DirectedEdges -> True]
Create a list of complete graphs starting with the null graph.
IGCompleteGraph /@ Range[0, 3]
Create a complete graph on the given vertices.
IGCompleteGraph[{"a", "b", "c", "d"}, GraphStyle -> "DiagramBlue"]
?IGCompleteAcyclicGraph
Create a complete acyclic directed graph on 5 vertices.
IGCompleteAcyclicGraph[5]
Create a complete acyclic graph on the given vertices. The directed edges always run from vertices that appear earlier in the list to those that appear later.
IGCompleteAcyclicGraph[CharacterRange["a", "f"],
GraphStyle -> "DiagramGold"]
?IGKautzGraph
The vertices of the Kautz graph \(K_m^n\) are strings of length \(n+1\), composed of \(m+1\) distinct symbols, with the restriction that two adjacent symbols in the string may not be the same. A vertex \(s_1s_2\text{$\ldots $s}_ns_{n+1}\) connects to all other vertices of the form \(s_2\text{$\ldots $s}_{n+1}x\), where \(x\) can be any symbol distinct from \(s_{n+1}\).
The Kautz graph \(K_m^n\) has \((m+1) m^n\) vertices, with each vertex having in-degree and out-degree \(m\). Therefore, it has \((m+1) m^{n+1}\) edges.
VertexCount@IGKautzGraph[3, 2] == (3 + 1)*3^2
True
VertexOutDegree@IGKautzGraph[3, 2]
{3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, \ 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3}
The line graph of Kautz graph \(K_m^n\) is \(K_m^{n+1}\).
IGIsomorphicQ[
LineGraph@IGKautzGraph[2, 2],
IGKautzGraph[2, 3]
]
True
Visualize the Kautz graph \(K_2^3\) on 3 characters with string length 4 in three dimensions.
Graph3D@IGKautzGraph[2, 3]
Label the vertices of the Kautz graph on 3 characters with string length 2.
labels =
StringJoin /@ DeleteCases[Tuples[{"A", "B", "C"}, {2}], {c_, c_}];
IGKautzGraph[2, 1,
VertexLabels -> Thread[Range[6] -> (Placed[#, Center] &) /@ labels],
VertexSize -> Large, VertexShapeFunction -> "Capsule",
PerformanceGoal -> "Quality",
PlotTheme -> "CoolColor", VertexLabelStyle -> White
]
?IGDeBruijnGraph
IGDeBruijnGraph[3, 2, GraphStyle -> "BackgroundBlue",
EdgeStyle -> Thick]
?IGRealizeDegreeSequence
This function constructs an undirected graph with the given degree
sequence, or a directed graph with the given in- and out-degree
sequences. For constructing simple graphs, it uses the Havel–Hakimi
algorithm (undirected case) or Kleitman–Wang algorithm (directed case).
These algorithms work by selecting a “hub” vertex, and connecting up all
its free (out-)degrees to other vertices with the largest degrees. In
the directed case, the “largest” degrees are determined by lexicographic
ordering of (in, out)-degree pairs. For constructing a loop-free
multigraph, a similar algorithm is used, but the hub is connected to
only one other vertex in each step, instead of to as many as its degree.
If self-loops are allowed as well, the same algorithm is used, and if a
loop-free result cannot be created, an appropriate number of self-loops
will be added to the very last hub. The order in which hub vertices are
selected is controlled by the Method
option.
To randomly sample multiple realizations of a degree sequence, use
IGDegreeSequenceGame
, or first create a single graph with
IGRealizeDegreeSequence
, then randomly rewire it using
IGRewire
.
The available options are:
SelfLoops -> True
allows creating self-loops
(disallowed by default).
MultiEdges -> True
allows creating multi-edges
(disallowed by default).
The Method
option controls the order in which hub
vertices are chosen.
Available Method
option values:
"SmallestFirst"
will choose a smallest-degree vertex
in each step of the algorithm (this is the default). This results in a
disassortative network. In the undirected case, this method is
guaranteed to construct a connected graph, if one exists, both when
constructing simple graphs or multigraphs. See Horvát and Modes (2020), as
well as http://szhorvat.net/pelican/hh-connected-graphs.html
for the proof. In the directed case, it tends to construct
weakly-connected graphs, but this is not guaranteed.
"LargestFirst"
will choose a largest-degree vertex.
This results in an assortative network. This method tends to construct
disconnected graphs. This is the most common variant of the Havel–Hakimi
algorithm implemented in other packages.
"Index"
will choose vertices in the order of their
indices.
degseq = VertexDegree@IGGiantComponent@RandomGraph[{50, 50}]
{3, 4, 4, 4, 2, 1, 2, 3, 3, 1, 2, 3, 2, 3, 1, 5, 2, 4, 3, 1, 2, 5, 4, \ 3, 1, 3, 2, 1, 2, 2, 3, 1, 3, 1, 1, 1, 1, 1}
The default Method -> "SmallestFirst"
tends to create
highly disassortative graphs. The result is guaranteed to be connected
if the input degree sequence was potentially connected.
IGRealizeDegreeSequence[degseq]
N@GraphAssortativity[%]
-0.524347
Method -> "LargestFirst"
tends to create highly
assortative disconnected graphs.
IGRealizeDegreeSequence[degseq, Method -> "LargestFirst"]
N@GraphAssortativity[%]
0.904728
Allow parallel edges.
IGRealizeDegreeSequence[degseq, MultiEdges -> True,
Method -> #] & /@ {"SmallestFirst", "LargestFirst", "Index"}
Create a directed graph.
g = IGBarabasiAlbertGame[50, 1]
indegseq = VertexInDegree[g];
outdegseq = VertexOutDegree[g];
IGRealizeDegreeSequence[outdegseq, indegseq]
Verify that the degrees sequences of the result match the input to the function.
{VertexOutDegree[%] == outdegseq, VertexInDegree[%] == indegseq}
{False, False}
S. L. Hakimi, On Realizability of a Set of Integers as Degrees of the Vertices of a Linear Graph, Journal of the Society for Industrial and Applied Mathematics 10, 3 (1962). http://eudml.org/doc/19050
V. Havel, Poznámka O Existenci Konečných Grafů (A Remark on the Existence of Finite Graphs), Časopis Pro Pěstování Matematiky 80, 4 (1955). https://www.jstor.org/stable/2098746
D. J. Kleitman and D. L. Wang, Algorithms for Constructing Graphs and Digraphs with Given Valences and Factors, Discrete Mathematics 6, 1 (1973). https://doi.org/10.1016/0012-365X(73)90037-X
Sz. Horvát and C. D. Modes, Connectivity matters: Construction and exact random sampling of connected graphs (2020). https://arxiv.org/abs/2009.03747
?IGGraphAtlas
This function is provided for convenience for those who have the book An Atlas of Graphs by Ronald C. Read and Robin J. Wilson, and for those who wish to replicate results obtained with other packages that include this database. For all other purposes, use Mathematica’s built-in GraphData function.
Retrieve graph number 789:
IGGraphAtlas[789]
?IGFamousGraph
This function returns various “named” graphs from the igraph C
library’s built-in database. It is included in IGraph/M for
compatibility with other igraph interfaces. It is recommended to use
Mathematica’s built-in GraphData
function instead. See the
documentation of the igraph C library for the list of supported graph
names.
Create Krackhardt’s kite graph:
g = IGFamousGraph["Krackhardt_Kite"]
Krackhardt’s kite was devised to illustrate the difference between various centrality measures:
[g] & /@ {
#IGVertexMap[0.1 # &, VertexSize -> IGBetweenness],
IGVertexMap[# &, VertexSize -> IGCloseness],
IGVertexMap[# &, VertexSize -> IGHarmonicCentrality],
IGVertexMap[0.1 # &, VertexSize -> VertexDegree]
}
?IGFromNauty
IGFromNauty
converts a Graph6, Digraph6 or Sparse6
string to a graph. These formats originate with the nauty suite of programs and
are supported by many other graph theory software.
Interpret a Graph6 string.
IGFromNauty["Gr`HOk"]
Interpret a Sparse6 string. These start with a :
character.
IGFromNauty[":I`ESgTlVF"]
Interpret a Digraph6 string. These start with a &
character.
IGFromNauty["&FKB?oMB_W?"]
IGFromNauty
does not support headers or whitespace in
the string. To handle these, or to interpret a multiline string, use
IGImportString[…, "Nauty"]
.
IGFromNauty[">>graph6<<DYw"]
$Failed
IGImportString[
">>graph6<<DYw
Dhs
Dxo
DVW
", "Nauty"]
These graph creation functions use igraph’s random graph generator,
which can be seeded using IGSeedRandom
.
?IG*Game*
?IGErdosRenyiGameGNM
?IGErdosRenyiGameGNP
IGErdosRenyiGameGNM
uniformly samples graphs with \(n\) vertices and \(m\) edges. This random graph model is known
as the Erdős–Rényi \(G(n,m)\)
model.
In IGErdosRenyiGameGNP
, each edge is present with the
same and independent probability. This model is known as the Erdős–Rényi
\(G(n,p)\) model or Gilbert model.
The available options are:
DirectedEdges -> True
produces a directed
graph.
SelfLoops -> True
allows self-loops.
Create a random graph with 10 vertices and 20 edges.
IGErdosRenyiGameGNM[10, 20, GraphStyle -> "VintageDiagram"]
Create a directed graph and allow self-loops.
IGErdosRenyiGameGNM[10, 35, DirectedEdges -> True, SelfLoops -> True]
Insert each edge with a probability of 20%.
IGErdosRenyiGameGNP[20, 0.2, GraphStyle -> "RoyalColor"]
The \(G(n,p)\) model produces connected graphs with high probability for \(p>\ln (n)/n\).
n = 300;
ListPlot[
Table[
{p, Mean@
Boole@Table[ConnectedGraphQ@IGErdosRenyiGameGNP[n, p], {50}]},
{p, 0, 0.05, 0.0005}
],
GridLines -> {{Log[n]/n}, None}
]
?IGBipartiteGameGNM
?IGBipartiteGameGNP
IGBipartiteGameGNM
and IGBipartiteGameGNP
are equivalent to IGErdosRenyiGNM
and
IGErdosRenyiGNP
, but they generate bipartite graphs.
The available options are:
DirectedEdges -> True
creates a directed
graph.
"Bidirectional" -> True
allows directed edges to
run in either direction between the two partitions. The default is
False
, which means that edges will run only from the first
partition to the second. This option is ignored for undirected
graphs.
IGBipartiteGameGNP[5, 5, 0.5, VertexLabels -> "Name"]
Create a bipartite directed graph with edges running either uni-directionally or bidirectionally between the two partitions.
IGLayoutBipartite@
IGBipartiteGameGNM[10, 10, 30, DirectedEdges -> True,
"Bidirectional" -> #] & /@ {False, True}
?IGTreeGame
IGTreeGame
samples uniformly from the set of labelled
trees.
Available options:
DirectedEdges -> True
will create a directed
tree, with edges oriented away from the root.
Method
can be used to choose the tree generation
algorithm. All methods sample labelled trees uniformly.
Available Method
options:
"PruferCode"
, works by generating a random Prüfer
sequence, then constructing a tree from it. It does not currently
support directed trees.
"LoopErasedRandomWalk"
, uses a loop-erased random
walk to uniformly sample the spanning trees of the complete
graph.
IGTreeGame[250, GraphLayout -> "LayeredEmbedding",
PlotTheme -> "PastelColor"]
There are several distinct labellings of isomorphic trees. All of these are generated with equal probability.
Table[
IGTreeGame[3, VertexLabels -> Automatic],
{100}
] // DeleteDuplicatesBy[AdjacencyMatrix]
Generate directed trees.
Table[IGTreeGame[6, DirectedEdges -> True,
GraphLayout -> "LayeredDigraphEmbedding"], {5}]
Generate a random sparse connected graph by first creating a tree, then adding cycle edges. Note that this method does not sample connected graphs uniformly.
randomConnected[nodeCount_, edgeCount_] :=
Module[{tree},
tree = IGTreeGame[nodeCount];
EdgeAdd[tree,
RandomSample[EdgeList@GraphComplement[tree],
edgeCount - nodeCount + 1]]
]
randomConnected[100, 120]
Colour the nodes of a random tree by their inverse average distance to other nodes.
IGVertexMap[
ColorData["SolarColors"],
VertexStyle -> Rescale@*IGCloseness,
IGTreeGame[1000, Background -> Black, ImageSize -> Large,
EdgeStyle -> LightGray]
]
?IGDegreeSequenceGame
IGDegreeSequenceGame
implements various random sampling
methods for graphs with a given degree sequence. To quickly construct a
single realization of a degree sequence, use
IGRealizeDegreeSequence
.
IGDegreeSequenceGame
takes the following values for its
Method
option:
"ConfigurationModel"
implements the configuration
model: it connects up vertex stubs randomly. It may generate both
self-loops and multi-edges. Undirected graphs are generated with
probability proportional to \(\left(\prod
_{i<j}A_{ij}!\prod _iA_{ii}\text{!!}\right){}^{-1}\), where
\(A\) is the adjacency matrix, having
twice the number of loops for each vertex on the diagonal.
Directed ones are generated with probability proportional to \(\left(\prod
_{i,j}A_{ij}!\right){}^{-1}\).
All simple graphs are generated with the same probability, but the probability of multigraphs and graphs with self-loops differs from that of simple graphs and depends on their specific structure.
"ConfigurationModelSimple"
also implements the
configuration model, but it rejects non-simple graphs. It samples
uniformly from the set of all simple graphs with the given degree
sequence. This method can be very slow for dense graphs.
"FastSimple"
is a fast generation algorithm that
avoids self-loops and multi-edges. This method can generate any simple
graph with the given degree sequence, but it does not sample them
uniformly.
"VigerLatapy"
can sample undirected, connected
simple graphs uniformly and uses Monte-Carlo methods to randomize the
graphs. This generator should be favoured if undirected and connected
graphs are to be generated and execution time is not a concern. igraph
uses the original implementation of Fabien Viger; see https://www-complexnetworks.lip6.fr/~latapy/FV/generation.html
and the corresponding paper at https://arxiv.org/abs/cs/0502085.
The default method is "FastSimple"
. Note that it does
not sample uniformly.
degseq = VertexDegree@RandomGraph[{50, 100}];
IGDegreeSequenceGame[degseq, Method -> "ConfigurationModel"]
SimpleGraphQ[%]
False
IGDegreeSequenceGame[degseq, Method -> "ConfigurationModelSimple"]
SimpleGraphQ[%]
True
The configuration model algorithm is too slow to construct even small dense graphs.
ds = VertexDegree@RandomGraph[{10, Binomial[10, 2] - 5}]
{9, 7, 7, 9, 9, 8, 8, 7, 8, 8}
TimeConstrained[
IGDegreeSequenceGame[ds, Method -> "ConfigurationModelSimple"], 1]
$Aborted
Graphs that are almost complete can be sampled by generating the complement first.
GraphComplement@
IGDegreeSequenceGame[9 - ds, Method -> "ConfigurationModelSimple"]
ds == VertexDegree[%]
True
?IGKRegularGame
In a \(k\)-regular graph all vertices have degree \(k\). The current implementation is able to generate any \(k\)-regular graph, but it does not sample them with precisely the same probability.
The available options are:
DirectedEdges -> True
creates a directed
graph.
MultiEdges -> True
allows the creation of
parallel edges.
IGKRegularGame[10, 3]
Not all parameters are valid:
IGKRegularGame[5, 3]
$Failed
There are no graphs with 5 vertices each having degree 3.
IGGraphicalQ[{3, 3, 3, 3, 3}]
False
?IGGrowingGame
IGGrowingGame[n, k]
creates a random graph by
successively adding vertices to the graph until the vertex count
n
is reached. At each step, k
new edges are
added as well.
The available options are:
DirectedEdges -> True
creates a directed
graph.
"Citation" -> True
connects newly added edges to
the newly added vertex.
IGGrowingGame[50, 2]
With "Citation" -> True
, the newly added edges are
connected to the newly added vertices.
IGGrowingGame[50, 1, "Citation" -> True]
Note that while this model can be used to generate random trees, it
will not sample them uniformly. If uniform sampling is desired, use
IGTreeGame
instead.
Create a directed citation graph.
IGGrowingGame[20, 2, DirectedEdges -> True, "Citation" -> True,
GraphStyle -> "Web"]
?IGBarabasiAlbertGame
IGBarabasiAlbertGame
implements a preferential
attachment model. It generates a graph by sequentially adding new
vertices with the specified number of edges (\(k\)). The edges will connect to existing
vertices with probability \(d^{\beta
}+A\), where \(d\) is the
in-degree of the existing vertex. The default parameters are \(\beta =1\) and \(A=1\).
The available options are:
DirectedEdges -> False
creates an undirected
graph.
"TotalDegreeAttraction" -> True
computes the
attachment probability based on the the total degree of existing
vertices (i.e. the sum of in- and out-degrees), not their in-degree.
Always assumed to be True
when using
DirectedEdges -> True
.
"StartingGraph" -> g
will use graph
g
as the starting point for building the preferential
attachment graph. The vertex names of g
are ignored; the
result always uses positive integers as vertex names.
Available Method
option values:
"Bag"
works by putting the IDs of the vertices into
a bag exactly as many times as their (in-)degree, plus once more. Then
the required number of cited vertices are drawn from the bag, with
replacement. This method might generate multi-edges. It only works if
\(\beta =1\) and \(A=1\).
"PSumTree"
uses a partial prefix-sum tree to
generate the graph. It does not generate multi-edges and works for any
\(\beta\) and \(A\) values.
"PSumTreeMultiple"
works like
"PSumTree"
but allows multi-edges.
The built-in BarabasiAlbertGraphDistribution
is
equivalent to using \(A=0\) and
DirectedEdges -> False
in
IGBarabasiAlbertGame
, while the built-in
PriceGraphDistribution
is equivalent
DirectedEdges -> True
.
IGBarabasiAlbertGame[100, 1]
Use attachment probability proportional to
degree^1.5 + 1
.
IGBarabasiAlbertGame[100, 2, {1.5, 1}]
The "Bag"
method may generate parallel edges:
IGBarabasiAlbertGame[100, 2, Method -> "Bag"]
MultigraphQ[%]
True
Create a graph with the given out-degree sequence. The \(k^{\text{th}}\) entry in the degree sequence list must be no greater than \(k\).
IGBarabasiAlbertGame[12, {1, 2, 3, 2, 1, 3, 4, 5, 1, 5, 2},
PlotTheme -> "Minimal"]
VertexOutDegree[%]
{0, 1, 2, 3, 2, 1, 3, 4, 5, 1, 5, 2}
Create a preferential attachment graph using a 4-node complete graph as the starting point.
IGBarabasiAlbertGame[10, 1, "StartingGraph" -> CompleteGraph[4]]
?IGWattsStrogatzGame
The two-argument form produces results equivalent to that of the
built-in WattsStrogatzGraphDistribution
.
IGWattsStrogatzGame[30, 0.05, PlotTheme -> "Web"]
The extended form allows for multi-dimensional lattices. Create a graph by randomly rewiring a two-dimensional toroidal lattice of \(10\times 10\) nodes:
Graph3D@IGWattsStrogatzGame[10, 0.01, {2, 1}]
?IGStaticFitnessGame
IGStaticFitnessGame
generates a random graph by
connecting vertices based on their fitness score. The algorithm starts
with \(n\) vertices and no edges. Two
vertices are selected with probabilities proportional to their fitness
scores (for directed graphs, a starting vertex is selected based on its
out-fitness and an end vertex based on its in-fitness). If they are not
yet connected, an edge is inserted between them. The procedure is
repeated until the number of edges reaches \(m\).
The expected degree of each vertex is proportional to its fitness score. This is exactly true when self-loops and multi-edges are allowed, and approximately true otherwise.
IGStaticFitnessGame
approximates the Chung–Lu model in
which each edge i <-> j
is present independently,
with probability
\[p_{ij}= \begin{array}{ll} \{ & \begin{array}{ll} \frac{f_if_j}{2m} & \text{if} i\neq j \\ \frac{f_if_j}{4m} & \text{if} i=j \\ \end{array} \\ \end{array} ,\]
where \(m=\frac{1}{2}\sum _kf_k\).
Unlike the Chung–Lu algorithm, which would require \(O\left(m^2\right)\) computation steps,
IGStaticFitnessGame
runs in \(O(m)\) time.
The available options are:
SelfLoops -> True
allows the creation of
self-loops.
MultiEdges -> True
allows the creation of
parallel edges.
Create an undirected graph with four high-degree nodes and 40 low-degree ones.
weights = Join[{10, 10, 10, 10}, ConstantArray[1, 40]];
IGStaticFitnessGame[Total[weights]/2, weights]
VertexDegree[%]
{5, 5, 12, 8, 2, 2, 1, 2, 2, 1, 1, 2, 2, 0, 2, 1, 2, 0, 0, 3, 1, 1, \ 0, 0, 1, 2, 0, 3, 0, 2, 1, 2, 1, 1, 1, 2, 0, 1, 2, 0, 0, 3, 2, 1}
Create a directed graph.
IGStaticFitnessGame[30, Range[10], Range[10, 1, -1]]
When self-loops and multi-edges are allowed, the expected degree of each vertex is proportional to its fitness score.
degrees = {3, 3, 2, 2, 2, 1, 1};
Table[
VertexDegree@IGStaticFitnessGame[
Total[degrees]/2, degrees,
SelfLoops -> True, MultiEdges -> True
],
{1000}
] // N // Mean
{3.03, 2.97, 2.023, 1.957, 2.056, 0.977, 0.987}
When generating simple graphs, this holds only approximately.
degrees = {3, 3, 2, 2, 2, 1, 1};
Table[
VertexDegree@IGStaticFitnessGame[
Total[degrees]/2, degrees
],
{1000}
] // N // Mean
{2.703, 2.625, 2.04, 2.071, 2.086, 1.23, 1.245}
?IGStaticPowerLawGame
IGStaticPowerLawGame
generates a directed or undirected
random graph where the degrees of vertices follow power-law
distributions with prescribed exponents. For directed graphs, the
exponents of the in- and out-degree distributions may be specified
separately.
This function is equivalent to IGStaticFitnessGame
with
a fitness vector \(f\) where \(f_i=i^{-\alpha }\) and \(\alpha =\frac{1}{\text{exponent}-1}\).
Note that significant finite size effects may be observed for exponents smaller than 3 in the original formulation of the game. This function removes the finite size effects by default by assuming that the fitness of vertex \(i\) is \(\left(i+i_0\right){}^{-\alpha }\), where \(i_0\) is a constant chosen appropriately to ensure that the maximum degree is less than the square root of the number of edges times the average degree; see the paper of Chung and Lu, and Cho et al. for more details.
The available options are:
SelfLoops -> True
allows the creation of
self-loops.
MultiEdges -> True
allows the creation of
parallel edges.
"FiniteSizeCorrection" -> False
disables finite
size correction, which is used by default.
Create a graph with a power-law degree distribution of exponent 2.5.
g = IGStaticPowerLawGame[100000, 200000, 2.5];
Histogram[VertexDegree[g], "Log", {"Log", "PDF"}]
Create a directed graph with power-law in- and out-degree distributions.
IGStaticPowerLawGame[50, 150, 3, 3]
Goh K-I, Kahng B, Kim D: Universal behaviour of load distribution in scale-free networks. Phys Rev Lett 87(27):278701, 2001.
Chung F and Lu L: Connected components in a random graph with given degree sequences. Annals of Combinatorics 6, 125-145, 2002.
Cho YS, Kim JS, Park J, Kahng B, Kim D: Percolation transitions in scale-free networks under the Achlioptas process. Phys. Rev. Lett. 103:135702, 2009.
?IGStochasticBlockModelGame
The ratesMatrix
argument gives the connection
probability between and within blocks (groups of vertices). The
blockSizes
argument gives the size of each block (vertex
group).
The available options are:
DirectedEdges -> True
creates a directed
graph.
SelfLoops -> True
allows the creation of
self-loops.
IGAdjacencyMatrixPlot[%]
?IGPreferenceGame
Experimental: This is experimental functionality that may change without notice.
IGPreferenceGame[n, w, p]
first samples n
vertices of different types, each having type \(i\) with probability proportional to \(w_i\). Then it connects vertices with types
\(i\) and \(j\) with probability \(p_{ij}\). This is similar to a stochastic
block model, but the vertex types are chosen randomly.
The available options are:
DirectedEdges -> True
creates a directed
graph.
SelfLoops -> True
allows self-loops.
Generate a graph with three groups of vertices of different sizes, with intra-group connections being much more frequent than inter-group ones.
IGPreferenceGame[60, {3, 6, 10}, 0.05 + 0.5 IdentityMatrix[3]]
Generate a directed graph with low-probability intra-group connections and high probability unidirectional inter-group connections.
?IGAsymmetricPreferenceGame
Experimental: This is experimental functionality that may change without notice.
IGAsymmetricPreferenceGame[n, w, p]
is similar to
IGPreferenceGame[n, w, p]
, but it assigns a separate
out-type and in-types to each vertex. The probability of a vertex having
out-type \(i\) and in-type \(j\) is proportional to \(w_{ij}\). The probability of connecting a
vertex with out-type \(i\) to another
one with in-type \(j\) is \(p_{ij}\).
The available options are:
SelfLoops -> True
allows self-loops. ?IGForestFireGame
The forest fire model is a growing graph model. In every time step, a
new vertex is added to the graph. The new vertex chooses the specified
number of ambassadors (default: 1) and starts a simulated forest fire at
their locations. The fire spreads through the directed edges. The
spreading probability along an edge is given by pForward
.
The fire may also spread backwards on an edge with probability
pForward * rBackward
. When the fire has ended, the newly
added vertex connects to all the vertices that were burned in the
fire.
The forest fire model intends to reproduce the following network characteristics, observed in real networks:
Heavy-tailed in-degree and out-degree distributions.
Community structure.
Densification power-law. The network is densifying in time, according to a power-law rule.
Shrinking diameter. The diameter of the network decreases in time.
The available options are:
DirectedEdges -> False
generates an undirected
graph.Generate a graph with only forward burning.
IGForestFireGame[30, 0.2, 0,
GraphLayout -> "SpringEmbedding"]
Generate a graph from the forest fire model, and visualize its community structure.
IGForestFireGame[100, 0.2, 1, 2, DirectedEdges -> False,
GraphLayout -> {"EdgeLayout" -> "HierarchicalEdgeBundling"}]
Plot the cumulative in-degree distribution for different backward to forward burning probability ratios.
Table[
Histogram[
VertexInDegree@
IGForestFireGame[2000, 0.4, r, 2, DirectedEdges -> True],
"Log", {"Log", "SurvivalCount"},
PlotLabel -> Row[{"r=", r}]
],
{r, 0, 0.8, 0.2}
]
Jure Leskovec, Jon Kleinberg and Christos Faloutsos. Graph
evolution: Densification and shrinking diameters.
ACM Transactions on Knowledge Discovery from Data (TKDD), 2007.
https://doi.org/10.1145/1217299.1217301
Jure Leskovec, Jon Kleinberg and Christos Faloutsos. Graphs over time: densification laws, shrinking diameters and possible explanations. KDD ’05: Proceeding of the eleventh ACM SIGKDD international conference on Knowledge discovery in data mining, 177–187, 2005.
?IGCallawayTraitsGame
This function simulates a growing random graph according to the following algorithm:
At each time step, a new vertex is added. Its type is randomly
selected according to the type weights. Then k
existing
pairs of vertices are selected randomly, and each pair attempts to
connect. The probability of success for given types of vertices is given
by the preference matrix.
This algorithm may create self-loops and multi-edges.
The available options are:
DirectedEdges -> True
creates a directed graph. ?IGEstablishmentGame
This function simulates a growing random graph according to the following algorithm:
At each time step, a new vertex is added. Its type is randomly
selected according to the type weights. It attempts to connect to
k
distinct existing vertices. The probability of success
for given types of vertices is given by the preference matrix.
The available options are:
DirectedEdges -> True
creates a directed graph. ?IGGeometricGame
Available options:
"Periodic" -> True
assumes a toroidal topologyIGGeometricGame[50, 0.2]
Use a toroidal topology and draw “wraparound” edges with dashed lines.
IGGeometricGame[50, 0.2, "Periodic" -> True] //
IGEdgeMap[
If[EuclideanDistance @@ # > 0.2, Dashed, None] &,
EdgeStyle -> IGEdgeVertexProp[VertexCoordinates]
]
?IGRewire
IGRewire
will try to rewire the edges of the graph the
given number of times by switching random pairs of edges as below, thus
preserving the graph’s degree sequence.
⟶
or
⟶
The switches succeed only if they would not create multi-edges. The parameter \(n\) specifies the number of switch attempts, not the number of successful switches.
For directed graphs, the switches are such that they preserve both the in- and out-degree sequence.
The vertex ordering of the graph is retained.
Warning: Most graph properties, such as edge weights, will be lost.
The available options are:
SelfLoops -> True
allows the creation of
self-loops.Generate a random network with scale-free degree distribution:
IGRewire[IGBarabasiAlbertGame[200, 2, DirectedEdges -> False], 10000]
Use SelfLoops -> True
to allow creating loops.
Table[IGRewire[PathGraph@Range[4], 100, SelfLoops -> True], {5}]
IGRewrire
never creates any multi-edges. Multigraphs are
allowed as input, but a warning is given.
Uniformly sample simple labelled graphs with a given degree sequence by first creating a single realization, then rewiring it a sufficient amount of times.
degseq = {3, 3, 2, 2, 1, 1};
Table[
IGRewire[IGRealizeDegreeSequence[degseq], 100],
{1000}
] // CountsBy[AdjacencyMatrix] // KeySort //
KeyMap[AdjacencyGraph[#, VertexShapeFunction -> "Name"] &]
?IGRewireEdges
IGRewireEdges
randomly rewires each edge of the graph
with the given probability. The vertex ordering is retained.
For directed graphs, it can optionally rewire only the starting point
or endpoint of directed edges, thus preserving the out- or in-degree
sequence. In this case, the MultiEdges
option is ignored
and multi-edges may be created.
Warning: Most graph properties, such as edge weights, will be lost.
The available options are:
SelfLoops -> True
allows the creation of
self-loops.
MultiEdges -> True
allows the creation of
multi-edges.
Create a random graph with 10 vertices and 20 edges, while allowing for multi-edges:
IGRewireEdges[RandomGraph[{10, 20}], 1, MultiEdges -> True]
EdgeCount[%]
20
Rewire the endpoint of each edge, preserving the out-degree sequence.
g = RandomGraph[{10, 30}, DirectedEdges -> True];
{VertexInDegree[g], VertexOutDegree[g]}
{{5, 4, 1, 2, 2, 2, 5, 3, 3, 3}, {2, 6, 4, 2, 2, 4, 3, 2, 2, 3}}
rg = IGRewireEdges[g, 1, "Out"];
{VertexInDegree[rg], VertexOutDegree[rg]}
{{2, 0, 2, 7, 3, 3, 3, 3, 2, 5}, {2, 6, 4, 2, 2, 4, 3, 2, 2, 3}}
Note that multi-edges were created.
MultigraphQ[rg]
True
?IGVertexContract
IGVertexContract[g, {set1, set2, …}]
will simultaneously
contract multiple vertex sets into single vertices.
The name of a contracted vertex will be the same as the first element
of the corresponding set. Vertex ordering is not retained. Edge ordering
is retained only when using both
SelfLoops -> True
and
MultiEdges -> True
.
Warning: Most graph properties, such as edge weights, will be lost.
The available options are:
SelfLoops -> True
keeps any self-loops created
during contraction.
MultiEdges -> True
keeps any parallel edges
created during contraction.
IGVertexContract[g, {{1, 2, 3}, {4, 5}}, VertexLabels -> "Name"]
IGVertexContract[g, {{1, 2, 3}, {4, 5}}, SelfLoops -> True]
IGVertexContract[g, {{1, 2, 3}, {4, 5}}, SelfLoops -> True,
MultiEdges -> True]
IGVertexContract[g, {{1, 2, 3}, {4, 5}}, MultiEdges -> True]
When using both SelfLoops -> True
and
MultiEdges -> True
, the edge ordering is maintained
relative to the input graph. This allows easily transferring edge
weights, and combining them if necessary.
g = IGShorthand["a-b-c-d-a,a-c",
EdgeWeight -> {1, 2, 3, 4, 5}, EdgeLabels -> "EdgeWeight"]
IGWeightedSimpleGraph[
IGVertexContract[g, {{"a", "b"}},
SelfLoops -> True, MultiEdges -> True,
EdgeWeight -> IGEdgeProp[EdgeWeight][g]
],
EdgeLabels -> "EdgeWeight", VertexLabels -> "Name"
]
?IGConnectNeighborhood
IGConnectNeighborhood[g, k]
connects each vertex in
g
to its order k
neighbourhood. This operation
is also known as the \(k^{\text{th}}\)
power of the graph.
IGConnectNeighborhood
differs from the built-in
GraphPower
in that it preserves parallel edges and
self-loops.
Warning: Most graph properties, such as edge weights, will be lost.
Connect each vertex to its second order neighbourhood:
IGConnectNeighborhood[CycleGraph[15]]
Connect each vertex to its third order neighbourhood:
IGConnectNeighborhood[GridGraph[{10, 10}], 3]
?IGMycielskian
IGMycielskian
applies the Mycielski
construction to an undirected graph on \(n\geq 2\) vertices to obtain a larger graph
(the Mycielskian) on \(2 n+1\)
vertices. If the graph has less than 2 vertices, then instead of
applying the standard Mycielski construction, IGMycielskian
simply adds one vertex and one edge.
If the original graph has chromatic number \(k\), its Mycielskian has chromatic number \(k+1\). The Mycielski construction preserves the triangle-free property of the graph.
g = CycleGraph[4]
{IGChromaticNumber[g], IGTriangleFreeQ[g]}
{2, True}
mg = IGMycielskian[g]
{IGChromaticNumber[mg], IGTriangleFreeQ[mg]}
{3, True}
Construct triangle-free graphs with successively larger chromatic numbers.
NestList[IGMycielskian, IGEmptyGraph[], 5]
IGChromaticNumber /@ %
{0, 1, 2, 3, 4, 5}
?IGSmoothen
IGSmoothen
suppresses all degree-2 vertices, thus
obtaining the smallest topologically equivalent (i.e. homeomorphic)
graph. See also IGHomeomorphicQ
.
The vertex names are preserved, and the weights of merged edges are summed up. All other graph properties are discarded. In directed graphs, only those vertices are smoothened which have one incoming and one outgoing edge.
Available options:
DirectedEdges -> False
ignores edge directions in
the input graph.The smallest topological equivalent of a path graph consists of two connected vertices.
The result may contain self-loops. The smallest topological equivalent of a cycle graph is a single vertex with a self-loop.
IGSmoothen[CycleGraph[10]]
The result may also contain multi-edges.
If the input is directed, only those vertices are smoothed which have one incoming and one outgoing edge.
Use DirectedEdges -> False
to treat the input graph
as undirected.
The result is always a weighted graph. When contracting edges, their weights are added up. If the input graph was not weighted, all of its edge weights are considered to be 1. Thus, the graph distance of any two vertices in the result is always the same as it was in the input graph.
g = IGGiantComponent@RandomGraph[{100, 100}]
tm = IGSmoothen[g]
IGEdgeWeightedQ[tm]
True
IGDistanceMatrix[g, VertexList[tm], VertexList[tm]] ==
IGDistanceMatrix[tm]
True
The result does not contain any degree-2 vertices, except possibly isolated vertices with self-loops.
Union@VertexDegree[tm]
{1, 3, 4, 5, 6}
The vertex coordinates, as well as any other graph properties are discarded.
g = IGMeshGraph@IGLatticeMesh["Hexagonal", {3, 3}]
IGSmoothen[g]
Vertex coordinates can be transferred to the new graph as follows:
IGSmoothen[g,
VertexCoordinates -> {v_ :>
PropertyValue[{g, v}, VertexCoordinates]}]
An alternative and faster method uses IGVertexMap
and
IGVertexAssociate
:
IGSmoothen[g] //
IGVertexMap[IGVertexAssociate[GraphEmbedding][g],
VertexCoordinates -> VertexList]
Create a tree in which every non-leaf node has a degree of at least 3.
IGSmoothen[IGTreeGame[100], GraphLayout -> "RadialEmbedding"]
Let us compute the effective resistance of a resistor network by repeated smoothing (merger of resistors in series) and simplification (merger of resistors in parallel). Resistances are stored as edge weights. A zero-resistance input and output terminal is added to prevent the premature smoothing of these points.
Merge resistors in series …
reducedGrid = IGSmoothen[resistorGrid]
… then merge resistors in parallel and check the resulting edge weights.
reducedGrid =
IGWeightedSimpleGraph[reducedGrid, 1/Total[1/{##}] &,
EdgeLabels -> "EdgeWeight"]
Repeat until a single resistor remains.
reducedGrid = IGSmoothen[reducedGrid]
reducedGrid =
IGWeightedSimpleGraph[reducedGrid, 1/Total[1/{##}] &,
EdgeLabels -> "EdgeWeight"]
reducedGrid = IGSmoothen[reducedGrid, EdgeLabels -> "EdgeWeight"]
IGEdgeProp[EdgeWeight][reducedGrid]
{3.}
Centralities are various measures that quantify the “importance” of vertices or edges in graphs.
?IGBetweenness
?IGBetweennessCutoff
?IGEdgeBetweenness
?IGEdgeBetweennessCutoff
The betweenness of a vertex or edge is, roughly speaking, the number of shortest paths passing through it. More formally, the betweenness of vertex \(i\) is \(b_i=\sum _{i\neq s\neq t} \frac{g_{st}^{(i)}}{g_{st}}\), where \(g_{st}\) is the total number of shortest paths (geodesics) between vertices \(s\) and \(t\), and \(g_{st}^{(i)}\) is the number of shortest paths between vertices \(s\) and \(t\) that pass through \(i\).
Weighted graphs and multigraphs are supported by all betweenness functions in IGraph/M.
Note that as of Mathematica 13.0, the built-in
BetweennessCentrality
function ignores edge weights and
multi-edges, which causes it to yield different results from
IGBetweenness
.
Available options:
Normalized -> True
will compute the normalized
betweenness by dividing the result by the number of (ordered or
unordered) vertex pairs used in the shortest path calculation. Thus the
normalization factor is \((V-1) (V-2)\)
for directed graphs and \(\frac{1}{2} (V-1)
(V-2)\) for undirected graphs. The normalized value lies between
0 and 1.Visualize the vertex and edge betweenness of a weighted geometrical graph, where weights represent Euclidean distances.
pts = RandomPoint[Disk[], 100];
IGMeshGraph[
DelaunayMesh[pts],
EdgeStyle -> Thick, VertexStyle -> EdgeForm[None]
] //
IGVertexMap[
ColorData["SolarColors"],
VertexStyle -> Rescale@*IGBetweenness
]/*
IGEdgeMap[
ColorData["SolarColors"],
EdgeStyle -> Rescale@*IGEdgeBetweenness
]
Compute the betweenness of a subset of vertices.
g = ExampleData[{"NetworkGraph", "DolphinSocialNetwork"}];
Take[VertexList[g], 5]
{"Beak", "Beescratch", "Bumper", "CCL", "Cross"}
IGBetweenness[g, %]
{34.9212, 390.384, 16.6032, 4.34405, 0.}
Visualize the betweenness of a periodic grid with slightly randomized edge weights.
n = 40;
IGSquareLattice[{n, n},
"Periodic" -> True,
VertexCoordinates -> Tuples[Range[n], {2}],
EdgeWeight -> {_ :> RandomReal[{.99, 1.01}]},
GraphStyle -> "BasicBlack",
EdgeShapeFunction -> None,
VertexSize -> 1
] // IGVertexMap[
ColorData["BlueGreenYellow"],
VertexStyle -> Rescale@*IGBetweenness
]
Betweenness computation involves comparing the lengths of paths, and deciding which specific path is the shortest, and which paths have equal lengths. When non-integer edge weights are used, the path length computation is subject to roundoff errors, which may cause the path length comparison to fail. igraph mitigates this by comparing the lengths using tolerances, however, there is still a small risk that roundoff errors may affect the result. To avoid this potential problem entirely, use integer weights. For example, if the weights are rational, multiply them by the least common multiple of their denominators.
?IGCloseness
?IGClosenessCutoff
?IGNeighborhoodCloseness
The normalized closeness centrality of a vertex is the inverse average shortest path length to other vertices.
Weighted graphs are supported.
Available options:
Normalized -> False
will compute the non-normalized
closeness, i.e. the inverse of the sum of shortest path lengths to all
other vertices.There is no standard definition of closeness centrality for
disconnected graphs. When the graph is disconnected, IGraph/M will only
consider the distances to reachable vertices. In the undirected case,
this effectively computes the closeness separately for each connected
component. Use IGNeighborhoodCloseness
to obtain both the
closeness values, as well as how many vertices were reachable from each
vertex. This information allows for computing various generalizations of
closeness centrality for disconnected graphs.
Visualize the closeness of nodes in a weighted geometrical graph where weights correspond to Euclidean distances.
pts = RandomPoint[Polygon@CirclePoints[3], 75];
IGVertexMap[
ColorData["Rainbow"],
VertexStyle -> Rescale@*IGCloseness,
IGMeshGraph[DelaunayMesh[pts], GraphStyle -> "BasicBlack"]
]
For isolated vertices, Indeterminate
is returned.
IGCloseness@IGShorthand["1,2-3"]
{Indeterminate, 1., 1.}
?IGHarmonicCentrality
?IGHarmonicCentralityCutoff
The harmonic centrality of a vertex is the average inverse shortest path length to all other vertices. The inverse shortest path length to unreachable vertices is considered to be zero.
Available options:
Normalized -> False
computes the non-normalized
harmonic centrality, i.e. the sum of inverse shortest path length to all
other vertices.RandomGraph[{30, 40}, VertexSize -> Large] //
IGVertexMap[ColorData["Rainbow"],
VertexStyle -> IGHarmonicCentrality/*Rescale]
?IGPageRank
?IGPersonalizedPageRank
The PageRank centrality of a vertex is the fraction of time a random walker would spend on that vertex. The walker jumps from vertex to vertex randomly, following outward edges with probabilities proportional to their weights. Additionally, after each step, with a probability \(1-d\) the walk is restarted from a random vertex. \(d\) is called the damping factor. If the walker is stuck in a sink vertex (i.e. a vertex with no outgoing edges), the walk is also restarted.
In the standard version of PageRank, when the walk is restarted, the
starting vertex is chosen uniformly. In the personalized version, it is
chosen with probabilities proportional to the values in the
reset
parameter.
Weighted graphs and multigraphs are supported, and self-loops are taken into consideration.
Note that as of Mathematica 13.0, the built-in
PageRankCentrality
function ignores self-loops.
The default damping factor is 0.85.
The following Method
options are available:
"Arnoldi"
uses ARPACK, and solves PageRank as an
eigenvalue problem.
"PRPACK"
uses PRPACK and uses the
algebraic method. It is the default method, and usually much faster than
"Arnoldi"
.
Plot the logarithmic histogram of PageRank scores of the network of webpage in the nd.edu domain.
ndWeb = ExampleData[{"NetworkGraph", "WorldWideWeb"}];
Histogram[IGPageRank[ndWeb], "Log", {"Log", "PDF"},
Frame -> True, FrameLabel -> {"PageRank", "PDF"}]
The personalization weights may be given as a vector of the same length as the vertex list …
g = RandomGraph[{10, 20}, DirectedEdges -> True];
IGPersonalizedPageRank[g, RandomReal[1, VertexCount[g]]]
{0.0433579, 0.129471, 0.23356, 0.113496, 0.000101892, 0.12872, \ 0.260584, 0.024101, 0.0324582, 0.0341504}
… or as an association from vertex names to weights, in which case the weight of non-included vertices is taken to be zero.
IGPersonalizedPageRank[g, <|1 -> 1.5, 3 -> 0.5|>]
{0.297935, 0.0717967, 0.168933, 0.290878, 0., 0.0376334, 0.132824, \ 0., 0., 0.}
Personalize PageRank by always restarting the walk from one of two vertices (29 or 74) on a grid graph:
g = IGSquareLattice[{10, 10}, VertexSize -> Large];
g // IGVertexMap[ColorData["Rainbow"],
VertexStyle -> (IGPersonalizedPageRank[#, <|29 -> 1, 74 -> 1|>,
0.99] &/*Rescale)]
?IGLinkRank
?IGPersonalizedLinkRank
LinkRank is the equivalent of PageRank for edges. The LinkRank of an edge is the relative frequency of traversing that edge by a random walker. For a detailed description of the random walk process, see the PageRank section.
The LinkRank of edges can be computed from the PageRank by simply dividing the PageRank of each vertex between its outgoing edges, proportionally with their edge weights. The LinkRank scores of the out-edges of a vertex add up to the PageRank of that vertex. The LinkRank scores of all edges in the graph add up to 1.
Weighted graphs and multigraphs are supported, and self-loops are taken into consideration.
The available Method
options are the same as for
IGPageRank
.
Visualize both the LinkRank and PageRank of a random directed graph.
maxNorm = #/Max[#] &;
g = RandomGraph[{15, 30}, DirectedEdges -> True, EdgeStyle -> Thick,
VertexSize -> Large, GraphStyle -> "BasicBlack"];
g // IGEdgeMap[ColorData["Rainbow"],
EdgeStyle -> IGLinkRank/*maxNorm] //
IGVertexMap[ColorData["Rainbow"], VertexStyle -> IGPageRank/*maxNorm]
Visualize the personalized version of LinkRank and PageRank, always starting the random walk from vertex 1.
pers = <|1 -> 1|>;
Graph[g, VertexLabels -> "Name"] //
IGEdgeMap[ColorData["Rainbow"],
EdgeStyle -> (IGPersonalizedLinkRank[#, pers] &)/*maxNorm] //
IGVertexMap[ColorData["Rainbow"],
VertexStyle -> (IGPersonalizedPageRank[#, pers] &)/*maxNorm]
?IGEigenvectorCentrality
Eigenvector centrality is based on the idea that the importance (centrality) of a vertex should be affected not only by how many other vertices point to it, but also by the importance of its neighbours. The eigenvector centrality of a vertex is proportional to the sum of centralities of its neighbours. Mathematically, the eigenvector centrality is the leading eigenvector of the adjacency matrix.
Eigenvector centrality is meaningful for connected graphs only. Disconnected graphs should be decomposed into their components, and the eigenvector centrality computed separately for each. The vertex centrality scores will be comparable only within components, not between separate components.
In undirected graphs, the diagonal of the adjacency matrix is assumed to contain twice the number of self-loops on each vertex. This makes the undirected result consistent with the directed one when each undirected edge is replaced by reciprocal directed ones.
For directed graphs, the left eigenvector of the adjacency matrix is calculated. In other words, the centrality of a vertex is proportional to the sum of centralities of vertices pointing to it.
Weighted and directed graphs are supported.
The available options are:
Normaized -> True
will scale the result so that
the maximum centrality is 1. The default is True
.
DirectedEdges -> False
ignores edge
directions.
?IGHubScore
?IGAuthorityScore
Weighted graphs are supported.
The available options are:
Normalized -> True
scales the result so that the
maximum centrality is 1. The default is True
. ?IGConstraintScore
Weighted graphs are supported.
?IG*Centralization
Centralization is computed from centrality values in a way
equivalent to Total[Max[centralities] - centralities]
. With
the (default) option Normalized -> True
, the result is
normalized by dividing by the highest possible centralization score of
any graph of the same directedness on the same number of vertices.
g = IGBarabasiAlbertGame[100, 2, DirectedEdges -> False];
IGBetweennessCentralization[g]
0.194343
IGClosenessCentralization[g]
0.275726
IGDegreeCentralization[g, SelfLoops -> False]
0.144919
IGEigenvectorCentralization[g]
0.820631
For most centrality types, the highest centralization is achieved by
the StarGraph
.
IGBetweennessCentralization@StarGraph[5]
1.
In the case of the degree centralization, the highest possible
centralization score depends on whether self-loops are allowed. This is
controlled by the SelfLoops
option of
IGDegreeCentralization
. The default is
SelfLoops -> True
.
{0.666667, 1., 1.}
?IGDirectedAcyclicGraphQ
IGDirectedAcyclicGraphQ
tests if a graph is directed and
has no directed cycles.
IGDirectedAcyclicGraphQ /@ {IGShorthand["1->2->3->1"],
IGShorthand["1->2->3<-1"]}
{False, True}
IGDirectedAcyclicGraphQ
returns True
for
graphs with no edges.
IGDirectedAcyclicGraphQ[IGEmptyGraph[3]]
True
?IGTopologicalOrdering
IGTopologicalOrdering
is to the built-in
TopologicalSort
as Ordering
is to
Sort
: it returns the permutation which sorts vertices in
topological order. When vertices are ordered topologically, all directed
edges point from earlier vertices to later ones.
Graphs must be acyclic for topological sorting to be possible.
IGDirectedAcyclicGraphQ[g]
True
p = IGTopologicalOrdering[g]
{5, 8, 9, 4, 6, 1, 2, 3, 10, 7}
VertexList[g][[p]]
{"E", "H", "I", "D", "F", "A", "B", "C", "J", "G"}
If the vertices are laid out from left to right in topological order, all edges will point from left to right.
curvedEdge[offset_][{a_, ___, b_}, ___] :=
Arrow@BezierCurve[{a, (a + b)/2 + offset Reverse[b - a], b}]
Graph[g,
EdgeShapeFunction -> curvedEdge[2/3] (*
in M12.0 or later simply use {{"CurvedEdge",
"Curvature"->1.5}} *)
] // IGVertexMap[{#, 0} &,
VertexCoordinates -> IGTopologicalOrdering/*Ordering]
When the graph contains cycles, $Failed
is returned.
IGTopologicalOrdering[IGShorthand["1->2->3->4->5, 5->3, 5->6"]]
$Failed
?IGFeedbackArcSet
IGFeedbackArcSet[]
returns a set of directed edges (also
called arcs) the removal of which makes the graph acyclic.
With Method -> "IntegerProgramming"
, it finds an
exact minimal feedback arc set through integer programming using the
triangle inequality formulation. With
Method -> "EadesLinSmyth"
, it finds a feedback arc set
(not necessarily minimal) using the fast “GR” heuristic of Eades, Lin
and Smyth (1993).
The following directed graph is not acyclic.
g = RandomGraph[{10, 20}, DirectedEdges -> True,
VertexLabels -> "Name"]
{AcyclicGraphQ[%], IGDirectedAcyclicGraphQ[%]}
{False, False}
Find a set of edges whose removal breaks all cycles.
IGFeedbackArcSet[g]
{1 \[DirectedEdge] 9, 3 \[DirectedEdge] 8, 4 \[DirectedEdge] 8}
ag = EdgeDelete[g, %]
IGDirectedAcyclicGraphQ[ag]
True
Vertices of a directed acyclic graph can be sorted topologically.
IGTopologicalOrdering
returns a permutation that sorts them
this way, and thus makes the graph’s adjacency matrix upper
triangular.
perm = IGTopologicalOrdering[ag]
{9, 8, 4, 5, 6, 7, 1, 10, 2, 3}
With[{am = AdjacencyMatrix[ag]},
ArrayPlot /@ {am, am[[perm, perm]]}
]
Chordal graphs are graphs that do not contain induced cycles with more than three vertices.
?IGChordalQ
A graph is chordal if each of its cycles of four or more nodes has a chord, i.e. an edge joining two non-adjacent vertices in the cycle. Equivalently, all chordless cycles in a chordal graph have at most 3 vertices.
Chordal graphs are also called rigid circuit graphs or triangulated graphs.
Grid graphs are not chordal because they have chordless 4 cycles.
g = GridGraph[{2, 3}, VertexLabels -> "Name"]
IGChordalQ[g]
False
Adding chords to the 4 cycles makes them chordal.
EdgeAdd[g, {1 <-> 4, 4 <-> 5}]
IGChordalQ[%]
True
?IGChordalCompletion
IGChordalCompletion
computes a set of edges that, when
added to a graph, make it chordal. The edge set returned is not usually
minimal, i.e. some of the edges may not be necessary to create a chordal
graph.
g = CycleGraph[5]
completion = IGChordalCompletion[g];
HighlightGraph[EdgeAdd[g, completion], completion]
?IGMaximumCardinalitySearch
The maximum cardinality search algorithm visits the vertices of the
graph in such an order so that every time the vertex with the most
already visited neighbours is visited next. Ties are broken arbitrarily.
Then vertices are assigned ranks \(\alpha\) in decreasing order from the
vertex count of the graph to 1. IGMaximumCardinalitySearch
returns these ranks.
The visiting order is animated below:
ranks = AssociationThread[VertexList[g],
IGMaximumCardinalitySearch[g]]
<|1 -> 10, 2 -> 3, 3 -> 8, 4 -> 6, 5 -> 7, 6 -> 2, 7 -> 1, 8 -> 5, 9 -> 4, 10 -> 9|>
verts = Keys@Reverse@Sort[ranks]
Table[
HighlightGraph[
Graph[g, VertexLabels -> "Name"],
Take[verts, i]
],
{i, VertexCount[g]}
] // ListAnimate
{1, 10, 3, 5, 4, 8, 9, 2, 6, 7}
The rank \(\alpha\) is useful for deciding the chordality of a graph. A graph is chordal if and only if any two neighbors of a vertex which are higher in rank than it are connected to each other.
Label the vertices of a graph with their ranks.
g = IGShorthand["a-b-c-d-a-e-f-g-h-e-g"];
IGVertexMap[Row[{#1, ": ", #2}] &,
VertexLabels -> {VertexList, IGMaximumCardinalitySearch}, g]
Notice that vertex b
has two higher-rank neighbours that
are not connected to each other. This graph is not chordal. Use
IGChordalCompletion
to determine which edges to add to it
to make it chordal.
IGChordalCompletion[g]
{"c" <-> "a"}
?IG*ClusteringCoefficient
Clustering coefficients are measures of the degree to which vertices in a graph tend to cluster together. They are also referred to as transitivity, as they measure how often two vertices that are connected through a third one are also directly connected.
All clustering coefficient calculations in IGraph/M ignore edge directions.
?IGGlobalClusteringCoefficient
The clustering coefficient of an undirected graph is defined as
\[C=\frac{\text{number of closed ordered triplets}}{\text{number of connected ordered triplets}}\]
The available options are:
"ExcludeIsolates" -> True
will cause
Indeterminate
to be returned if the graph has no connected
triplets. With the default "ExcludeIsolates" -> False
,
0
is returned.The following graph has 10 connected ordered triplets, namely {3, 1,
2}, {2, 1, 3}, {1, 2, 3}, {3, 2, 1}, {2, 3, 1}, {2, 3, 4}, {1, 3, 4},
{1, 3, 2}, {4, 3, 2}, {4, 3, 1}. Out of these, only 6 are closed: {1, 3,
2}, {1, 2, 3}, {2, 1, 3}, {2, 3, 1}, {3, 2, 1}, {3, 1, 2}. Thus the
clustering coefficient is 6/10 = 0.6
.
0.6
?IGLocalClusteringCoefficient
The local clustering coefficient of a vertex is defined as
\[C=\frac{\text{number of connected pairs of neighbours}}{\text{total number of pairs of neighbours}}\]
The available options are:
"ExcludeIsolates" -> True
will cause
Indeterminate
to be returned for degree 0 and degree 1
vertices. With the default "ExcludeIsolates" -> False
,
0
is returned.The the following graph, vertex 4 has two neighbours which are
disconnected, making its local clustering zero. However, vertex 5 has
only one neighbour, thus computing the local clustering for it arguably
does not make sense. Setting "ExcludeIsolates" -> True
serves to distinguish these two cases by returning
Indeterminate
for vertex 5.
{1., 1., 0.333333, 0., 0.}
{1., 1., 0.333333, 0., Indeterminate}
?IGAverageLocalClusteringCoefficient
The available options are:
"ExcludeIsolates" -> True
will cause degree 0 and
degree 1 vertices to be excluded from the calculation.With "ExcludeIsolates" -> True
, the local clustering
coefficient of vertex 4 will be excluded from the calculation of the
average.
{0.583333, 0.777778}
When the graph has no vertices with degree of at least 2, and
"ExcludeIsolates" -> True
is set, the result will be
Indeterminate
.
Indeterminate
?IGWeightedClusteringCoefficient
IGWeightedClusteringCoefficient
computes the
weighted local clustering coefficient. This function expects a
weighted graph as input.
The available options are:
"ExcludeIsolates" -> True
will cause
Indeterminate
to be returned for degree 0 and degree 1
vertices. With the default "ExcludeIsolates" -> False
,
0
is returned. ?IGAverageNeighborDegree
IGAverageNeighborDegree
computes the average of the
degrees of each vertex’s neighbours. In weighted graphs, a weighted
average is used:
\[k_{\text{nn},u}=\frac{1}{s_u}\sum _v w_{uv}k_v\]
\(k_{\text{nn},u}\) denotes the average neighbour degree of vertex \(u\), \(k_v\) is the degree of vertex \(v\), \(w_{uv}\) is the weighted adjacency matrix, and \(s_u=\sum _vw_{uv}\) is the strength of vertex \(u\).
IGAverageNeighborDegree
is similar to
MeanNeighborDegree
, with a few differences: it can compute
the measure for only a subset of vertices, the interpretation of degrees
and neighbours can be controlled independently in directed graphs, and
for vertices which have no neighbours it returns
Indeterminate
instead of 0
.
Average neighbour degree in a star graph:
IGAverageNeighborDegree[StarGraph[4]]
{1., 3., 3., 3.}
Compute the result only for vertices 1 and 3:
IGAverageNeighborDegree[StarGraph[4], {1, 3}]
{1., 3.}
All
computes the result for all vertices (the
default):
IGAverageNeighborDegree[StarGraph[4], All]
{1., 3., 3., 3.}
When a vertex has no neighbours, Indeterminate
is
returned:
IGAverageNeighborDegree[IGShorthand["1,2-3"]]
{Indeterminate, 1., 1.}
In directed graphs, the out-degrees of out-neighbours are considered by default.
IGAverageNeighborDegree[g]
{1., 1., 1.}
Use in-degrees of in-neighbours instead:
IGAverageNeighborDegree[g, All, "In"]
{Indeterminate, 1., 1.}
Use the in-degrees of all neighbours:
IGAverageNeighborDegree[g, All, "In", "All"]
{2., 1.33333, 1.33333}
Compute a weighted neighbour degree average. The weights used in averaging are taken from the edge weights:
{2.2, 1.85714, 3., 3., 3., 3.}
?IGAverageDegreeConnectivity
IGAverageDegreeConnectivity
computes the average
neighbour degree as a function of the vertex degree. The \(i\)th element of the result is the average
of the IGAverageNeighborDegree
result for all vertices of
degree \(i\).
g = RandomGraph[{30, 50}];
IGAverageDegreeConnectivity[g]
{3., 3.92857, 3.44444, 4.21429, 4.46667, 4.33333, Indeterminate, \ 4.125}
An equivalent implementation of
IGAverageDegreeConnectivity
is:
Transpose[{VertexDegree[g], IGAverageNeighborDegree[g]}] //
GroupBy[#, First -> Last, Mean] & //
Lookup[#, Range@Max@VertexDegree[g], Indeterminate] &
{3., 3.92857, 3.44444, 4.21429, 4.46667, 4.33333, Indeterminate, \ 4.125}
Compute the average degree connectivity curve for a scale free network:
ListPlot[
IGAverageDegreeConnectivity@IGStaticPowerLawGame[1000, 2000, 2],
FrameLabel -> {"degree", "average neighbour degree"},
PlotTheme -> "Detailed"
]
The length of a path between two vertices is the number of edges the path consists of. Functions that use edge weights consider the path length to be the sum of edge weights along the path.
?IGDistanceMatrix
IGDistanceMatrix
takes the following Method
options:
Automatic
selects a method automatically. As of
IGraph/M 0.5, "Unweighted"
is selected for unweighted
graphs, "Dijkstra"
for weighted graphs with only positive
weights, and "Johnson"
otherwise.
"Unweighted"
ignores weights
"Dijkstra"
uses Dijkstra’s algorithm. All weights
must be non-negative.
"BellmanFord"
uses the Bellman–Ford algorithm.
Negative weights are supported but all cycles must have a non-negative
total weight.
"Johnson"
uses the Johnson algorithm. Negative
weights are supported but all cycles must have a non-negative total
weight.
The igraph C core may override explicit method settings when
appropriate. For example, if the graph is not weighted, it always uses
"Unweighted"
.
?IGDistanceCounts
IGDistanceCounts[graph]
counts all-pair
unweighted shortest path lengths in the graph.
counts unweighted shortest path lengths for paths starting at the given
vertices.
For weighted path lengths, or to restrict the computation to both
certain start and end vertex sets, use
IGDistanceHistogram[]
.
Compute how the shortest path length distribution changes as we
rewire a grid graph k
times.
Table[
ListPlot[
Normalize[IGDistanceCounts@IGRewire[GridGraph[{50, 50}], k],
Total],
Joined -> True, Filling -> Bottom,
PlotLabel -> StringTemplate["rewiring steps: ``"][k]
],
{k, {0, 5, 10, 20, 50, 100}}
]
?IGNeighborhoodSize
IGNeighborhoodSize
returns the number of vertices
reachable within a certain distance range from a given vertex, or from
multiple given vertices.
Scale vertices proportionally to the number of their second order neighbours:
g = IGBarabasiAlbertGame[50, 2, DirectedEdges -> False];
IGVertexMap[# &,
VertexSize -> (Rescale@IGNeighborhoodSize[#, All, {2}] &), g]
?IGDistanceHistogram
IGDistanceHistogram[]
computes the weighted shortest
path length histogram between the specified start and end vertex sets.
The start and end vertex sets do not need to be the same. Note that if
the graph is undirected, path lengths between s
and
t
will be double counted (from s -> t
and
t -> s
) if s
and t
appear both
in the starting and ending vertex sets.
IGDistanceHistogram[]
is useful when the result of
IGDistanceMatrix[]
(or GraphDistanceMatrix[]
)
does not fit in memory.
?IGAveragePathLength
IGAveragePathLength
computes the average pairwise
distances between vertices.
Available options:
Method
can take the values
"Unweighted"
, "Dijkstra"
,
"BellmanFord"
, "Johnson"
and
Automatic
. Automatic
uses
"Unweighted"
if no edge weights are present,
"Dijkstra"
if all weights are non-negative and
"Johnson"
otherwise.
"ByComponents"
controls how unconnected graphs are
handled. If False
, Infinity
is returned. If
True
, vertex pairs between which there is no path are
excluded from the calculation.
?IGGirth
IGGirth
computes the girth of a graph, i.e. the length
of its shortest cycle. IGGirth
ignores multi-edges and
self-loops. Edge directions and edge weights are also ignored.
3
If the graph has no cycles, ∞
is returned.
IGGirth@IGShorthand["1-2"]
∞
?IGDiameter
The diameter of a graph is the length of the longest shortest path between any two vertices.
The available options are:
Method
can take the values
"Unweighted"
, "Dijkstra"
or
Automatic
. "Dijkstra"
takes edge weights into
account. Automatic
chooses based on whether the graph is
weighted.
"ByComponents"
controls how unconnected graphs are
handled. If False
, Infinity
is returned. If
True
, the longest shortest path is returned. In the
undirected case, this is the largest diameter of any connected
component.
2
For the null graph, Indeterminate
is returned.
IGDiameter[IGEmptyGraph[]]
Indeterminate
?IGFindDiameter
{1, 2, 4}
HighlightGraph[g, PathGraph@IGFindDiameter[g],
GraphHighlightStyle -> "DehighlightFade", PlotTheme -> "RoyalColor"
]
?IGEccentricity
The eccentricity of a vertex is the longest shortest path to any
other vertex. IGEccentricity
computes the
unweighted eccentricity of each vertex within the connected
component where it is contained.
IGEccentricity@CycleGraph[8]
{4, 4, 4, 4, 4, 4, 4, 4}
Connected components are considered separately.
IGEccentricity[IGDisjointUnion[{CycleGraph[3], CycleGraph[8]}]]
{1, 1, 1, 4, 4, 4, 4, 4, 4, 4, 4}
?IGRadius
The radius of a graph is the smallest eccentricity of any of its vertices, i.e. the eccentricity of the graph center.
?IGVoronoiCells
IGVoronoiCells[graph, centers]
partitions a graph’s
vertices into groups based on which given centre vertex they are the
closest to. Edge weights are considered for the distance
calculations.
Available options:
"Tiebreaker"
sets the function used to decide which
cell a vertex should belong to if its distance to several different
centres is equal. The default is to use the first qualifying cell.
Possible useful settings are First
, Last
,
RandomChoice
.g = PathGraph[Range[5], VertexLabels -> "Name", VertexSize -> Medium]
IGVoronoiCells[g, {2, 4}]
<|2 -> {1, 2, 3}, 4 -> {4, 5}|>
HighlightGraph[g, Values[%]]
In the event of a tie, a vertex is added to the first qualifying cell. The tiebreaker function can be changed as below.
IGVoronoiCells[g, {2, 4}, "Tiebreaker" -> Last]
<|2 -> {1, 2}, 4 -> {3, 4, 5}|>
Table[IGVoronoiCells[g, {2, 4}, "Tiebreaker" -> RandomChoice], {5}]
{<|2 -> {1, 2, 3}, 4 -> {4, 5}|>, <|2 -> {1, 2}, 4 -> {3, 4, 5}|>, <|2 -> {1, 2, 3}, 4 -> {4, 5}|>, <|2 -> {1, 2, 3}, 4 -> {4, 5}|>, <|2 -> {1, 2}, 4 -> {3, 4, 5}|>}
Find Voronoi cells on a grid.
g = GridGraph[{10, 10}, VertexSize -> Medium,
GraphStyle -> "BasicBlack"];
centers = RandomSample[VertexList[g], 3];
HighlightGraph[g,
Append[
Subgraph[g, #] & /@ Values@IGVoronoiCells[g, centers],
Style[centers, Black]
],
GraphHighlightStyle -> "DehighlightHide"
]
Edge weights are interpreted as distances.
g = IGMeshGraph@DelaunayMesh@RandomPoint[Disk[], 200];
centers = RandomSample[VertexList[g], 3];
HighlightGraph[g,
Append[
Subgraph[g, #] & /@ Values@IGVoronoiCells[g, centers],
Style[centers, Black]
],
GraphHighlightStyle -> "DehighlightGray"
]
?IGShortestPathTree
Experimental: This is experimental functionality that may change in the future.
g = IGTriangularLattice[4];
HighlightGraph[g, IGShortestPathTree[g, 1],
GraphHighlightStyle -> "Thick"]
?IGGlobalEfficiency
IGGlobalEfficiency[graph]
computes the global efficiency
of a graph. The global efficiency is defined as the average inverse
shortest path length between all pairs of vertices,
\[E_{\text{global}}=\frac{1}{V(V-1)}\sum _{u,v} \frac{1}{d_{uv}},\]
where \(d_{uv}\) is the graph distance from vertex \(u\) to vertex \(v\) and \(V\) is the number of vertices. When \(v\) is not reachable from \(u\), \(1\left/d_{uv}\right.\) is taken to be 0.
Available options:
DirectedEdges -> False
ignores edge directions when
computing shortest path lengths.Compute the global efficiency of a network …
g = ExampleData[{"NetworkGraph", "ProteinInteraction"}];
IGGlobalEfficiency[g]
0.0997348
… and that of its spanning tree.
IGGlobalEfficiency@IGSpanningTree[g]
0.00106384
?IGLocalEfficiency
IGLocalEfficiency[graph]
computes the local efficiency
around each vertex of a graph. The local efficiency around a vertex
\(u\) is defined as the average
pairwise inverse shortest path length between the neighbours of \(u\) after excluding \(u\) itself from the graph,
\[E_{\text{local}}(u)=\frac{1}{k_u\left(k_u-1\right)}\sum _{v,w\in N(u)} \frac{1}{d_{vw}},\]
where \(k_u\) is the degree of vertex \(u\), \(N(u)\) denotes its neighbourhood and \(d_{vw}\) is the graph distance from vertex \(v\) to vertex \(w\). If \(u\) has less than two neighbours, \(E_{\text{local}}(u)\) is taken to be 0.
Available options:
DirectedEdges -> False
ignores edge directions when
computing shortest path lengths.Size the vertices of a graph according to the corresponding local efficiency
g = ExampleData[{"NetworkGraph", "ZacharyKarateClub"}];
IGVertexMap[1.5 # &, VertexSize -> IGLocalEfficiency, g]
Plot the local efficiency versus the local clustering coefficient.
ListPlot[
Transpose[{IGLocalClusteringCoefficient[g], IGLocalEfficiency[g]}],
PlotTheme -> "Detailed"
]
Compute the local efficiency of a subset of vertices only.
g = RandomGraph[{10, 20}, DirectedEdges -> True];
IGLocalEfficiency[g, {1, 2, 3}]
{0.506944, 0.408333, 0.5}
By default, both in- and out-neighbours are considered when determining the neighbourhoods of vertices. We can also consider only in-neighbours or only out-neighbours.
{IGLocalEfficiency[g, All, "All"],
IGLocalEfficiency[g, All, "In"],
IGLocalEfficiency[g, All, "Out"]}
{{0.506944, 0.408333, 0.5, 0.388889, 0.275, 0.305556, 0.375, 0.336111, 0.493333, 0.35}, {1., 0.625, 0.5, 0.5, 0.25, 0.25, 0.375, 0.1, 0.416667, 0.}, {0.125, 0., 0., 0.25, 0.388889, 0.25, 0., 0.5, 0.520833, 0.35}}
Ignore edge directions when computing shortest paths.
IGLocalEfficiency[g, DirectedEdges -> False]
{0.722222, 0.833333, 1., 0.75, 0.561667, 0.5, 0.583333, 0.583333, \ 0.7, 0.5}
?IGAverageLocalEfficiency
IGAverageLocalEfficiency[graph]
computes the average
local efficiency of a network. See IGLocalEfficiency
for a
definition of this graph measure.
Plot the decrease in average local efficiency during sequential edge removals.
g = RandomGraph[{30, 60}, DirectedEdges -> True];
ListPlot[
Table[
{k, IGAverageLocalEfficiency@
Graph[VertexList[g], Take[EdgeList[g], k]]},
{k, EdgeCount[g]}
],
AxesLabel -> {"edge count", "local efficiency"}
]
IGAverageLocalEfficiency
simply gives the average of the
values returned by IGLocalEfficiency
.
{IGAverageLocalEfficiency[g], Mean@IGLocalEfficiency[g]}
{0.210095, 0.210095}
Use only the out-neighbourhood while computing the local efficiency.
IGAverageLocalEfficiency[g, "Out"]
0.142476
The vertices of a bipartite graph can be divided into two groups (partitions) such that connections run only between the two partitions, but never within a single partition.
?IGBipartite*
?IGBipartiteQ
Generate a graph and verify that it is bipartite.
g = IGBipartiteGameGNM[5, 5, 10, VertexLabels -> "Name"]
IGBipartiteQ[g]
True
Verify that no edges run between two disjoint vertex subsets of the graph.
IGBipartiteQ[g, {{1, 2, 3}, {6, 7, 8}}]
True
?IGBipartitePartitions
Find a bipartite partitioning of a graph.
IGBipartitePartitions[g]
{{1, 2, 3, 4}, {5, 6, 7, 8}}
Ensure that the partitions are returned in such an order that the first one contains vertex 5.
IGBipartitePartitions[g, 5]
{{5, 6, 7, 8}, {1, 2, 3, 4}}
$Failed
is returned for non-bipartite graphs.
IGBipartitePartitions[CompleteGraph[4]]
$Failed
We can use IGPartitionsToMembership
or
IGKVertexColoring[…, 2]
to obtain a partition index for
each vertex.
IGPartitionsToMembership[g]@IGBipartitePartitions[g]
{1, 1, 1, 1, 2, 2, 2, 2}
IGKVertexColoring[g, 2]
{{1, 1, 1, 1, 2, 2, 2, 2}}
?IGBipartiteProjections
The following bipartite graph described the relationship between diseases and genes.
g = ExampleData[{"NetworkGraph", "BipartiteDiseasomeNetwork"}]
parts = Values@GroupBy[
Thread[IGVertexProp["Type"][g] -> VertexList[g]],
First -> Last
];
Construct a disease-disease and gene-gene network from it.
IGBipartiteProjections[g, parts]
?IGBipartiteIncidenceGraph
?IGBipartiteIncidenceMatrix
Compute an incidence matrix. The default partitioning used by
IGBipartiteIncidenceMatrix
is the one returned by
IGBipartitePartitions
.
g = IGBipartiteGameGNM[5, 5, 10, VertexLabels -> "Name"]
bm = IGBipartiteIncidenceMatrix[g];
MatrixForm[bm, TableHeadings -> IGBipartitePartitions[g]]
Reconstruct a graph from an incidence matrix.
IGBipartiteIncidenceGraph[bm, VertexLabels -> "Name",
GraphLayout -> "BipartiteEmbedding"]
Compute an incidence matrix using a given partitioning / vertex ordering. It is allowed to pass only a subset of vertices.
IGBipartiteIncidenceMatrix[g, {{1, 2, 3}, {6, 7, 8}}]
Reconstruct the bipartite graph while specifying vertex names.
IGBipartiteIncidenceGraph[{{a, b, c}, {d, e, f}}, %,
VertexLabels -> "Name"]
The functions in this section characterize the similarity of vertex pairs within a graph.
?IGBibliographicCoupling
The bibliographic coupling of two vertices in a directed graph is the
number of other vertices they both connect to. The bibliographic
coupling matrix can also be obtained using
am . am\[Transpose] - DiagonalMatrix@VertexInDegree[g]
,
where am
is the adjacency matrix of the graph
g
.
?IGStaticPowerLawGame
Create a random graph and compute its bibliographic coupling matrix.
g = IGStaticPowerLawGame[10, 25, 2, 4,
GraphLayout -> "CircularEmbedding", GraphStyle -> "BasicBlack"]
cc = IGBibliographicCoupling[g];
MatrixForm[cc, TableHeadings -> {VertexList[g], VertexList[g]}]
Construct the weighted graph corresponding to the bibliographic coupling of vertices and visualize it.
ccg = IGWeightedAdjacencyGraph[cc,
VertexCoordinates -> GraphEmbedding[g],
GraphStyle -> "ThickEdge"] //
IGEdgeMap[Thickness[0.02 #] &, EdgeStyle -> IGEdgeProp[EdgeWeight]]
Overlay the bibliographic coupling graph with the original directed graph.
Show[ccg, g]
?IGCocitationCoupling
The co-citation coupling of two vertices in a directed graph is the
number of other vertices that connect to both of them. The co-citation
coupling matrix can also be obtained using
am\[Transpose] . am - DiagonalMatrix@VertexOutDegree[g]
,
where am
is the adjacency matrix of the graph
g
.
?IGDiceSimilarity
The Dice similarity coefficient of two vertices is twice the number of common neighbours divided by the sum of the degrees of the vertices. For directed graphs, out-neighbours are considered. Edge multiplicities are not taken into account.
The available options are:
SelfLoops -> True
will include self-loops in the
calculation of the similarity score. ?IGJaccardSimilarity
The Jaccard similarity coefficient of two vertices is the number of common neighbours divided by the number of vertices that are neighbours of at least one of the two vertices being considered. For directed graphs, out-neighbours are considered. Edge multiplicities are not taken into account.
The available options are:
SelfLoops -> True
will include self-loops in the
calculation of the similarity score.Construct and visualize a weighted graph of Jaccard similarities between vertices of an animal social network:
g = ExampleData[{"NetworkGraph", "DolphinSocialNetwork"}]
IGWeightedAdjacencyGraph[IGZeroDiagonal@IGJaccardSimilarity[g],
VertexCoordinates -> GraphEmbedding[g]] //
IGEdgeMap[GrayLevel[0, #] &, EdgeStyle -> IGEdgeProp[EdgeWeight]]
Compare it to the inverse log-weighted similarity:
IGWeightedAdjacencyGraph[Rescale@IGInverseLogWeightedSimilarity[g],
VertexCoordinates -> GraphEmbedding[g]] //
IGEdgeMap[GrayLevel[0, #] &, EdgeStyle -> IGEdgeProp[EdgeWeight]]
?IGInverseLogWeightedSimilarity
The inverse log-weighted similarity of two vertices is the number of their common neighbours, weighted by the inverse natural logarithm of the neighbours’ degrees. It is also known as the Adamic–Adar index. It is based on the assumption that two vertices should be considered more similar if they share a low-degree common neighbour, since high-degree common neighbours are more likely to appear even by pure chance.
Formally, the similarity of vertices \(u\) and \(v\) is
\[A(u,v)=\sum _{w\in \mathcal{N}(u)\cap \mathcal{N}(v)} \frac{1}{\ln d_w},\]
where \(\mathcal{N}(u)\) denotes the neighbourhood of vertex \(u\) and \(d_w\) denotes the degree of vertex \(w\).
Isolated vertices will have zero similarity to any other vertex. Self-similarities are not calculated.
In directed graphs, the out-neighbours of each vertex are considered, weighted by the inverse logarithm of their in-degrees.
?IGConnectedQ
?IGWeaklyConnectedQ
IGConnectedQ
checks if the graph is (strongly)
connected. It is equivalent to ConnectedGraphQ
.
IGWeaklyConnectedQ
check if a directed graph is weakly
connected. It is equivalent to WeaklyConnectedGraphQ
. Both
of these functions use the implementation from the core igraph library,
and will always be consistent with it for edge cases such as the null
graph.
This graph is connected.
True
This directed graph is only weakly connected.
False
True
The null graph is considered disconnected by convention.
IGConnectedQ@IGEmptyGraph[0]
False
?IGConnectedComponentSizes
?IGWeaklyConnectedComponentSizes
IGWeaklyConnectedComponentsSizes
and
IGConnectedComponentSizes
return the sizes of the graph’s
weakly or strongly connected components in decreasing order.
In large graphs, these functions will be faster than the equivalent
Length /@ ConnectedComponents[g]
.
The emergence of a giant component as the number of edges in a random graph increases.
Table[
{m, First@IGConnectedComponentSizes@RandomGraph[{1000, m}]},
{m, 5, 2000, 5}
] // ListPlot
The number of weakly and strongly connected components versus the number of edges in a random directed graph.
Table[
With[{g = RandomGraph[{1000, m}, DirectedEdges -> True]},
{{m, Length@IGWeaklyConnectedComponentSizes[g]}, {m,
Length@IGConnectedComponentSizes[g]}}
],
{m, 5, 3000, 5}
] // Transpose // ListPlot
?IGFindMinimumCuts
IGFindMinimalCuts[g, s, t]
finds all **smallest-weight
(i.e. minimum) edge cuts that disconnect vertex t
from
vertex s
.
g = ExampleData[{"NetworkGraph", "MetabolicNetworkAeropyrumPernix"}];
IGFindMinimumCuts[g, 30, 160]
{{30 \[DirectedEdge] 1000177, 30 \[DirectedEdge] 1000178}, {30 \[DirectedEdge] 1000178, 1000177 \[DirectedEdge] 10}, {1000080 \[DirectedEdge] 160, 1000092 \[DirectedEdge] 160}}
Visualize all minimum cuts between two vertices in a random cubic graph.
g = IGKRegularGame[20, 3];
HighlightGraph[g, Join[#, {1, 20}], GraphHighlightStyle -> "Dotted",
VertexSize -> Large] & /@ IGFindMinimumCuts[g, 1, 20]
Warning: IGFindMinimumCuts
takes edge
weights into account, but it is only safe to use with integer weights.
If the weights are not integers, then numerical roundoff errors may
prevent the function from detecting that two cuts have the same total
weight.
Create an integer-weighted graph with more than one minimum cut
between vertices 1
and 10
:
g = IGTryUntil[Length@IGFindMinimumCuts[#, 1, 10] > 2 &][
RandomGraph[{10, 30}, DirectedEdges -> True,
EdgeWeight -> RandomInteger[{1, 10}, 30]]]
IGFindMinimumCuts[g, 1, 10]
{{1 \[DirectedEdge] 3, 1 \[DirectedEdge] 6, 1 \[DirectedEdge] 7, 1 \[DirectedEdge] 8}, {1 \[DirectedEdge] 3, 2 \[DirectedEdge] 3, 2 \[DirectedEdge] 10, 4 \[DirectedEdge] 10}, {2 \[DirectedEdge] 10, 3 \[DirectedEdge] 10, 4 \[DirectedEdge] 10}}
Multiplying the weights by 0.1
causes
IGFindMinimumCuts
to return fewer results because some of
the weights are no longer exactly representable in binary:
IGFindMinimumCuts[IGEdgeMap[0.1 # &, EdgeWeight, g], 1, 10]
{{1 \[DirectedEdge] 3, 1 \[DirectedEdge] 6, 1 \[DirectedEdge] 7, 1 \[DirectedEdge] 8}}
If only a single minimum cut is needed, use
IGMinimumCut
:
IGMinimumCut[g, 1, 10]
{2 \[DirectedEdge] 10, 3 \[DirectedEdge] 10, 4 \[DirectedEdge] 10}
The size (total weight) of the cut can be obtained with
IGMinimumCutValue
:
IGMinimumCutValue[g, 1, 10]
14.
?IGFindMinimalCuts
IGFindMinimalCuts[g, s, t]
finds all unweighted
minimal edge cuts that disconnect vertex t
from vertex
s
.
IGFindMinimalCuts[g, 1, 10]
{{1 \[DirectedEdge] 2, 1 \[DirectedEdge] 5, 1 \[DirectedEdge] 10}, {1 \[DirectedEdge] 2, 1 \[DirectedEdge] 10, 5 \[DirectedEdge] 10}, {1 \[DirectedEdge] 5, 1 \[DirectedEdge] 10, 2 \[DirectedEdge] 3, 2 \[DirectedEdge] 5}, {1 \[DirectedEdge] 10, 2 \[DirectedEdge] 3, 5 \[DirectedEdge] 10}, {1 \[DirectedEdge] 5, 1 \[DirectedEdge] 10, 2 \[DirectedEdge] 5, 3 \[DirectedEdge] 4, 3 \[DirectedEdge] 5}, {1 \[DirectedEdge] 10, 3 \[DirectedEdge] 4, 5 \[DirectedEdge] 10}, {1 \[DirectedEdge] 5, 1 \[DirectedEdge] 10, 2 \[DirectedEdge] 5, 3 \[DirectedEdge] 5, 4 \[DirectedEdge] 10}, {1 \[DirectedEdge] 10, 4 \[DirectedEdge] 10, 5 \[DirectedEdge] 10}}
The set of all minimum cuts is a subset of the minimal ones.
IGFindMinimumCuts[g, 1, 10]
{{1 \[DirectedEdge] 2, 1 \[DirectedEdge] 5, 1 \[DirectedEdge] 10}, {1 \[DirectedEdge] 2, 1 \[DirectedEdge] 10, 5 \[DirectedEdge] 10}, {1 \[DirectedEdge] 10, 2 \[DirectedEdge] 3, 5 \[DirectedEdge] 10}, {1 \[DirectedEdge] 10, 3 \[DirectedEdge] 4, 5 \[DirectedEdge] 10}, {1 \[DirectedEdge] 10, 4 \[DirectedEdge] 10, 5 \[DirectedEdge] 10}}
SubsetQ[%%, %]
True
Visualize all minimal cuts between two vertices, from smallest to largest, in an undirected graph.
g = IGGiantComponent@RandomGraph[{8, 12}];
HighlightGraph[g, Join[#, {1, 8}], GraphHighlightStyle -> "Dashed",
VertexSize -> Medium] & /@
SortBy[Length]@IGFindMinimalCuts[g, 1, 8]
A vertex separator is a set of vertices whose removal disconnects the graph.
?IGMinimalSeparators
?IGMinimumSeparators
?IGVertexSeparatorQ
?IGMinimalVertexSeparatorQ
g = ExampleData[{"NetworkGraph", "Friendship"}]
separators = IGMinimumSeparators[g]
{{"Anna", "Rose"}, {"Larry", "Rudy"}, {"Larry", "James"}, {"Rudy", "Linda"}, {"Anna", "Nora"}, {"Anna", "Ben"}, {"Anna", "Larry"}, {"Anna", "Linda"}, {"Anna", "James"}}
Removing any of these vertex sets will disconnect the graph:
VertexDelete[g, #] & /@ separators
IGVertexSeparatorQ[g, #] & /@ separators
{True, True, True, True, True, True, True, True, True}
IGMinimalVertexSeparatorQ[g, #] & /@ separators
{True, True, True, True, True, True, True, True, True}
Removing Anna, Nora and Larry also disconnects the graph, thus this vertex set is a separator:
IGVertexSeparatorQ[g, {"Anna", "Nora", "Larry"}]
True
But it is not minimal:
IGMinimalVertexSeparatorQ[g, {"Anna", "Nora", "Larry"}]
False
IGMinimumSeparators
returns only those vertex separators
which are of the smallest possible size in the graph.
IGMinimalSeparators
returns all separators which cannot be
made smaller by removing a vertex from them. The former is a subset of
the latter.
IGMinimalSeparators[g]
{{1, 6}, {0, 2}, {1, 3, 4}, {2, 5}, {3, 4, 6}, {0, 5}, {2, 6}, {1, 5}, {0, 3, 4}}
IGMinimumSeparators[g]
{{2, 5}, {1, 5}, {1, 6}, {0, 5}, {2, 6}, {0, 2}}
SubsetQ[%%, %]
True
?IGEdgeConnectivity
IGEdgeConnectivity
ignores edge weights. To take edge
weights into account, use IGMinimumCutValue
instead.
Compute the edge connectivity of the dodecahedral graph.
IGEdgeConnectivity[GraphData["DodecahedralGraph"]]
3
The edge connectivity of the singleton graph is returned as 0.
IGEdgeConnectivity[IGEmptyGraph[1]]
0
?IGVertexConnectivity
According to Steinitz’s theorem, the skeleton of every convex polyhedron is a 3-vertex-connected planar graph.
g = GraphData["DodecahedralGraph"]
IGVertexConnectivity[g]
3
To find the specific vertex sets that disconnect the graph, use
IGMinimumSeparators
or
IGMinimalSeparators
.
IGMinimumSeparators[g]
{{14, 15, 16}, {5, 6, 13}, {7, 14, 19}, {8, 15, 20}, {2, 11, 19}, {2, 12, 20}, {3, 11, 16}, {4, 12, 16}, {10, 14, 17}, {9, 15, 18}, {5, 7, 12}, {6, 8, 11}, {2, 17, 18}, {9, 13, 19}, {10, 13, 20}, {3, 5, 17}, {4, 6, 18}, {1, 3, 9}, {1, 4, 10}, {1, 7, 8}}
The vertex connectivity of the singleton graph is returned as 0.
IGVertexConnectivity[IGEmptyGraph[1]]
0
?IGBiconnectedQ
IGBiconnectedQ
checks if a graph is biconnected. Edge
directions are ignored.
False
Since IGBiconnectedComponents
does not return any
isolated vertices, Length@IGBiconnectedComponents[g] == 1
cannot be used to check if a graph is biconnected. Use
IGBiconnectedQ
instead.
{{4, 3, 2, 1}}
The singleton graph is not considered to be biconnected, but the two-vertex complete graph is.
Table[IGBiconnectedQ@CompleteGraph[k], {k, 1, 2}]
{False, True}
?IGBiconnectedComponents
?IGBiconnectedEdgeComponents
IGBiconnectedCompoments
returns the vertices of the
maximal biconnected components of the graph.
IGBiconnectedEdgeComponents
returns the edges of the
components. Edge directions are ignored and isolated vertices are
excluded.
IGBiconnectedComponents
is equivalent to
KVertexConnectedComponents[…, 2]
, except that isolated
vertices are not returned as individual components.
The articulation vertices will be part of more than a single component, thus the biconnected components are not disjoint subsets of the vertex set.
{{3, 2, 1}, {4, 1}}
However, each edge is part of precisely one biconnected components.
{{1 <-> 3, 2 <-> 3, 1 <-> 2}, {1 <-> 4}}
Thus, visualizing biconnected components is best done by colouring the edges, not the vertices.
HighlightGraph[g, IGBiconnectedEdgeComponents[g],
GraphStyle -> "ThickEdge"]
?IGArticulationPoints
IGArticulationPoints
finds vertices whose removal
increases the number of (weakly) connected components in the graph. Edge
directions are ignored.
g = Graph[{1 -> 2, 2 -> 3, 3 -> 1, 3 -> 4, 4 -> 5, 5 -> 6, 6 -> 4},
DirectedEdges -> False, VertexLabels -> Automatic]
IGArticulationPoints[g]
{4, 3}
VertexDelete[g, #] & /@ %
Articulation points are also size-1 separators.
IGMinimumSeparators[g]
{{4}, {3}}
Highlight the articulation points of a cactus graph.
HighlightGraph[g, IGArticulationPoints[g]]
Compute the block-cut tree of a connected graph. The blocks are the biconnected components. Together with the articulation vertices they form a bipartite graph, specifically a tree.
RelationGraph[
MemberQ,
Join[IGBiconnectedComponents[g], IGArticulationPoints[g]],
DirectedEdges -> False,
GraphStyle -> "ClassicDiagram",
VertexSize -> {3, 1}/7, VertexLabelStyle -> 8
]
?IGBridges
A bridge is an edge whose removal disconnects the graph (or increases the number of connected components if the graph was already disconnected). Edge directions are ignored.
IGShorthand["1-2-3-1-4-5-6-4"]
IGBridges[%]
{1 <-> 4}
Highlight bridges in a network.
g = ExampleData[{"NetworkGraph", "FlorentineFamilies"}];
HighlightGraph[g, IGBridges[g]]
?IGSourceVertexList
?IGSinkVertexList
Find and highlight the source and sink vertices of a random acyclic graph.
g = DirectedGraph[RandomGraph[{10, 20}], "Acyclic",
VertexLabels -> "Name", VertexSize -> Large, EdgeStyle -> Gray]
IGSourceVertexList[g]
{1, 2}
IGSinkVertexList[g]
{9, 10}
HighlightGraph[g, {IGSourceVertexList[g], IGSinkVertexList[g]}]
Undirected graphs have neither source nor sink vertices because undirected edges are counted as bidirectional.
{}
The exception is isolated vertices, which are counted both as sources and sinks.
Through[{IGSourceVertexList, IGSinkVertexList}@Graph[{1, 2}, {}]]
{{1, 2}, {1, 2}}
These are merely convenience functions that can be implemented straightforwardly as
Pick[VertexList[g], VertexOutDegree[g], 0]
{9, 10}
?IGIsolatedVertexList
IGIsolatedVertexList
returns the vertices which form
their own weakly connected components. This includes vertices with no
connections, as well as vertices with only self-loops.
{1, 5}
?IGGiantComponent
IGGiantComponent
is a convenience function that returns
the largest weakly connected component of graph. If there are multiple
components of largest size, there is no guarantee about which one would
be returned. If this is a concern, use
WeaklyConnectedComponents
or
WeaklyConnectedGraphComponents
instead.
g = RandomGraph[{200, 200}];
HighlightGraph[
g,
IGGiantComponent[g]
] // IGLayoutFruchtermanReingold
IGGiantComponent
takes all standard graph options.
IGGiantComponent[g, GraphStyle -> "BasicGreen",
GraphLayout -> "SpringEmbedding"]
Size of the giant component of a random subgraph of a grid graph.
g = IGSquareLattice[{30, 30}, "Periodic" -> True];
Table[
{k, VertexCount@
IGGiantComponent@Subgraph[g, RandomSample[VertexList[g], k]]},
{k, 1, VertexCount[g], 1}
] // ListPlot
?IGPercolationCurve
Experimental: This is experimental functionality that may change in the future.
IGPercolationCurve
computes the percolation curve for a
sequence of edge additions (interpretable as edge removals in reverse
order). The i
th element of the result is the mean degree
and the fraction of vertices within the largest component before adding
the i
th edge.
IGPercolationCurve[graph]
is equivalent to
IGPercolationCurve[RandomSample@EdgeList[graph], VertexCount[graph]]
.
Plot the averaged percolation curve of a grid graph over many random edge removals.
ListLinePlot@Mean@Table[IGPercolationCurve@GridGraph[{50, 50}], {100}]
Percolation curve for a random geometric graph when edges are removed in order of decreasing or increasing betweenness.
g = IGGeometricGame[500, 0.1];
edgeOrder = EdgeList[g][[Ordering@IGEdgeBetweenness[g]]];
ListLinePlot[IGPercolationCurve /@ {edgeOrder, Reverse[edgeOrder]},
PlotLegends -> {"decreasing betweenness", "increasing betweenness"},
FrameLabel -> {"mean degree", "largest component fraction"},
Frame -> True, PlotRange -> All]
IGPercolationCurve
also accepts a list of pairs in
addition to a list of edge expressions.
IGPercolationCurve@RandomInteger[{1, 10}, {20, 2}]
{{0., 0.1}, {0., 0.2}, {0.2, 0.2}, {0.4, 0.2}, {0.6, 0.2}, {0.8, 0.3}, {1., 0.4}, {1.2, 0.4}, {1.4, 0.6}, {1.6, 0.7}, {1.8, 0.7}, {2., 0.9}, {2.2, 0.9}, {2.4, 1.}, {2.6, 1.}, {2.8, 1.}, {3., 1.}, {3.2, 1.}, {3.4, 1.}, {3.6, 1.}, {3.8, 1.}}
IGPercolationCurve
works efficiently on large
networks.
g = ExampleData[{"NetworkGraph", "WorldWideWeb"}];
EdgeCount[g]
1497134
ListLinePlot[IGPercolationCurve[g], MaxPlotPoints -> 1000]
A tree is a connected graph that contains no undirected cycles.
?IGTreeQ
IGTreeQ
checks if a graph is a tree. An undirected tree
is a connected graph with no cycles. A directed tree is similar, with
its edges oriented either away from a root vertex (out-tree or
arborescence) or towards a root vertex (in-tree or
anti-arborescence).
True
False
By convention, the null graph is not a tree.
IGTreeQ[IGEmptyGraph[0]]
False
This is an out-tree.
True
It is not also an in-tree.
False
It becomes an in-tree if we reverse its edges.
True
This graph is neither an out-tree nor an in-tree.
False
However, it becomes a tree if we ignore edge directions.
True
?IGForestQ
IGForestQ
is a convenience function that tests if all
connected components of a graph are trees.
This graph is not a tree, but it is a forest.
{False, True}
By convention, the null graph is not a tree, but it is a forest.
{IGTreeQ[IGEmptyGraph[0]], IGForestQ[IGEmptyGraph[0]]}
{False, True}
Use the second argument to test for forests of out-trees or in-trees. By default, directed graphs are checked to be out-forests.
g = IGShorthand["1->2<-3, 4<-5->6"]
{IGForestQ[g], IGForestQ[g, "Out"], IGForestQ[g, "In"],
IGForestQ[g, "All"]}
{False, False, False, True}
?IGStrahlerNumber
IGStrahlerNumber
computes the Horton–Strahler index of
each vertex in a rooted tree. The tree must be directed—this is how the
root is encoded. The Horton–Strahler index of the tree itself is the
index of the root, i.e. the largest returned index. This measure is also
called stream order, as it was originally used to characterize
river networks.
tree = IGTreeGame[30, DirectedEdges -> True,
GraphLayout -> "LayeredDigraphEmbedding"]
IGVertexMap[# &, VertexLabels -> IGStrahlerNumber, tree]
To get the Horton–Strahler number of the tree, find the maximal element.
Max@IGStrahlerNumber[tree]
12
IGStrahlerNumber
requires a directed (i.e. rooted) tree
as input.
$Failed
Orient undirected trees, effectively specifying a root vertex, before
passing them to IGStrahlerNumber
.
{5, 4, 3, 1, 2, 2, 1, 1, 1, 1}
?IGTreelikeComponents
IGTreelikeComponents finds the tree-like components of an undirected graph by repeatedly identifying and removing degree-1 vertices. Vertices in the tree-like components are not part of any undirected cycle, nor are they on a path connecting vertices that belong to a cycle.
g = RandomGraph[{100, 100}];
HighlightGraph[
g,
IGTreelikeComponents[g]
] // IGLayoutFruchtermanReingold
Highlight both the edges and vertices of tree-like components.
g = IGGiantComponent@RandomGraph[{50, 50}];
HighlightGraph[
g,
Join[
Union @@ (IncidenceList[g, #] &) /@ IGTreelikeComponents[g],
IGTreelikeComponents[g]
]
]
IGLayoutFruchtermanReingold[%]
Remove tree-like components.
VertexDelete[g, IGTreelikeComponents[g]]
Vertices incident to multi-edges or loop-edges are not part of tree-like components.
{1}
?IGFromPrufer
?IGToPrufer
A spanning tree of a graph is a subgraph that is a tree and contains all the graph’s vertices.
?IGSpanningTree
IGSpanningTree[RandomGraph[{8, 20}], GraphStyle -> "DiagramGold"]
Find the shortest set of paths connecting a set of points in the plane:
pts = RandomReal[1, {10, 2}];
g = IGMeshGraph@DelaunayMesh[pts];
tree = IGSpanningTree[g, VertexCoordinates -> pts]
The edge weights are preserved in the result.
IGEdgeWeightedQ[tree]
True
Compute the total path length.
Total@IGEdgeProp[EdgeWeight][tree]
2.0021
Find a maximum spanning tree by negating the weights before running the algorithm.
IGSpanningTree[IGEdgeMap[Minus, EdgeWeight, g],
VertexCoordinates -> pts]
Find the minimum and maximum spanning trees of a network, using its edge betweenness as edge weights.
g = ExampleData[{"NetworkGraph", "ZacharyKarateClub"}];
HighlightGraph[
g,
EdgeList@
IGSpanningTree@IGEdgeMap[#, EdgeWeight -> IGEdgeBetweenness, g],
GraphHighlightStyle -> "Thick", ImageSize -> Small
] & /@ {
Identity, (* minimum spanning tree *)
Minus (* maximum spanning tree *)
}
?IGRandomSpanningTree
IGRandomSpanningTree
samples the spanning trees (or
forests) of a graph uniformly by performing a loop-erased random walk.
Edge directions are ignored.
If a spanning forest of the entire graph is requested using
IGRandomSpanningTree[g]
, then the vertex names and ordering
are preserved. If a spanning tree of only a single component is
requested using IGRandomSpanningTree[{g, v}]
, then this is
not the case.
Highlight a few random spanning trees of the Petersen graph.
g = PetersenGraph[];
HighlightGraph[g, #, GraphHighlightStyle -> "Thick"] & /@
IGRandomSpanningTree[g, 9]
If the input is a multi-graph, each edge will be considered
separately for the purpose of spanning tree calculations. Thus the
following graph has not 3, but 5 different spanning trees. Two pairs of
these are indistinguishable based on their adjacency matrix due to the
indistinguishability of the two parallel 1 <-> 2
edges. However, since all 5 spanning trees are generated with equal
probability, two of the 3 adjacency matrices will appear twice as
frequently as the third one.
g = IGShorthand["1-2-3-1,1-2", MultiEdges -> True, ImageSize -> Small]
IGRandomSpanningTree[g, 10000] // CountsBy[AdjacencyMatrix] //
KeySort // KeyMap[MatrixForm]
Edge directions are ignored for the purpose of spanning tree calculation. Thus the result may not be an out-tree.
IGRandomSpanningTree@WheelGraph[11, DirectedEdges -> True]
Create mazes by taking random spanning trees of grid graphs.
g = GridGraph[{10, 10}, GraphStyle -> "Web"];
HighlightGraph[g, IGRandomSpanningTree[g],
GraphHighlightStyle -> "DehighlightHide"]
g = GridGraph[{6, 6, 6}, VertexCoordinates -> Tuples[Range[6], {3}]];
HighlightGraph[g, IGRandomSpanningTree[g],
GraphHighlightStyle -> "DehighlightHide"]
Generate a random spanning tree of the component containing vertex
8
.
?IGSpanningTreeCount
IGSpanningTreeCount
computes the number of spanning
trees of a graph using Kirchhoff’s theorem. Multigraphs and directed
graphs are supported.
3
The number of spanning trees of a directed graph, rooted in any vertex.
3
The number of spanning trees rooted in vertex 1
.
1
IGSpanningTreeCount[PetersenGraph[]]
2000
IGSpanningTreeCount
works on large graphs.
g = HypercubeGraph[6]
IGSpanningTreeCount[g]
1657509127047778993870601546036901052416000000
Edge multiplicities are taken into account. Thus the following graph has not 3, but 5 different spanning trees.
5
In a directed graph, a vertex \(d\) is said to dominate a vertex \(v\) if every path from the root to \(v\) passes through \(d\). We say that \(d\) is an immediate dominator of \(v\) if it does not dominate any other dominator of \(v\).
A dominator tree of a graph consists of the same vertices as the graph, and the children of a vertex are those other vertices which it immediately dominates.
?IGDominatorTree
Find the dominator tree of a directed graph.
IGDominatorTree[g, "a", GraphStyle -> "VintageDiagram"]
Vertices that cannot be reached from the specified root are left isolated in the returned graph.
IGDominatorTree[g, "b", GraphStyle -> "VintageDiagram"]
IGDominatorTree
accepts all standard Graph
options.
?IGImmediateDominators
Directly find the immediate dominators of vertices in a graph.
<|"b" -> "a", "c" -> "b", "d" -> "a", "e" -> "a", "f" -> "e"|>
The immediate dominator of a vertex is its parent in the dominator tree.
tree = IGDominatorTree[g, "a", VertexLabels -> Automatic]
IGAdjacencyList[tree, "In"]
<|"a" -> {}, "b" -> {"a"}, "c" -> {"b"}, "d" -> {"a"}, "e" -> {"a"}, "f" -> {"e"}|>
Neither the root, nor vertices unreachable from the root are included in the keys of the returned association.
IGImmediateDominators[g, "b"]
<|"c" -> "b", "d" -> "c"|>
?IGCoreness
A \(k\)-core of a graph is a maximal subgraph in which each vertex has degree at least \(k\). The coreness of a vertex is the highest order of \(k\)-cores that contain it.
IGCoreness[g]
{3, 3, 3, 3, 2, 2, 2, 2}
{KCoreComponents[g, 2], KCoreComponents[g, 3]}
{{{1, 2, 3, 4, 6, 7, 8, 5}}, {{1, 2, 3, 4}}}
By default, edge directions are ignored, and multi-edges are considered.
IGCoreness[g]
{4, 4, 4, 3}
Use the second argument to consider only in- or out-degrees.
IGCoreness[g, "In"]
{2, 2, 2, 1}
IGCoreness[g, "Out"]
{2, 2, 2, 2}
A matching of a graph is a subset of its edges that share no vertices between them.
?IGMaximumMatching
A matching of a graph is also known as an independent edge set.
IGMaximumMatching
ignores edge directions and edge
weights.
g = RandomGraph[{10, 20}];
IGMaximumMatching[g]
{7 <-> 10, 6 <-> 8, 3 <-> 9, 2 <-> 5, 1 <-> 4}
HighlightGraph[g, IGMaximumMatching[g],
GraphHighlightStyle -> "Thick"]
?IGMatchingNumber
The matching number of a graph is the size of its maximum matchings.
?IGUnfoldTree
IGUnfoldTree
creates a tree based on the breadth-first
traversal of a graph. Each time a graph vertex is found, a new tree
vertex is created.
Available options:
DirectedEdges -> False
will ignore edge directions
in directed graphs. Otherwise, the search is done only along edge
directions.The original vertex that generates a tree node is stored in the
"OriginalVertex"
property.
IGVertexProp["OriginalVertex"][tree]
{1, 2, 3, 4, 6, 7, 8, 5, 3, 4, 4, 8}
We can label the tree nodes with the name of the original vertex
either using pattern matching in VertexLabels
along with
PropertyValue
…
IGLayoutReingoldTilford[
tree,
"RootVertices" -> {1},
VertexLabels -> (v_ :> PropertyValue[{tree, v}, "OriginalVertex"])
]
… or using IGVertexMap
.
IGLayoutReingoldTilford[tree, "RootVertices" -> {1}] //
IGVertexMap[# &, VertexLabels -> IGVertexProp["OriginalVertex"]]
In directed graphs, the search is done along edge directions. It may be necessary to give multiple starting roots to fully unfold a weakly connected (or unconnected) graph.
IGUnfoldTree[Graph[{1 -> 2, 2 -> 3}], {2, 1}] //
IGVertexMap[# &, VertexLabels -> IGVertexProp["OriginalVertex"]]
Use DirectedEdges -> False
to ignore edge directions
during the search. Edge directions are still preserved in the
result.
IGUnfoldTree[Graph[{1 -> 2, 2 -> 3}], {2}, DirectedEdges -> False] //
IGVertexMap[# &, VertexLabels -> IGVertexProp["OriginalVertex"]]
?IGNullGraphQ
IGNullGraphQ
returns True
only for the null
graph, i.e. the graph that has no vertices.
IGNullGraphQ[IGEmptyGraph[]]
True
For graphs that have vertices, but no edges, it returns
False
.
IGNullGraphQ[IGEmptyGraph[5]]
False
In contrast, the built-in EmptyGraphQ
tests if there are
no edges:
EmptyGraphQ[IGEmptyGraph[5]]
True
?IGCompleteQ
IGCompleteQ
tests if a graph is complete, i.e. if all
pairs of vertices are connected.
IGCompleteQ@IGCompleteGraph[10]
True
IGCompleteQ@IGCompleteGraph[5, DirectedEdges -> True]
True
IGCompleteQ
ignores self-loops and multi-edges.
True
Check if each connected component of a graph is a clique.
g = GraphData[{8, 911}]
AllTrue[ConnectedGraphComponents[g], IGCompleteQ]
True
The null graph is considered complete.
IGCompleteQ@IGEmptyGraph[]
True
?IGCactusQ
IGCactusQ
tests if a graph is a cactus. A cactus graph
is a connected undirected graph in which any two simple cycles share at
most one vertex. Equivalently, a cactus is a connected graph in which
every edge belongs to at most one simple cycle.
True
IGCactusQ[GridGraph[{2, 3}]]
False
IGCactusQ
supports multigraphs and ignores
self-loops.
{True, False}
The null graph is not considered to be a cactus, but the singleton graph is.
IGCactusQ /@ {IGEmptyGraph[0], IGEmptyGraph[1]}
{False, True}
Currently, IGCactusQ
does not support directed
graphs.
IGCactusQ[Graph[{1 -> 2}]]
$Failed
IGraph/M’s motif-related functions count the number of times each possible connectivity pattern of \(k\) vertices (i.e. induced subgraph of size \(k\)) occurs in a graph. The patterns are called motifs. As of IGraph/M 0.6, size 3 and 4 motifs are supported in directed graphs and size 3 to 6 in undirected graphs. Only (weakly) connected subgraphs are considered.
To count larger induced subgraphs, see
IGLADSubisomorphismCount
. To identify where a subgraph
occurs, see IGLADFindSubisomorphisms
.
To count non-connected size-3 subgraphs, use
IGTriadCensus
.
igraph’s motif functions use the RAND-ESU algorithm, which is able to
uniformly sample a random subset of motifs (connected subgraphs), and
can thus estimate motif counts even in very large graphs. See the
description of IGMotifs
for an example.
?IGMotifs
IGMotifs
counts how many times each motif (i.e. induced
subgraph) of the given size occurs in the graph. For subgraphs that are
not weakly connected, Indeterminate
is returned.
Available options are:
DirectedEdges -> False
treats the graph as
undirected and DirectedEdges -> True
treats the graph as
directed. The default is DirectedEdges -> Automatic
,
which respects the directedness of the graph.Motifs are returned by their IGIsoclass
, i.e. the same
order as listed in IGData
.
mot3 = Graph[#, ImageSize -> 36, VertexSize -> 0.1] & /@
IGData[{"AllDirectedGraphs", 3}]
Let us count size-3 motifs in the following graph, and summarize them
a table. For non-weakly-connected subgraphs, Indeterminate
is returned.
g = RandomGraph[{10, 40}, DirectedEdges -> True]
Grid[{mot3, IGMotifs[g, 3]}\[Transpose], Frame -> All]
Empty graphs are treated as undirected by default. To treat them as
directed, use DirectedEdges -> True
. The result will be
different as the number of non-isomorphic graphs on \(k\) vertices is not the same in the
directed and undirected cases.
IGMotifs[IGEmptyGraph[5], 3, DirectedEdges -> #] & /@ {Automatic,
True, False}
{{Indeterminate, Indeterminate, 0, 0}, {Indeterminate, Indeterminate, 0, Indeterminate, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {Indeterminate, Indeterminate, 0, 0}}
Let us find the size-4 motifs that stand out in the E. coli metabolic network by comparing the motif counts to that of a rewired graph:
g = ExampleData[{"NetworkGraph", "MetabolicNetworkEscherichiaColi"}];
rg = IGRewire[g, 50000];
{Indeterminate, Indeterminate, Indeterminate, 1.30949, Indeterminate, \ Indeterminate, Indeterminate, 1.31896, 0.353667, Indeterminate, \ Indeterminate, Indeterminate, 0.578637, 0.58617, 0., Indeterminate, \ 0.016559, 0., 0., 4.94656, 0., 0., Indeterminate, Indeterminate, \ 1.29702, 0.346928, 0.165433, Indeterminate, Indeterminate, 0.674934, \ 0., 0.0190229, 0., Indeterminate, Indeterminate, 0., 0., 0., 0., \ Indeterminate, 0.28928, 0.708281, 0., 0.300212, 0., 0.188359, \ 0.0603697, 0., 0., 0., 0., 0., 1.37343, 0., 0.0753138, 0., 0., 0., \ 0., 0., 0., 0., Indeterminate, 0., 0., 0., 31.1911, 0., 0.21875, 0., \ 0., 0., 0., 0.186047, 0., 0., 1.25741, 0., 0., 0., 0., 0., 0., 0., \ 0., 0., 0., 0., 0., 0., 0., Indeterminate, 0.341903, 0.129316, \ 1.38161, 0., 0.0207404, 0., 0.245275, 0., 0.046376, 0., 0., 0., 0., \ 0., 0., 0., 0., 0., 0.589124, 0., 0.275862, 0., 0., 0., 0., 0., 0., \ 0., Indeterminate, 0.429719, 0., 0., 0., 2.11212, 0., 0., 44.6957, \ 0., 0.557143, 0., 0., 0., 0., 0., 0., 0., 0., 0., 0., 0., 0., 0., 0., \ 0., 2.22222, 0., 0., 0., 0., 0., 0., 0., 0., 0., 0., 0., 0., \ 0.0769231, 0., 0., 0., 0., 0., 0., 0., 0., 0., 0., 0., 0., 0., 0., \ 0., 0., 0., 0., 0., 0., 0., 0., 0., 0., 0., 0., 0., 0., 0., 0., 0., \ 0., 0., 0., 0., 0., 0., 0., 0., 0., 0., 0., 0., Indeterminate, 0., \ 0., 0., 0., Indeterminate, 0., 0., 0., 0., 0., 0., Indeterminate, 0., \ Indeterminate}
largeRatios = Select[ratios, # > 5 &]
{31.1911, 44.6957}
There are two motifs that are more than 30 times more common in the metabolic network than in the rewired graph.
Extract[IGData[{"AllDirectedGraphs", 4}],
FirstPosition[ratios, #]] & /@ largeRatios
The Davidson–Harel algorithm attempts to reduce edge crossings and can draw these subgraphs in a clearer way:
IGLayoutDavidsonHarel /@ %
IGMotifs
uses the RAND-ESU algorithm which can uniformly
sample a random subset of motifs, and thus estimate motif counts even in
very large graphs. To enable random sampling, set a cutoff probability
for
stopping the search at each level of the ESU tree. The length of the
cutoff probability vector,
n
, must be the same as the motif
size. The number of sampled motifs is, on average, a fraction
of
the total number.
bigG = ExampleData[{"NetworkGraph", "WorldWideWeb"}];
{VertexCount[bigG], EdgeCount[bigG]}
{325729, 1497134}
Sample a fraction \(0.1^3=0.001\) of all motifs.
IGMotifs[bigG, 3, 1 - 0.1 {1, 1, 1}] // AbsoluteTiming
{0.502014, {Indeterminate, Indeterminate, 34953, Indeterminate, 1549, 1646, 27314, 378, 291, 681, 3917, 2, 49, 171, 71, 7010}}
Sample 12.5% of motifs, i.e. a fraction of \(0.5^3\).
IGMotifs[bigG, 3, 1 - 0.5 {1, 1, 1}] // AbsoluteTiming
{9.29356, {Indeterminate, Indeterminate, 36350526, Indeterminate, 299314, 530929, 5424564, 67262, 34048, 166963, 516326, 1730, 4461, 204276, 12329, 800823}}
?IGMotifsVertexParticipation
IGMotifsVertexParticipation
counts how many times each
vertex participates in each motif. For each vertex, the result is
returned in the same format as with IGMotifs
.
Available options are:
DirectedEdges -> False
treats the graph as
undirected and DirectedEdges -> True
treats the graph as
directed. The default is DirectedEdges -> Automatic
,
which respects the directedness of the graph.Count how many times each vertex appears in each 3-motif in a directed graph.
mot = IGMotifsVertexParticipation[g, 3]
<|"A" -> {Indeterminate, Indeterminate, 0, Indeterminate, 2, 0, 0, 2, 1, 1, 0, 2, 0, 0, 0, 0}, "B" -> {Indeterminate, Indeterminate, 0, Indeterminate, 1, 1, 0, 3, 0, 2, 0, 1, 1, 1, 0, 0}, "C" -> {Indeterminate, Indeterminate, 1, Indeterminate, 1, 1, 0, 0, 0, 2, 0, 0, 0, 1, 0, 0}, "D" -> {Indeterminate, Indeterminate, 0, Indeterminate, 2, 1, 0, 0, 1, 1, 0, 1, 1, 0, 0, 0}, "E" -> {Indeterminate, Indeterminate, 1, Indeterminate, 0, 0, 0, 2, 1, 2, 0, 1, 1, 0, 0, 0}, "F" -> {Indeterminate, Indeterminate, 1, Indeterminate, 3, 0, 0, 2, 0, 1, 0, 1, 0, 1, 0, 0}|>
The sum of the participation counts in 3-motifs is 3 times the total motif counts of the graph.
Total[mot] === 3 IGMotifs[g, 3]
True
?IGMotifsTotalCount
?IGMotifsTotalCountEstimate
IGMotifsTotalCount[graph, motifSize]
counts the number
of weakly connected subgraphs of the given size in a graph. All subgraph
sizes greater than 2 are supported.
IGMotifsTotalCountEstimate[graph, motifSize, sampleSize]
estimates the total number of motifs by taking a random subset of
vertices of the specified size, and counting motifs in which these
vertices participate. The total number is estimated as
motifCount*vertexCount/sampleSize
.
IGMotifsTotalCountEstimate[graph, motifSize, vertices]
uses
the specified vertices as the sample.
Let us create a graph.
g = RandomGraph[{20, 50}];
The number of size-4 subgraphs it has is:
Binomial[VertexCount[g], 4]
4845
However, only a small fraction of these is connected:
IGMotifsTotalCount[g, 4]
779
IGMotifsTotalCount
is effectively equivalent to (but
much faster than) the following:
Count[Subsets[VertexList[g], {4}],
subset_ /; WeaklyConnectedGraphQ@Subgraph[g, subset]]
779
Estimate the count of connected subgraphs by subsampling: at each level of the ESU tree, continue only with probability 0.9.
IGMotifsTotalCount[g, 4, 1 - 0.9 {1, 1, 1, 1}]/0.9^4
833.714
Estimate the count of connected subgraphs by considering a random subset of 15 vertices (out of a total of 20).
IGMotifsTotalCountEstimate[g, 4, 15]
994
Use the first 15 vertices tot estimate the count.
IGMotifsTotalCountEstimate[g, 4, Range[15]]
1038
?IGTriadCensus
?IGDyadCensus
See IGData["MANTriadLabels"]
for the mapping between MAN
labels and graphs.
IGTriadCensus[g]
does not return triad counts in the
same order as IGMotifs[g, 3]
, i.e. ordered according to the
triads’ IGIsoclass[]
. To get the result ordered by
isoclass, use
Lookup[IGTriadCensus[g], Keys@IGData["MANTriadLabels"]]
IGData["MANTriadLabels"]
are ordered according to
isoclass.
net = ExampleData[{"NetworkGraph",
"MetabolicNetworkActinobacillusActinomycetemcomitans"}];
IGDyadCensus[net]
<|"Mutual" -> 32, "Asymmetric" -> 2304, "Null" -> 490192|>
IGTriadCensus[net]
<|"003" -> 160429739, "012" -> 2191799, "102" -> 30579, "021D" -> 11774, "021U" -> 10566, "021C" -> 22853, "111D" -> 496, "111U" -> 583, "030T" -> 0, "030C" -> 0, "201" -> 27, "120D" -> 0, "120U" -> 0, "120C" -> 0, "210" -> 0, "300" -> 0|>
?IGTriangles
Highlight all triangles in a graph.
g = RandomGraph[{8, 16}, VertexSize -> Large];
HighlightGraph[g, Subgraph[g, #], ImageSize -> Tiny,
GraphHighlightStyle -> "Thick"] & /@ IGTriangles[g]
?IGAdjacentTriangleCount
Label a graph’s vertices based on the number of adjacent triangles.
RandomGraph[{8, 16}, VertexSize -> Large] //
IGVertexMap[Placed[#, Center] &,
VertexLabels -> IGAdjacentTriangleCount]
Triangle-free graphs do not have any fully connected subgraphs of size 3. Equivalently, they do not have any cliques (other than 2-cliques, which are edges).
?IGTriangleFreeQ
Mycielski graphs are triangle-free.
IGTriangleFreeQ@GraphData[{"Mycielski", 10}]
True
igraph implements three isomorphism testing algorithms: BLISS, VF2 and LAD. These support slightly different functionality.
Naming: Most of IGraph/M’s isomorphism related
functions include the name of the algorithm as a prefix,
e.g. IGBlissIsomorphicQ
. Functions named as
…GetIsomorphism
will find a single isomorphism. Functions
named as …FindIsomorphisms
can find multiple isomorphisms.
Both return a result in a format compatible with the built-in
FindGraphIsomorphism
.
Additionally, IGIsomorphicQ[]
and
IGSubisomorphicQ[]
try to select the best algorithm for the
given graphs. For graphs without multi-edges, they use igraph’s default
algorithm selection. For multigraphs, they use VF2 after internally
transforming the multigraphs to edge- and vertex-coloured simple graphs,
in a manner similar to IGColoredSimpleGraph
.
?IGIsomorphicQ
?IGGetIsomorphism
IGIsomorphicQ
decides if two graphs are isomorphic.
IGIsomorphicQ[IGShorthand["a-b-c-a-d"], IGShorthand["1-2,3-4-2-3"]]
True
IGIsomorphicQ
supports multigraphs.
True
False
Get a specific mapping between the vertices of the graphs.
{<|1 -> 4, 2 -> 3, 3 -> 1, 4 -> 2|>}
When the graphs are not isomorphic, an empty list is returned.
IGGetIsomorphism[CycleGraph[4], IGCompleteGraph[4]]
{}
?IGSubisomorphicQ
?IGGetSubisomorphism
IGSubisomorphicQ
decides if a subgraph is part of a
larger graph.
A dodecahedral graph does not contain a [1, 2, 3]
symmetric tree.
target = GraphData["DodecahedralGraph"];
pattern = IGSymmetricTree[{1, 2, 3}];
IGSubisomorphicQ[pattern, target]
False
It does contain a [3, 2, 1]
tree.
pattern = IGSymmetricTree[{3, 2, 1}];
IGSubisomorphicQ[pattern, target]
True
Let us retrieve a specific mapping …
{iso} = IGGetSubisomorphism[pattern, target]
{<|1 -> 1, 2 -> 14, 3 -> 15, 4 -> 16, 5 -> 3, 6 -> 9, 7 -> 4, 8 -> 10, 9 -> 7, 10 -> 8, 11 -> 19, 12 -> 17, 13 -> 20, 14 -> 18, 15 -> 11, 16 -> 12|>}
… and highlight it.
HighlightGraph[target, VertexReplace[pattern, Normal[iso]],
GraphHighlightStyle -> "Thick"
]
IGSubisomorphicQ
supports multigraphs.
True
{<|"a" -> 1, "b" -> 2|>}
True
False
The Bliss library was developed by Tommi Junttila and Petteri Kaski. It is capable of canonical labelling of directed or undirected vertex coloured graphs.
Bliss generally outperforms Mathematica’s built-in isomorphisms functions (including finding and counting automorphisms) as of Mathematica 12.1. However, this advantage will only be apparent for large and difficult graphs. For small ones the overhead of having to copy the graph and convert it to igraph’s internal format is much larger than the actual computation time.
?IGBliss*
All Bliss functions take a "SplittingHeuristics"
option,
which can influence the performance of the method. Possible values
are:
"First"
– First non-unit cell. Very fast but may
result in large search spaces on difficult graphs. Use for large but
easy graphs.
"FirstSmallest"
– First smallest non-unit cell.
Fast, should usually produce smaller search spaces than
"First"
.
"FirstLargest"
– First largest non-unit cell. Fast,
should usually produce smaller search spaces than
"First"
.
"FirstMaximallyConnected"
– First maximally
non-trivially connected non-unit cell. Not so fast, should usually
produce smaller search spaces than "First"
,
"FirstSmallest"
and "FirstLargest"
.
"FirstSmallestMaximallyConnected"
– First smallest
maximally non-trivially connected non-unit cell. Not so fast, should
usually produce smaller search spaces than "First"
,
"FirstSmallest"
and "FirstLargest"
.
"FirstLargestMaximallyConnected"
– First largest
maximally non-trivially connected non-unit cell. Not so fast, should
usually produce smaller search spaces than "First"
,
"FirstSmallest"
and "FirstLargest"
.
The default setting is "FirstLargest"
, which performs
well on average on sparse graphs.
Note: The result of the
IGBlissCanonicalLabeling
,
IGBlissCanonicalPermutation
and
IGBlissanonicalGraph
functions depend on the choice of
"SplittingHeuristics"
. See the Bliss
documentation for more information.
Let us take the cuboctahedral graph from GraphData …
g1 = GraphData["CuboctahedralGraph"]
… and also generate it based on its LCF notation.
g2 = IGLCF[{4, 2}, 6]
The two graphs are isomorphic:
IGBlissIsomorphicQ[g1, g2]
True
One particular mapping between them is the following:
IGBlissGetIsomorphism[g1, g2]
{<|1 -> 1, 2 -> 2, 3 -> 5, 4 -> 12, 5 -> 9, 6 -> 4, 7 -> 10, 8 -> 3, 9 -> 6, 10 -> 11, 11 -> 8, 12 -> 7|>}
How many mappings are there in total? The same number as the number of automorphisms of either graph.
IGBlissAutomorphismCount[g1]
48
Bliss cannot generate all 48 of these mappings directly. We can either use VF2 for this …
IGVF2FindIsomorphisms[g1, g2] // Length
48
… or we can use the automorphism group computed by the
IGBlissAutomorphismGroup
function.
group = IGBlissAutomorphismGroup[g1]
PermutationGroup[{Cycles[{{2, 3}, {4, 5}, {8, 9}, {10, 11}}], Cycles[{{2, 4}, {3, 5}, {6, 7}, {8, 10}, {9, 11}}], Cycles[{{1, 2}, {3, 6}, {5, 8}, {7, 10}, {11, 12}}]}]
GroupOrder[group]
48
Ask for all 48 vertex permutations that create isomorphic graphs:
PermutationReplace[VertexList[g1], group]
{{1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12}, {1, 3, 2, 5, 4, 6, 7, 9, 8, 11, 10, 12}, {1, 4, 5, 2, 3, 7, 6, 10, 11, 8, 9, 12}, {1, 5, 4, 3, 2, 7, 6, 11, 10, 9, 8, 12}, {2, 1, 6, 4, 8, 3, 10, 5, 9, 7, 12, 11}, {2, 4, 8, 1, 6, 10, 3, 7, 12, 5, 9, 11}, {2, 6, 1, 8, 4, 3, 10, 9, 5, 12, 7, 11}, {2, 8, 4, 6, 1, 10, 3, 12, 7, 9, 5, 11}, {3, 1, 6, 5, 9, 2, 11, 4, 8, 7, 12, 10}, {3, 5, 9, 1, 6, 11, 2, 7, 12, 4, 8, 10}, {3, 6, 1, 9, 5, 2, 11, 8, 4, 12, 7, 10}, {3, 9, 5, 6, 1, 11, 2, 12, 7, 8, 4, 10}, {4, 1, 7, 2, 10, 5, 8, 3, 11, 6, 12, 9}, {4, 2, 10, 1, 7, 8, 5, 6, 12, 3, 11, 9}, {4, 7, 1, 10, 2, 5, 8, 11, 3, 12, 6, 9}, {4, 10, 2, 7, 1, 8, 5, 12, 6, 11, 3, 9}, {5, 1, 7, 3, 11, 4, 9, 2, 10, 6, 12, 8}, {5, 3, 11, 1, 7, 9, 4, 6, 12, 2, 10, 8}, {5, 7, 1, 11, 3, 4, 9, 10, 2, 12, 6, 8}, {5, 11, 3, 7, 1, 9, 4, 12, 6, 10, 2, 8}, {6, 2, 3, 8, 9, 1, 12, 4, 5, 10, 11, 7}, {6, 3, 2, 9, 8, 1, 12, 5, 4, 11, 10, 7}, {6, 8, 9, 2, 3, 12, 1, 10, 11, 4, 5, 7}, {6, 9, 8, 3, 2, 12, 1, 11, 10, 5, 4, 7}, {7, 4, 5, 10, 11, 1, 12, 2, 3, 8, 9, 6}, {7, 5, 4, 11, 10, 1, 12, 3, 2, 9, 8, 6}, {7, 10, 11, 4, 5, 12, 1, 8, 9, 2, 3, 6}, {7, 11, 10, 5, 4, 12, 1, 9, 8, 3, 2, 6}, {8, 2, 10, 6, 12, 4, 9, 1, 7, 3, 11, 5}, {8, 6, 12, 2, 10, 9, 4, 3, 11, 1, 7, 5}, {8, 10, 2, 12, 6, 4, 9, 7, 1, 11, 3, 5}, {8, 12, 6, 10, 2, 9, 4, 11, 3, 7, 1, 5}, {9, 3, 11, 6, 12, 5, 8, 1, 7, 2, 10, 4}, {9, 6, 12, 3, 11, 8, 5, 2, 10, 1, 7, 4}, {9, 11, 3, 12, 6, 5, 8, 7, 1, 10, 2, 4}, {9, 12, 6, 11, 3, 8, 5, 10, 2, 7, 1, 4}, {10, 4, 8, 7, 12, 2, 11, 1, 6, 5, 9, 3}, {10, 7, 12, 4, 8, 11, 2, 5, 9, 1, 6, 3}, {10, 8, 4, 12, 7, 2, 11, 6, 1, 9, 5, 3}, {10, 12, 7, 8, 4, 11, 2, 9, 5, 6, 1, 3}, {11, 5, 9, 7, 12, 3, 10, 1, 6, 4, 8, 2}, {11, 7, 12, 5, 9, 10, 3, 4, 8, 1, 6, 2}, {11, 9, 5, 12, 7, 3, 10, 6, 1, 8, 4, 2}, {11, 12, 7, 9, 5, 10, 3, 8, 4, 6, 1, 2}, {12, 8, 9, 10, 11, 6, 7, 2, 3, 4, 5, 1}, {12, 9, 8, 11, 10, 6, 7, 3, 2, 5, 4, 1}, {12, 10, 11, 8, 9, 7, 6, 4, 5, 2, 3, 1}, {12, 11, 10, 9, 8, 7, 6, 5, 4, 3, 2, 1}}
Permuting the adjacency matrix with any of these leaves it invariant.
perms = PermutationList[#, VertexCount[g1]] & /@
GroupElements[group];
Equal @@ (AdjacencyMatrix[g1][[#, #]] & /@ perms)
True
Bliss works by computing a canonical labelling of vertices. Then isomorphism can be tested for by comparing the canonically relabelled graphs.
IGBlissCanonicalGraph[g1] === IGBlissCanonicalGraph[g2]
True
IGBlissCanonicalGraph
returns graphs in a consistent
format so that two graphs are isomorphic if and only if their canonical
graphs will compare equal with ===
. Note that in
Mathematica, graphs may not always compare equal even if they
have the same vertex and edge lists.
The corresponding permutation and labelling are
IGBlissCanonicalPermutation[g1]
{12, 11, 9, 10, 8, 7, 6, 5, 3, 4, 2, 1}
IGBlissCanonicalLabeling[g1]
<|1 -> 12, 2 -> 11, 3 -> 9, 4 -> 10, 5 -> 8, 6 -> 7, 7 -> 6, 8 -> 5, 9 -> 3, 10 -> 4, 11 -> 2, 12 -> 1|>
Notice that the canonical labelling is simply
AssociationThread[VertexList[g1], IGBlissCanonicalPermutation[g1]]
<|1 -> 12, 2 -> 11, 3 -> 9, 4 -> 10, 5 -> 8, 6 -> 7, 7 -> 6, 8 -> 5, 9 -> 3, 10 -> 4, 11 -> 2, 12 -> 1|>
Also notice that it is a mapping from g1
to
IGBlissCanonicalGraph[g1]
:
MemberQ[
IGVF2FindIsomorphisms[g1, IGBlissCanonicalGraph[g1]],
IGBlissCanonicalLabeling[g1]
]
True
The canonical graph returned by IGBlissCanonicalGraph
always has vertices labelled by the integers 1, 2, …
It can
also be used to filter duplicates from a list of graphs
For example, let us generate all possible adjacency matrices of 3-vertex simple directed graphs.
(* fills nondiagonal entries of n by n matrix from vector *)
toMat[vec_, n_] :=
SparseArray@
Partition[Flatten@Riffle[Partition[vec, n], 0, {1, -1, 2}], n]
There are 2^(3 2) = 2^6 = 64
such matrices.
graphs =
AdjacencyGraph[toMat[#, 3], DirectedEdges -> True] & /@
IntegerDigits[Range[2^6] - 1, 2, 6];
But only 16 of them correspond to non-isomorphic graphs
DeleteDuplicatesBy[graphs, IGBlissCanonicalGraph] // Length
16
When IGBlissCanonicalGraph
is given a vertex coloured
graph, it will encode the colours into a vertex property named
"Color"
. This allows distinguishing between graphs whose
canonical graphs are identical in structure, but differ in
colouring.
Take for example the following coloured graphs:
g = Graph[{1 <-> 2, 2 <-> 3},
VertexSize -> Large, GraphStyle -> "BasicBlack"];
colg1 = Graph[g,
Properties -> {1 -> {"color" -> 1}, 2 -> {"color" -> 3},
3 -> {"color" -> 2}}];
colg2 = Graph[g,
Properties -> {1 -> {"color" -> 1}, 2 -> {"color" -> 3},
3 -> {"color" -> 1}}];
Visualize them for clarity:
IGVertexMap[ColorData[97],
VertexStyle -> IGVertexProp["color"]] /@ {colg1, colg2}
The vertex and edge lists of their canonical graphs are identical:
cang1 = IGBlissCanonicalGraph[{colg1, "VertexColors" -> "color"}];
cang2 = IGBlissCanonicalGraph[{colg2, "VertexColors" -> "color"}];
VertexList /@ {cang1, cang2}
EdgeList /@ {cang1, cang2}
{{1, 2, 3}, {1, 2, 3}}
{{1 <-> 3, 2 <-> 3}, {1 <-> 3, 2 <-> 3}}
But they differ in colouring, and therefore do not compare equal:
IGVertexPropertyList[cang1]
{"Color", VertexCoordinates, VertexShape, VertexShapeFunction, \ VertexSize, VertexStyle}
IGVertexProp["Color"] /@ {cang1, cang2}
{{1, 2, 3}, {1, 1, 3}}
cang1 === cang2
False
The performance of Bliss functions may depend significantly on the choice of splitting heuristics.
g = LineGraph@GraphData[{"Hadamard", {24, 6}}];
timings = {#,
First@Timing@
IGBlissAutomorphismGroup[g, "SplittingHeuristics" -> #]} & /@
{"First", "FirstSmallest", "FirstLargest",
"FirstMaximallyConnected", "FirstSmallestMaximallyConnected",
"FirstLargestMaximallyConnected"};
TableForm[timings,
TableHeadings -> {None, {"Splitting heuristics", "Timing (s)"}}]
Let us visualize the vertex equivalence classes induced by a graph’s automorphism group. Two vertices are considered equivalent if there is an automorphism that maps one into the other.
With[{g = GraphData[{"Mycielski", 4}]},
HighlightGraph[g, GroupOrbits@IGBlissAutomorphismGroup[g],
VertexSize -> Large, GraphStyle -> "BasicBlack"]
]
Visualize the edge equivalence classes of a polyhedron, induced by its skeleton’s automorphism group.
mesh = PolyhedronData["TruncatedOctahedron", "BoundaryMeshRegion"]
With[{g = IGMeshGraph[mesh, VertexStyle -> Black]},
HighlightGraph[g,
EdgeList[g][[#]] & /@
GroupOrbits@IGBlissAutomorphismGroup@LineGraph[g]
]
]
?IGVF2*
VF2 supports vertex coloured and edge coloured graphs. A colour
specification consists of one or more of the "VertexColors"
and "EdgeColors"
options. Allowed formats for these options
are a list of integers, an association assigning integers to the
vertices/edges, or None
. When using associations, it is not
necessarily to specify a colour for each vertex/edge. The omitted ones
are assumed to have colour 0
.
The VF2 algorithm only supports simple graphs.
The following graph has two automorphisms: {1, 2}
and
{2, 1}
.
g = Graph[{1 <-> 2}];
IGVF2IsomorphismCount[g, g]
2
If we colour one of the vertices, the permutation {2, 1}
becomes forbidden, so only one automorphism remains.
IGVF2IsomorphismCount[{g, "VertexColors" -> {1, 2}}, {g,
"VertexColors" -> {1, 2}}]
1
Multigraphs are not directly supported for isomorphism checking, but we can map the multigraph isomorphism problem into an edge-coloured graph isomorphism one by designating the multiplicity of each edge as its colour.
g1 = EdgeAdd[PathGraph[Range[5], VertexLabels -> "Name"],
2 <-> 3]
g2 = EdgeAdd[PathGraph[Range[5], VertexLabels -> "Name"],
4 <-> 3]
IGVF2IsomorphicQ[g1, g2]
$Failed
Since g1
and g2
are undirected, we need to
bring their edges into a sorted canonical form before counting them.
This ensures that 4 <-> 3
and
3 <-> 4
are treated as the same edge.
colors1 = Counts[Sort /@ EdgeList[g1]]
<|1 <-> 2 -> 1, 2 <-> 3 -> 2, 3 <-> 4 -> 1, 4 <-> 5 -> 1|>
colors2 = Counts[Sort /@ EdgeList[g2]]
<|1 <-> 2 -> 1, 2 <-> 3 -> 1, 3 <-> 4 -> 2, 4 <-> 5 -> 1|>
IGVF2IsomorphicQ[{Graph@Keys[colors1],
"EdgeColors" -> colors1}, {Graph@Keys[colors2],
"EdgeColors" -> colors2}]
True
IGIsomorphicQ
and IGSubisomorphicQ
check
multigraph isomorphism in a similar way, based on edge colouring.
The LAD library was developed by Christine Solnon. It is capable of finding subgraphs in a larger graph.
The LAD algorithm does not support multi-edges.
?IGLAD*
With the "Induced" -> True
option LAD will search for
induced subgraphs.
True
False
True
Highlight subgraphs in a grid graph.
g = GridGraph[{3, 3}];
HighlightGraph[g, Subgraph[g, #], GraphHighlightStyle -> "Thick"] & /@
Union[Sort@*Values /@
IGLADFindSubisomorphisms[GridGraph[{2, 2}], g]]
Count how many times each vertex of a graph appears at the apex of the following subgraph (motif):
Generate a directed random graph to do the counting in.
g = RandomGraph[{20, 120}, DirectedEdges -> True]
IGShorthand
provides a concise way to input this
subgraph.
motif = IGShorthand["2<->1<->3"]
This motif has a two-fold symmetry, as revealed by its automorphism group. We divide the final counts by two.
Counts@Lookup[
IGLADFindSubisomorphisms[motif, g, "Induced" -> True],
1
]/IGBlissAutomorphismCount[motif]
<|13 -> 2, 18 -> 2, 20 -> 4, 12 -> 1, 16 -> 1|>
Check that a graph is claw-free.
clawFreeQ[graph_?UndirectedGraphQ] :=
Not@IGLADSubisomorphicQ[
StarGraph[4], (* claw graph *)
graph,
"Induced" -> True
]
clawFreeQ /@ {GraphData["DodecahedralGraph"],
GraphData["TruncatedPrismGraph"]}
{False, True}
All three included isomorphism algorithms support vertex coloured
graphs, and VF2 supports edge coloured graphs as well. A coloured graph
is specified as
{g, "VertexColors" -> …, "EdgeColors" -> …}
, where
both vertex and edge colour specifications are optional. Colours are
represented by integers and may be specified in one of the following
ways:
A list of integers, given in the same order as
VertexList[g]
(or EdgeList[g]
if specifying
edge colours).
{Graph[{a, b}, {a <-> b}], "VertexColors" -> {1, 2}}
.
An association assigning integers to vertices (or edges).
Vertices (or edges) not present in the association are assumed to have
colour 0
.
{Graph[{a <-> b}], "VertexColors" -> <|a -> 1, b -> 2|>}
.
The name of a a vertex (or edge) property. Vertices (or edges)
without an assigned property value are assumed to have colour
0
.
{Graph[{Property[a, "color" -> 1], Property[b, "color" -> 2]}, {a <-> b}], "VertexColors" -> "color"}
"VertexColors" -> None
indicates no
colouring.
Example. Define a graph along with the colours of its vertices.
g = CycleGraph[4];
vcols = <|
1 -> 1, 2 -> 1,
3 -> 2, 4 -> 2
|>;
Visualize it.
Graph[g,
VertexStyle -> Normal[ColorData[24] /@ vcols],
VertexSize -> Medium, VertexLabels -> Placed["Name", Center]
]
Compute its automorphism group, taking vertex colours into account.
IGBlissAutomorphismGroup[{g, "VertexColors" -> vcols}]
PermutationGroup[{Cycles[{{1, 2}, {3, 4}}]}]
The functions in this section test for properties related to a graph’s automorphism group. The summary table below illustrates the functions on a set of graphs which all have different properties.
graphs = {StarGraph[4], IGSquareLattice[{2, 3}, "Periodic" -> True],
HypercubeGraph[3], GraphData[{"Rook", {4, 4}}],
GraphData["ShrikhandeGraph"], GraphData["HoltGraph"],
GraphData["Tutte12Cage"], GraphData[{"Paulus", {25, 1}}]};
functions = <|
"regular" -> IGRegularQ,
"strongly regular" -> IGStronglyRegularQ,
"distance regular" -> IGDistanceRegularQ,
"vertex transitive" -> IGVertexTransitiveQ,
"edge transitive" -> IGEdgeTransitiveQ,
"arc transitive" -> IGEdgeTransitiveQ@*DirectedGraph,
"distance transitive" -> IGDistanceTransitiveQ
|>;
TableForm[
Through[Values[functions][#]] & /@ graphs,
TableHeadings -> {Show[#, ImageSize -> 50] & /@ graphs,
Keys[functions]},
TableDirections -> Row
] // Style[#, "Text"] &
?IGRegularQ
IGRegularQ
checks if a graph is regular. All vertices of
a regular graph have the same degrees. In regular directed graphs, the
in- and out-degrees are also equal to each other.
IGRegularQ[IGSquareLattice[{3, 4}, "Periodic" -> True]]
True
Check if a graph is \(k\)-regular for \(k=2\) and \(k=3\).
IGRegularQ[CycleGraph[10], 2]
True
IGRegularQ[CycleGraph[10], 3]
False
The null graph is considered 0-regular.
IGRegularQ[IGEmptyGraph[]]
True
Check if a directed graph is regular.
IGRegularQ[CycleGraph[5, DirectedEdges -> True]]
True
IGRegularQ
considers self-loops and multi-edges when
computing vertex degrees.
True
?IGStronglyRegularQ
IGStronglyRegularQ
checks if a graph is strongly
regular. A strongly regular graph is a regular graph where each pair of
connected vertices have the same number of common neighbours, \(\lambda\), and each pair of unconnected
vertices also have the same number of common neighbours, \(\mu\).
IGStronglyRegularQ@GraphData["ShrikhandeGraph"]
True
Hypercube graphs and 3 and higher dimensions are not strongly regular, even though they are regular.
IGStronglyRegularQ /@ HypercubeGraph /@ Range[2, 4]
{True, False, False}
Some authors exclude empty and complete graph from the definition, as
they satisfy these conditions trivially. IGStronglyRegularQ
returns True
for these.
IGStronglyRegularQ /@ {IGEmptyGraph[5], IGCompleteGraph[6]}
{True, True}
It also returns True
for graphs on 0, 1 and 2
vertices.
IGStronglyRegularQ /@ IGCompleteGraph /@ Range[0, 2]
{True, True, True}
Currently, IGStronglyRegularQ
does not support directed
graphs.
IGStronglyRegularQ@Graph[{1 -> 2}]
$Failed
?IGStronglyRegularParameters
IGStronglyRegularParameters
returns the parameters \((v,k,\lambda ,\mu )\) of a strongly regular
graph. \(v\) is the number of vertices,
\(k\) the degree of the vertices, \(\lambda\) the number of common neighbours
of connected vertices and \(\mu\) the
number of common neighbours of unconnected vertices.
IGStronglyRegularParameters[PetersenGraph[]]
{10, 3, 0, 1}
IGStronglyRegularParameters[CycleGraph[5]]
{5, 2, 0, 1}
The parameters of a strongly regular graph satisfy the equation \((v-k-1)\mu =k(k-\lambda -1)\).
{v, k, lambda, mu} =
IGStronglyRegularParameters[GraphData[{"Paley", 101}]]
{101, 50, 24, 25}
(v - k - 1) mu == k (k - lambda - 1)
True
\(\lambda\) and \(\mu\) are not well-defined for empty and complete graphs, respectively. In these cases, 0 is returned.
IGStronglyRegularParameters /@ {IGEmptyGraph[5], IGCompleteGraph[6]}
{{5, 0, 0, 0}, {6, 5, 4, 0}}
For non-strongly-regular graphs, {}
is returned.
IGStronglyRegularParameters[HypercubeGraph[3]]
{}
?IGDistanceRegularQ
IGDistanceRegularGraph
checks if a graph is distance
regular.
IGDistanceRegularQ@HypercubeGraph[5]
True
IGDistanceRegularQ@IGSquareLattice[{2, 5}, "Periodic" -> True]
False
A distance regular graph with a diameter of 2 is also strongly regular.
g = GraphData[{"Paley", 13}]
{IGDiameter[g], IGDistanceRegularQ[g], IGStronglyRegularQ[g]}
{2, True, True}
The Shrikhande graph is the smallest graph that is distance regular, but not distance transitive.
Through[{IGDistanceRegularQ, IGDistanceTransitiveQ}[
GraphData["ShrikhandeGraph"]]]
{True, False}
A disconnected graph is distance regular if its components are distance regular and they are co-spectral. The following graphs are co-spectral:
components = {GraphData[{"Rook", {4, 4}}],
GraphData["ShrikhandeGraph"]}
Eigenvalues /@ AdjacencyMatrix /@ components
{{6, -2, -2, -2, -2, -2, -2, -2, -2, -2, 2, 2, 2, 2, 2, 2}, {6, -2, -2, -2, -2, -2, -2, -2, -2, -2, 2, 2, 2, 2, 2, 2}}
They are both distance regular with the same intersection array.
IGIntersectionArray /@ components
{{{6, 3}, {1, 2}}, {{6, 3}, {1, 2}}}
Thus their disjoint union is also distance regular.
IGDistanceRegularQ@IGDisjointUnion[components]
True
All distance transitive graphs are also distance regular, but the reverse is not true.
IGDistanceTransitiveQ /@ components
{True, False}
IGDistanceRegularQ
does not currently support directed
graphs or non-simple graphs.
IGDistanceRegularQ[Graph[{1 -> 2}]]
$Failed
IGDistanceRegularQ[
Graph[{1 <-> 2, 1 <-> 2}]]
$Failed
?IGIntersectionArray
IGIntersectionArray@GraphData["IcosahedralGraph"]
{{5, 2, 1}, {1, 2, 5}}
IGIntersectionArray@GraphData["SuzukiGraph"]
{{416, 315}, {1, 96}}
IGIntersectionArray@CycleGraph[6]
{{2, 1, 1}, {1, 1, 2}}
For non-distance-regular graphs, {}
is returned.
IGIntersectionArray[GridGraph[{3, 3}]]
{}
IGIntersectionArray
does not currently support directed
graphs.
IGIntersectionArray[Graph[{1 -> 2}]]
$Failed
?IGVertexTransitiveQ
IGVertexTransitiveQ
checks if a graph is vertex
transitive, i.e. if any vertex can be mapped into any other by some
automorphism of the graph.
True
False
All Cayley graphs are vertex transitive.
cg = CayleyGraph@IGBlissAutomorphismGroup@IGLCF[{2, -1, 2}, 3]
IGVertexTransitiveQ[cg]
True
?IGEdgeTransitiveQ
IGEdgeTransitiveQ
checks if a graph is edge transitive,
i.e. if any edge can be mapped into any other by some automorphism of
the graph.
False
True
The Folkman graph is not vertex transitive but it is edge transitive.
Through[{IGVertexTransitiveQ, IGEdgeTransitiveQ}@
GraphData["FolkmanGraph"]]
{False, True}
IGEdgeTransitiveQ
takes into account edge
directions.
IGEdgeTransitiveQ@Graph[{1 -> 2, 2 -> 3}]
False
IGEdgeTransitiveQ@Graph[{1 -> 2, 3 -> 2}]
True
Arc transitivity in an undirected graph refers to edge transitivity when each undirected edge is replaced by two opposite directed edges.
arcTransitiveQ[graph_?UndirectedGraphQ] :=
IGEdgeTransitiveQ@DirectedGraph[graph]
Some graphs are edge transitive, but not arc transitive.
IGEdgeTransitiveQ@GraphData[{"Bouwer", {2, 4, 15}}]
True
arcTransitiveQ@GraphData[{"Bouwer", {2, 4, 15}}]
False
Most graphs are edge transitive if their line graphs are vertex transitive. The exceptions are disjoint unions of the 3-star and 3-cycle. These two graphs have the same line graph, but they are not isomorphic.
{IGEdgeTransitiveQ[g], IGVertexTransitiveQ@LineGraph[g]}
{False, True}
?IGSymmetricQ
IGSymmetricQ
checks if a graph is both vertex transitive
and edge transitive. Note that this property is distinct from being
arc transitive, which is the definition used for
“symmetric” by some authors.
IGSymmetricQ[GraphData["DodecahedralGraph"]]
True
Make a table of symmetric graphs up to size 7:
Grid[
Table[
Graph[#, ImageSize -> 50, PlotTheme -> "Business"] & /@
Select[GraphData /@ GraphData[k], IGSymmetricQ],
{k, 1, 7}
], Frame -> All, ItemSize -> All]
Some authors use the term symmetric graph to refer to arc
transitive graphs. Arc transitivity can be checked using
IGEdgeTransitiveQ@DirectedGraph[#] &
. All
arc-transitive graphs are both vertex- and edge-transitive, but the
reverse is not true. The smallest graph that is both vertex- and
edge-transitive, but not arc-transitive, is the 27-vertex Doyle graph,
also known as the Holt graph.
doyle = GraphData["DoyleGraph"]
{IGVertexTransitiveQ[doyle], IGEdgeTransitiveQ[doyle]}
{True, True}
IGEdgeTransitiveQ@DirectedGraph[doyle]
False
?IGDistanceTransitiveQ
IGDistanceTransitiveQ
checks if a graph is distance
transitive. In a distance transitive graph, any two ordered pairs of
vertices which are the same distance apart can be mapped into each other
by some automorphism.
All Platonic graphs are distance transitive.
IGMeshGraph@PolyhedronData[#, "BoundaryMeshRegion"] & /@
PolyhedronData["Platonic"]
IGDistanceTransitiveQ /@ %
{True, True, True, True, True}
Some graphs are symmetric, but not distance transitive.
g = GraphData[{"Circulant", {10, {1, 4}}}]
{IGSymmetricQ[g], IGDistanceTransitiveQ[g]}
{True, False}
IGDistanceTransitiveQ
does not exclude non-connected
graphs.
True
IGDistanceTransitiveQ
works with directed graphs.
g = With[{n = 11},
RelationGraph[
MemberQ[Rest@Union@Mod[Range[n]^2, n], Mod[#1 - #2, n]] &,
Range[n] - 1]
]
IGDistanceTransitiveQ[g]
True
The following directed graph is vertex transitive, but not distance transitive.
False
?IGHomeomorphicQ
IGHomeomorphicQ
tests if two graphs are homeomorphic,
i.e. whether they have the same topological structure. Two graphs \(G_1\) and \(G_2\) are homeomorphic if there is an
isomorphism from a subdivision of \(G_1\) to a subdivision of \(G_2\).
is effectively implemented as
.
The following graphs are homeomorphic.
True
They smoothen to the same graph.
Any two cycle graphs are homeomorphic.
IGHomeomorphicQ[CycleGraph[5], CycleGraph[9]]
True
A cycle and a path graph are not homeomorphic.
IGHomeomorphicQ[CycleGraph[5], PathGraph@Range[5]]
False
A triangular and a square lattice on the same number of vertices are, in general, topologically different.
IGHomeomorphicQ[IGSquareLattice[{3, 3}], IGTriangularLattice[{3, 3}]]
False
When testing empirical graphs for equivalence, it is often useful to remove tree-like components. For example, the face-face and the face-edge adjacency graphs of a geometric mesh are equivalent, save for the tree-like components.
mesh = IGLatticeMesh["SnubSquare", {3, 3}];
ffg = IGMeshCellAdjacencyGraph[mesh, 2,
VertexCoordinates -> Automatic]
feg = IGMeshCellAdjacencyGraph[mesh, 1, 2,
VertexCoordinates -> Automatic]
IGHomeomorphicQ[feg, ffg]
False
feg = VertexDelete[feg, IGTreelikeComponents[feg]]
ffg = VertexDelete[ffg, IGTreelikeComponents[ffg]]
IGHomeomorphicQ[feg, ffg]
True
?IGSelfComplementaryQ
A graph is called self-complementary if it is isomorphic with its complement.
The 4-vertex path graph is self-complementary.
IGSelfComplementaryQ[PathGraph@Range[4]]
True
Find all 3-vertex self-complementary directed graphs.
Select[IGData[{"AllDirectedGraphs", 3}], IGSelfComplementaryQ]
?IGColoredSimpleGraph
IGColoredSimpleGraph
is a helper function that encodes a
non-simple graph (i.e a graph with self-loops or multi-edges) into an
edge- and vertex-colored simple graph. The coloured simple graph can be
used directly as an input to coloured isomorphism checking functions
such as IGVF2IsomorphicQ
.
The vertex colours are computed as the multiplicity of self-loops at each vertex. The edge colours are computed as the multiplicities or non-loop edges.
The following graphs are not simple and cannot be used with
IGVF2IsomorphicQ
directly.
IGVF2IsomorphicQ[g1, g2]
$Failed
IGColoredSimpleGraph
can encode them as coloured graphs.
Its output can be supplied directly to
IGVF2IsomorphicQ
.
IGColoredSimpleGraph[g1]
Now can can determine that g1
is isomorphic to
g2
, but not to g3
.
IGVF2IsomorphicQ[IGColoredSimpleGraph[g1], IGColoredSimpleGraph[g2]]
True
IGVF2IsomorphicQ[IGColoredSimpleGraph[g1], IGColoredSimpleGraph[g3]]
False
When searching for subgraphs in multigraphs with this method, be aware that a match occurs only if the edge multiplicities are the same. This sort of matching is useful e.g. in substructure search chemistry, where a double bond must only match another double bond, but not a single one.
False
True
Use IGSubisomorphicQ
to match any subgraph.
True
?IGMaximumFlowValue
IGMaximumFlowValue
is equivalent to
IGMinimumCutValue
except that it uses the
EdgeCapacity
property instead of
EdgeWeight
.
Edge capacities are taken from the EdgeCapacity
property.
{3.5, 2, 1, 2.5, 5, 1, 3.5, 4}
IGMaximumFlowValue[g, 1, 4]
3.5
?IGMaximumFlowMatrix
Element \(F_{ij}\) of the flow matrix is the flow through the edge connecting the \(i\)th node to the \(j\)th one. In an undirected graph, \(F_{ij}=-F_{ij}\).
Edge capacities are taken from the EdgeCapacity
property.
Let us take a directed graph with edge capacities set …
IGEdgeProp[EdgeCapacity][g]
{3.5, 2, 1, 2.5, 5, 1, 3.5, 4}
… and compute the maximum flow between two of its vertices.
flowMat = IGMaximumFlowMatrix[g, 1, 4]
The result is returned as a sparse matrix containing the flows through each edge.
MatrixForm[flowMat]
If the input is an undirected graph, the flow matrix contains entries of opposing sign for the two directions along each edge.
IGMaximumFlowMatrix[UndirectedGraph[g], 1, 4] // MatrixForm
?IGMinimumCut
IGMinimumCut
finds a single minimum edge cut in a
weighted graph. To find all minimum cuts between two given vertices, use
IGFindMinimumCuts
.
?IGMinimumCutValue
Unlike IGEdgeConnectivity
,
IGMinimumCutValue
takes weights into account.
IGMinimumCutValue[
Graph[{1 <-> 2, 2 <-> 3},
EdgeWeight -> {3.5, 5.6}]]
3.5
The minimum cut value of the null graph and singleton graph are
returned as 0
and ∞
, respectively.
IGMinimumCutValue /@ {IGEmptyGraph[0], IGEmptyGraph[1]}
{0., ∞}
?IGGomoryHuTree
The Gomory–Hu tree is a weighted tree that encodes the minimum cuts between all pairs of vertices of an undirected graph. The Gomory–Hu tree has the same vertices as the graph it characterizes. The minimum cut between an \(s\)-\(t\) pair of the graph has the same size as smallest edge weight on the path from \(s\) to \(t\) in the Gomory–Hu tree.
Weighted graphs are supported.
t = IGGomoryHuTree[g,
EdgeLabels -> "EdgeWeight", VertexShapeFunction -> "Name"
]
The path from 1 to 9 is
1 <-> 2 <-> 5 <-> 9
and has the weights
{3, 5, 4}
. The smallest one, 3, is the minimum value of a
cut separating 1 from 9.
{IGMinimumCutValue[g, 1, 9], IGMinimumCutValue[t, 1, 9]}
{3., 3.}
?IGCohesiveBlocks
The following examples are based on the ones in the R/igraph documentation.
This is the network from the Moody-White paper:
mw = Graph[{"1" <-> "2", "1" <-> "3",
"1" <-> "4", "1" <-> "5",
"1" <-> "6", "2" <-> "3",
"2" <-> "4", "2" <-> "5",
"2" <-> "7", "3" <-> "4",
"3" <-> "6", "3" <-> "7",
"4" <-> "5", "4" <-> "6",
"4" <-> "7", "5" <-> "6",
"5" <-> "7", "5" <-> "21",
"6" <-> "7", "7" <-> "8",
"7" <-> "11", "7" <-> "14",
"7" <-> "19", "8" <-> "9",
"8" <-> "11", "8" <-> "14",
"9" <-> "10", "10" <-> "12",
"10" <-> "13", "11" <-> "12",
"11" <-> "14", "12" <-> "16",
"13" <-> "16", "14" <-> "15",
"15" <-> "16", "17" <-> "18",
"17" <-> "19", "17" <-> "20",
"18" <-> "20", "18" <-> "21",
"19" <-> "20", "19" <-> "22",
"19" <-> "23", "20" <-> "21",
"21" <-> "22", "21" <-> "23",
"22" <-> "23"}, VertexLabels -> "Name"];
{blocks, cohesion} = IGCohesiveBlocks[mw]
{{{"1", "2", "3", "4", "5", "6", "7", "21", "8", "11", "14", "19", "9", "10", "12", "13", "16", "15", "17", "18", "20", "22", "23"}, {"1", "2", "3", "4", "5", "6", "7", "21", "19", "17", "18", "20", "22", "23"}, {"7", "8", "11", "14", "9", "10", "12", "13", "16", "15"}, {"1", "2", "3", "4", "5", "6", "7"}, {"7", "8", "11", "14"}}, {1, 2, 2, 5, 3}}
CommunityGraphPlot[mw, Rest@blocks,
CommunityRegionStyle ->
Table[Directive[Opacity[0.5], ColorData[96][i]], {i,
Length[blocks] - 1}]]
cohesion
{1, 2, 2, 5, 3}
Science camp network:
sc = Graph[{"Pauline" <-> "Jennie",
"Pauline" <-> "Ann",
"Jennie" <-> "Ann",
"Jennie" <-> "Michael",
"Michael" <-> "Ann",
"Holly" <-> "Jennie",
"Jennie" <-> "Lee",
"Michael" <-> "Lee",
"Harry" <-> "Bert", "Harry" <-> "Don",
"Don" <-> "Bert", "Gery" <-> "Russ",
"Russ" <-> "Bert",
"Michael" <-> "John",
"Gery" <-> "John", "Russ" <-> "John",
"Holly" <-> "Pam", "Pam" <-> "Carol",
"Holly" <-> "Carol",
"Holly" <-> "Bill",
"Bill" <-> "Pauline",
"Bill" <-> "Michael",
"Bill" <-> "Lee", "Harry" <-> "Steve",
"Steve" <-> "Don",
"Steve" <-> "Bert",
"Gery" <-> "Steve",
"Russ" <-> "Steve",
"Pam" <-> "Brazey",
"Brazey" <-> "Carol", "Pam" <-> "Pat",
"Brazey" <-> "Pat",
"Carol" <-> "Pat", "Holly" <-> "Pat",
"Gery" <-> "Pat"}, VertexLabels -> "Name"];
{blocks, cohesion} = IGCohesiveBlocks[sc]
{{{"Pauline", "Jennie", "Ann", "Michael", "Holly", "Lee", "Harry", "Bert", "Don", "Gery", "Russ", "John", "Pam", "Carol", "Bill", "Steve", "Brazey", "Pat"}, {"Harry", "Bert", "Don", "Steve"}, {"Holly", "Pam", "Carol", "Brazey", "Pat"}, {"Pauline", "Jennie", "Ann", "Michael", "Lee", "Bill"}}, {2, 3, 3, 3}}
CommunityGraphPlot[sc, Rest@blocks,
CommunityRegionStyle -> ColorData[96], ImageSize -> Large]
?IG*Clique*
A clique is a fully connected subgraph. An independent vertex set is a subset of a graph’s vertices with no connections between them.
Mathematica’s FindClique
function only finds
maximal cliques. IGraph/M provides functions for finding or counting all
cliques, i.e. complete subgraphs, of a graph.
g = ExampleData[{"NetworkGraph", "CoauthorshipsInNetworkScience"}];
{VertexCount[g], EdgeCount[g]}
{1589, 2742}
Simply counting cliques is much more memory efficient (and faster) than returning all of them.
IGCliqueSizeCounts[g]
{1589, 2742, 3764, 7159, 17314, 39906, 78055, 126140, 167993, 184759, \ 167960, 125970, 77520, 38760, 15504, 4845, 1140, 190, 20, 1}
BarChart[%, ChartLabels -> Range@Length[%]]
IGMaximalCliqueSizeCounts[g]
{128, 221, 195, 108, 52, 19, 3, 8, 3, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1}
BarChart[%, ChartLabels -> Range@Length[%]]
IGLargestCliques[g]
{{"V. Narayan", "L. Giot", "J. Rothberg", "S. Fields", "M. Johnston", "M. Yang", "G. Vijayadamodar", "T. Kalbfleisch", "D. Conover", "B. Godwin", "Y. Li", "A. Qureshiemili", "P. Pochart", "M. Srinivasan", "D. Lockshon", "J. Knight", "R. Judson", "T. Mansfield", "G. Cagney", "P. Uetz"}}
The clique finder in IGraph/M ignores edge directions.
g = RandomGraph[{10, 60}, DirectedEdges -> True]
IGMaximalCliques[g]
{{7, 2, 8, 6, 5, 3}, {2, 1, 10, 8, 6, 5, 4, 3}, {2, 1, 10, 8, 6, 5, 4, 9}}
To find cliques in directed graphs, convert them to undirected and keep mutual (bidirectional) edges only.
IGMaximalCliques@IGUndirectedGraph[g, "Mutual"]
{{2, 7}, {2, 3, 4}, {6, 1, 10}, {7, 5}, {5, 4, 3}, {5, 4, 10, 1}, {8, 4, 3}, {8, 4, 9}, {9, 1, 10, 4}}
?IGCliqueCover
?IGCliqueCoverNumber
A clique cover of a graph is a partitioning of its vertices such that
each partition forms a clique. IGCliqueCover
finds a
minimum clique cover, i.e. a partitioning into a smallest number of
cliques.
The clique cover number of a graph is the smallest number of cliques that can be used to cover its vertices.
Available Method
option values are:
"Minimum"
finds a minimum clique cover.
"Heuristic"
is much faster, but the result is not
typically a minimum cover.
Compute a minimum clique cover of a random graph.
g = RandomGraph[{10, 20}]
IGCliqueCover[g]
{{1, 2, 6, 7}, {3, 5, 9}, {4, 10}, {8}}
Visualize the clique cover.
HighlightGraph[g, IGCliqueCover[g], VertexSize -> Large]
Find the clique cover number without returning a cover.
IGCliqueCoverNumber[g]
4
The clique cover problem is equivalent to the colouring of the
complement graph. IGCliqueCover
is effectively implemented
as
IGMembershipToPartitions[g]@IGMinimumVertexColoring@GraphComplement[g]
{{1, 2, 6, 7}, {3, 5, 9}, {4, 10}, {8}}
For difficult problems, it may be useful to use
IGMinimumVertexColoring
or IGVertexColoring
directly instead of IGCliqueCover
, and tune their options
to achieve better performance. See the "ForcedColoring"
option of IGMinimumVertexColoring
on how to do this.
g = ExampleData[{"NetworkGraph", "LesMiserables"}]
ExampleData[{"NetworkGraph", "LesMiserables"}, "LongDescription"]
"Coappearance network of characters in the novel Les Miserables. \ EdgeWeight describes the number of coappearance."
The maximal cliques of the graph can approximate the scenes in which characters appear together.
cliques = IGMaximalCliques[g];
We can construct a bipartite graph of connections between potential scenes and characters
IGLayoutBipartite[
Graph@Catenate[
Thread /@ Thread[Range@Length[cliques] <-> cliques]],
VertexSize -> 0.5, ImageSize -> 220
] // IGVertexMap[Placed[#, If[IntegerQ[#], Before, After]] &,
VertexLabels -> VertexList]
Note: The term “graphlet” is used for
multiple unrelated concepts in the literature. This section deals with
decomposing weighted graphs into cliques. If you are looking to count
induced subgraphs, see the IGMotifs
function.
?IGGraphlets
?IGGraphletBasis
?IGGraphletProject
g = IGShorthand["A,B,D,E,C, A-B-C-A, C-E-D-B, D-C, E-B",
EdgeWeight -> {2, 3, 2, 4, 4, 1, 4, 1},
EdgeLabels -> "EdgeWeight", VertexLabels -> None,
VertexShapeFunction -> "Name", PerformanceGoal -> "Quality",
GraphLayout -> "CircularEmbedding"
]
basis = IGGraphletBasis[g]
<|{"A", "B", "C"} -> 2., {"B", "D", "E", "C"} -> 1., {"B", "C"} -> 3., {"D", "E", "C"} -> 4.|>
IGGraphletProject[g, Keys[basis]]
<|{"A", "B", "C"} -> 0.925543, {"B", "D", "E", "C"} -> 0.861478, {"B", "C"} -> 2.90881*10^-253, {"D", "E", "C"} -> 1.13842| >
IGGraphlets[g]
<|{"D", "E", "C"} -> 1.13842, {"A", "B", "C"} -> 0.925543, {"B", "D", "E", "C"} -> 0.861478, {"B", "C"} -> 2.90881*10^-253|>
The following functions are available:
?IGLayout*
If you are looking for the Sugiyama layout from igraph, try the
built-in GraphLayout -> "LayeredDigraphEmbedding"
, or
LayeredGraphPlot
. These are also based on the Sugiyama
algorithm.
Layout functions also take any standard Graph
option.
Many layout algorithms take the following options:
"MaxIterations"
controls either the maximum
number of iterations performed by the algorithm or the exact
number of iterations, depending on the specific algorithm and settings.
The option name is the same for all functions to make it easier to
interchange them when visualizing dynamic graphs.
"Align" -> True
aligns the output horizontally.
Examples:
{IGLayoutFruchtermanReingold[IGSquareLattice[{2, 4}](*,
"Align" -> True is the default *)],
IGLayoutFruchtermanReingold[IGSquareLattice[{2, 4}],
"Align" -> False]}
"Continue" -> True
allows using existing vertex
coordinates as starting points for algorithms that update vertex
positions incrementally. We can use this to visualize how the layout
algorithms work …
g = IGLayoutRandom@
RandomGraph[BarabasiAlbertGraphDistribution[100, 1]];
ListAnimate@
NestList[
IGLayoutGraphOpt[#, "Continue" -> True, "MaxIterations" -> 80,
"Align" -> False] &, g, 40]
… or to visualize dynamic graph processes such as adding edges to the graph one by one:
g = IGLayoutKamadaKawai@
Graph[Range[25], {1 <-> 25},
VertexLabels -> "Name"];
ListAnimate@NestList[
IGLayoutKamadaKawai[
EdgeAdd[#, UndirectedEdge @@ RandomSample[VertexList[#], 2]],
"MaxIterations" -> 15, "Continue" -> True, "Align" -> False] &,
g,
30
]
Visualize a planar graph without edge crossings using the
Davidson–Harel simulated annealing method, and taking starting
coordinates from GraphLayout -> "PlanarEmbedding"
.
g = Graph@GraphData[{"Fullerene", {60, 1}}, "EdgeList"]
This layout avoids crossings, but it is not pleasing:
Graph[g, GraphLayout -> "PlanarEmbedding"]
We can post process it while avoiding the introduction of any edge crossings:
IGLayoutDavidsonHarel[
IGVertexMap[# &,
VertexCoordinates -> (Rescale@
GraphEmbedding[#, "PlanarEmbedding"] &), g],
"Continue" -> True, "EdgeCrossingWeight" -> 1000
]
Several of the graph layout algorithms in igraph can take edge weights into accounts. How the weights are used during layout differs between them.
IGLayoutFruchtermanReingold
multiplies the
attraction between vertices by the weights. Thus higher weights result
in shorter edges.
IGLayoutKamadaKawai
produces longer edges for higher
weights
Graph layout functions which have a "Constraints"
option
allow fixing the position of some vertices, or constraining them into a
box. This is an experimental feature that may change in the future.
The value of the "Constraints"
option must be an
association from vertex names to vertex coordinates, or to bounding
boxes.
Fix the positions of three vertices and highlight them in red:
IGLayoutFruchtermanReingold[
IGShorthand["1:2:3:4 - 1:2:3:4:5, 5-6-7, 7:8:9 - 7:8:9"],
"Constraints" -> <|4 -> {-1, 0}, 7 -> {1, 0}, 6 -> {0, 1}|>,
VertexStyle -> {4 -> Red, 7 -> Red, 6 -> Red},
Frame -> True, FrameTicks -> True, GridLines -> Automatic
]
IGLayoutReingoldTilford[]
and
IGLayoutReingoldTilfordCircular[]
are designed for laying
out trees or forests. The following options are available:
"RootVertices"
allows specifying the root node(s).
It must be a list, even if there is a single root node. Multiple root
nodes are meant to be used with forests. The roots should be selected so
that all vertices of the graph are reachable from them.
"RootVertices" -> Automatic
chooses roots automatically,
preferring low eccentricity vertices in small graphs (fewer than 500
vertices) and high degree vertices in large graphs.
DirectedEdges -> False
ignores edge directions.
By default, directed graphs are laid out so that edges are pointing away
from the root.
"Rotation"
controls the orientation of the layout.
It must be given in radians.
The following options are unique to
IGLayoutReingoldTilford[]
:
"LeafDistance"
sets the spacing between tree leaves.
The default is 1
.
"LayerHeight"
sets the spacing between layers of the
drawing. The default is 1
.
The same tree laid out in directed and undirected modes:
t = IGTreeGame[12, DirectedEdges -> True];
{IGLayoutReingoldTilford[t],
IGLayoutReingoldTilford[t, DirectedEdges -> False]}
Lay out the tree radially, with successive layers places on circular shells:
IGLayoutReingoldTilfordCircular[t,
GraphStyle -> "Minimal",
Prolog -> {Thin, Gray,
Table[Circle[{0, 0}, r], {r,
IGDiameter[t, "ByComponents" -> True]}]}]
Use a left-to-right layout, with tightly spaced leaves:
IGLayoutReingoldTilford[t, "Rotation" -> Pi/2, "LeafDistance" -> 1/3]
In an undirected tree, any vertex may be chosen as the root:
t = IGTreeGame[6];
Table[
IGLayoutReingoldTilford[t, "RootVertices" -> {r},
GraphStyle -> "DiagramGold"],
{r, VertexList[t]}
]
?IGLayoutBipartite
IGLayoutBipartite
draws a bipartite graph, attempting to
minimize the number of edge crossing using the Sugiyama algorithm.
The available options are:
"Orientation"
can be Horizontal
or
Vertical
"PartitionGap"
controls the size of the gap between
the two partitions
"VertexGap"
controls the minimum size of the gap
between vertices in a partition
MaxIterations
controls the maximum number of
iterations performed during edge crossing minimization.
"BipartitePartitions"
can be used to explicitly
specify the partitioning of the graph.
IGLayoutBipartite[IGBipartiteGameGNP[10, 10, 0.2],
VertexLabels -> "Name"]
By default, a partitioning is computed automatically.
g = Graph[{1 <-> 2, 3 <-> 4},
VertexLabels -> "Name"];
IGLayoutBipartite[g]
The partitioning can also be specified explicitly.
IGLayoutBipartite[g, "BipartitePartitions" -> {{2, 3}, {4, 1}}]
Draw a bipartite layout with curved edges.
IGLayoutDrL
is designed specifically for visualizing
large graphs with high clustering. The following image is created using
DrL and shows a 36000
node network of collaborations
between condensed matter scientists.
The image was generated using the following code:
lg = ExampleData[{"NetworkGraph",
"CondensedMatterCollaborations2005"}];
lg = IndexGraph@Subgraph[lg, First@ConnectedComponents[lg]];
c = IGCommunitiesMultilevel[lg]
pts = GraphEmbedding@IGLayoutDrL[lg]; (* this takes a while *)
figure = Graphics[
GraphicsComplex[pts,
{
{White, AbsoluteThickness[0.3], Opacity[0.05],
Line[List @@@ EdgeList[lg]]},
{AbsolutePointSize[2], Opacity[0.7],
MapIndexed[
{ColorData[45]@First[#2], Point[#1]} &,
c["Communities"]
]}
}
],
Background -> Black
]
shift-enter evaluation is disabled in the cell above to avoid running it accidentally. Running the code takes about 2-3 minutes on a modern computer. Copy the code to a new cell to try it.
Create galleries of the various graph layouts available in IGraph/M.
Visualise a tree graph with all layouts.
g = IGBarabasiAlbertGame[32, 1, DirectedEdges -> False];
layouts =
Graph[#[g], PlotLabel -> #, LabelStyle -> 7] & /@ {IGLayoutCircle,
IGLayoutSphere, IGLayoutDavidsonHarel, IGLayoutDrL, IGLayoutDrL3D,
IGLayoutFruchtermanReingold, IGLayoutFruchtermanReingold3D,
IGLayoutGEM, IGLayoutGraphOpt, IGLayoutKamadaKawai,
IGLayoutKamadaKawai3D, IGLayoutRandom, IGLayoutReingoldTilford,
IGLayoutReingoldTilfordCircular, IGLayoutBipartite,
IGLayoutPlanar};
Multicolumn[layouts]
Visualise a polyhedral graph with all layouts.
g = GraphData["DodecahedralGraph"];
layouts =
Graph[#[g], PlotLabel -> #, LabelStyle -> 7] & /@ {IGLayoutCircle,
IGLayoutSphere, IGLayoutDavidsonHarel, IGLayoutDrL, IGLayoutDrL3D,
IGLayoutFruchtermanReingold, IGLayoutFruchtermanReingold3D,
IGLayoutGEM, IGLayoutGraphOpt, IGLayoutKamadaKawai,
IGLayoutKamadaKawai3D, IGLayoutRandom, IGLayoutPlanar,
IGLayoutTutte};
Multicolumn[layouts]
The following functions are available:
?IGCommunities*
Modularity is defined for a given partitioning of a graph’s vertices into communities. For undirected graphs, it is defined as
\[Q=\frac{1}{2m}\sum _{i,j} \left(A_{ij}-\frac{k_ik_j}{2m}\right)\delta _{c_ic_j},\]
where \(m\) is the number of edges, \(A\) is the adjacency matrix, \(k_i\) is the degree of node \(i\), and \(c_i\) is the community that node \(i\) belongs to. \(\delta _{ij}\) is the Kronecker \(\delta\) symbol. For weighted graphs, \(A\) is the weighted adjacency matrix, \(k_i\) are the sum of weights of edges incident on node \(i\), and \(m\) is the sum of all weights.
Modularity characterizes the tendency of vertices to connect more
within their own group than with other groups, relative to a null model
that considers vertex degrees to be fixed. For a given partitioning, it
can be computed using IGModularity
. Most community
detection methods aim find a partitioning of the graph which results in
high modularity.
Community detection functions return IGClusterData
objects.
g = ExampleData[{"NetworkGraph", "FamilyGathering"}]
cl = IGCommunitiesGreedy[g]
The data available in the object can be queried using
IGClusterData[…]["Properties"]
. See the Examples section
below for more information. In Mathematica 12.0 and later, Information
can be used to get a quick human-readable summary.
cl["Properties"]
{"Algorithm", "Communities", "ElementCount", "Elements", \ "HierarchicalClusters", "Merges", "Modularity", "Properties", "Tree"}
cl["Communities"]
{{"Elisabeth", "James", "Anna", "Nancy"}, {"John", "Dorothy", "David", "Arlene", "Rudy"}, {"Linda", "Michael", "Nora", "Julia"}, {"Larry", "Carol", "Ben", "Oscar", "Felicia"}}
CommunityGraphPlot[g, cl["Communities"], ImageSize -> Medium]
IGModularity[g, cl]
0.454735
?IGClusterData
IGClusterData
represents a partitioning of a graph into
communities. This object cannot be created directly. It is returned by
community detection functions. See the Examples section below for more
information.
cl = IGCommunitiesLabelPropagation@
ExampleData[{"NetworkGraph", "FamilyGathering"}]
Query the available properties.
cl["Properties"]
{"Algorithm", "Communities", "ElementCount", "Elements", \ "Modularity", "Properties"}
Retrieve the communities.
cl["Communities"]
{{"Elisabeth", "James", "Anna", "Linda", "Larry", "Carol", "Nancy", "David", "Ben", "Oscar", "Felicia", "Arlene", "Rudy"}, {"John", "Dorothy"}, {"Michael", "Nora", "Julia"}}
When the "Modularity"
property is available,
Max[cl["Modularity"]]
gives the modularity of the current
partitioning.
Max[cl["Modularity"]]
0.188866
?IGModularity
IGModularity
computes the generalized modularity in
undirected or directed graphs, taking weights into account. For
undirected graphs, it is defined as
\[Q=\frac{1}{2m}\sum _{i,j} \left(A_{ij}-\gamma \frac{k_ik_j}{2m}\right)\delta _{c_ic_j},\]
where \(m\) is the number of edges, \(A\) is the adjacency matrix, \(k_i\) is the degree of node \(i\), and \(c_i\) is the community that node \(i\) belongs to. \(\delta _{ij}\) is the Kronecker \(\delta\) symbol. For weighted graphs, \(A\) is the weighted adjacency matrix, \(k_i\) are the sum of weights of edges incident on node \(i\), and \(m\) is the sum of all weights. In the undirected case, \(A_{ii}\) is assumed to contain twice the number of self-loops on vertex \(i\), or twice their total weight in the weighted case. \(\gamma\) is a resolution parameter, with \(\gamma =1\) yielding the standard modularity.
The directed generalization is
\[Q=\frac{1}{m}\sum _{i,j} \left(A_{ij}-\gamma \frac{k_i^{\text{out}}k_j^{\text{in}}}{m}\right)\delta _{c_ic_j}.\]
For simple graphs, IGModularity[graph, communities]
is
equivalent to
GraphAssortativity[graph, communities, "Normalized" -> False]
.
However, in contrast to GraphAssortativity
,
IGModularity
does take self-loops and multi-edges into
account.
Available options are:
"Resolution" -> γ
sets the resolution parameter.
The default is 1.
DirectedEdges -> True
takes into account edge
directions in directed graphs. By default, they are ignored.
Compute the modularity of a stochastic block model graph having three partitions, each with 20 vertices.
IGModularity[g, Partition[VertexList[g], 20]]
0.456154
Setting the resolution parameter to zero computes the fraction of intra-community edges.
IGModularity[g, Partition[VertexList[g], 20], "Resolution" -> 0]
0.8125
?IGModularityMatrix
IGModularityMatrix
computes the generalized modularity
matrix of a graph, defined as
\[B_{ij}=A_{ij}-\gamma \frac{k_ik_j}{2m}\]
for undirected graphs and as
\[B_{ij}=A_{ij}-\gamma \frac{k_i^{\text{out}}k_j^{\text{in}}}{m}\]
for directed ones. Here, \(A\)
represents the adjacency matrix, \(k_i\) is the degree of vertex \(i\), \(m\)
is the sum of edge weights and \(\gamma\) is the resolution parameter. Just
as with IGModularity
, in undirected graphs \(A_{ii}\) is assumed to contain twice the
number of self-loops. This way, the result for an undirected graph is
the same as for the corresponding directed one where all undirected
edges are replaced by a pair of reciprocal directed ones.
Available options are:
"Resolution" -> γ
sets the resolution parameter.
The default is 1.
DirectedEdges -> True
takes into account edge
directions in directed graphs. By default, they are ignored.
The modularity matrix is used in spectral clustering algorithms, such
as the one implemented by IGCommunitiesLeadingEigenvector
.
Communities can be separated based on spatial clustering of the points
formed by the first few eigenvectors of the modularity matrix.
g = IGStochasticBlockModelGame[
0.05 + 0.5 IdentityMatrix[3], {10, 10, 10}]
ListPlot[
FindClusters@Transpose@Eigenvectors[IGModularityMatrix[g], 2],
PlotStyle -> PointSize[Large], AspectRatio -> Automatic]
?IGCompareCommunities
Some of these measures are defined based on the entropy of a discrete random variable associated with a given clustering \(C\) of vertices. Let \(p_i\) be the probability that a randomly picked vertex would be part of cluster \(i\). Then the entropy of the clustering is
\[H(C)=-\sum _ip_i\ln p_i.\]
Similarly, we can define the joint entropy of two clusterings \(C_1\) and \(C_2\) based on the probability \(p_{ij}\) that a random vertex is part of cluster \(i\) in the first clustering and cluster \(j\) in the second one:
\[H\left(C_1,C_2\right)=-\sum _{i,j}p_{ij}\ln p_{ij}.\]
The mutual information of \(C_1\) and \(C_2\) is then \(\text{MI}\left(C_1,C_2\right)=H\left(C_1\right)+H\left(C_2\right)-H\left(C_1,C_2\right)\text{$>$=}0\). A large mutual information indicates a high overlap between the two clusterings. The normalized mutual information, as computed by igraph, is
\[\text{NMI}\left(C_1,C_2\right)=\frac{2\text{MI}\left(C_1,C_2\right)}{H\left(C_1\right)+H\left(C_2\right)}.\]
It takes its value from the interval \((0,1]\), with 1 achieved when the two clusterings coincide.
The variation of information is defined as \(\text{VI}\left(C_1,C_2\right)=\left[H\left(C_1\right)-\text{MI}\left(C_1,C_2\right)\right]+\left[H\left(C_2\right)-\text{MI}\left(C_1,C_2\right)\right]=2H\left(C_1,C_2\right)-H\left(C_1\right)-H\left(C_2\right)\). Lower values of the variation of information indicate a smaller difference between the two clusterings, with \(\text{VI}=0\) achieved precisely when they coincide.
The Rand index is defined based on counting pairs of vertices that are within the same or different clusters in the two clusterings. Let \(a_1\) and \(a_2\) denote the number of pairs that are grouped together in \(C_1\) and \(C_2\), respectively. Then the Rand index is
\[\text{RI}\left(C_1,C_2\right)=\frac{a_1+a_2}{\left( \begin{array}{c} n \\ 2 \\ \end{array} \right)},\]
where \(\left( \begin{array}{c} n \\ 2 \\ \end{array} \right)\) is the total number of pairs of \(n\) vertices. The value of the Rand index varies between 0 and 1. The adjusted Rand index, \(\text{ARI}\), corrects the value based on the Rand index expected after after a random rearrangement of the vertices, denoted \(\text{ERI}\):
\[\text{ARI} = \frac{\text{RI}-\text{ERI}}{1-\text{ERI}}.\]
g = ExampleData[{"NetworkGraph", "FamilyGathering"}];
{cl1, cl2} = {IGCommunitiesGreedy[g], IGCommunitiesEdgeBetweenness[g]}
IGCompareCommunities[cl1, cl2]
<|"VariationOfInformation" -> 0.278001, "NormalizedMutualInformation" -> 0.899283, "SplitJoinDistance" -> 2, "UnadjustedRandIndex" -> 0.947712, "AdjustedRandIndex" -> 0.841942|>
?IGCommunitiesEdgeBetweenness
IGCommunitiesEdgeBetweenness[]
implements the
Girvan–Newman algorithm.
Weighted graphs are supported. Weights are treated as “distances”, i.e. a large weight represents a weak connection.
Available option values:
"ClusterCount"
, the number of communities to return.
Default: Automatic
.Special properties returned with the result:
"RemovedEdges"
is the list of edges removed in each
step of the algorithm.
"Bridges"
records the steps which resulted in
splitting the graph into more components.
?IGCommunitiesFluid
IGCommunitiesFluid[]
implements the fluid communities
algorithm.
?IGCommunitiesGreedy
IGCommunitiesGreedy[]
implements greedy optimization of
modularity.
Weighted graphs are supported.
?IGCommunitiesInfoMAP
IGCommunitiesInfoMAP[]
implements the InfoMAP
algorithm.
It supports both edge weights and vertex weights.
The default number of trials is 10.
Special properties returned with the result:
"CodeLength"
is the code length of the partition.M. Rosvall and C. T. Bergstrom, Maps of information flow reveal community structure in complex networks, PNAS 105, 1118 (2008)
M. Rosvall, D. Axelsson, and C. T. Bergstrom, The map equation, Eur. Phys. J. Special Topics 178, 13 (2009)
?IGCommunitiesLabelPropagation
Weighted graphs are supported.
?IGCommunitiesLeadingEigenvector
Weighted graphs are supported.
Available option values:
"ClusterCount"
, the number of communities to return.
May return fewer communities than requested. Default:
Automatic
. ?IGCommunitiesMultilevel
IGCommunitiesMultilevel[]
implements the Louvain
community detection method.
Weighted graphs are supported.
?IGCommunitiesLeiden
The Leiden algorithm is similar to the multilevel algorithm, often called the Louvain algorithm, but it is faster and yields higher quality solutions. It can optimize both modularity and the Constant Potts Model, which does not suffer from the resolution-limit (see preprint http://arxiv.org/abs/1104.3083).
The Leiden algorithm consists of three phases: (1) local moving of nodes, (2) refinement of the partition and (3) aggregation of the network based on the refined partition, using the non-refined partition to create an initial partition for the aggregate network. In the local move procedure in the Leiden algorithm, only nodes whose neighborhood has changed are visited. The refinement is done by restarting from a singleton partition within each cluster and gradually merging the subclusters. When aggregating, a single cluster may then be represented by several nodes (which are the subclusters identified in the refinement).
The Leiden algorithm provides several guarantees. The Leiden algorithm is typically iterated: the output of one iteration is used as the input for the next iteration. At each iteration all clusters are guaranteed to be connected and well-separated. After an iteration in which nothing has changed, all nodes and some parts are guaranteed to be locally optimally assigned. Finally, asymptotically, all subsets of all clusters are guaranteed to be locally optimally assigned.
The Leiden method maximizes a quality measure (a generalization of modularity) defined as
\[Q=\frac{1}{2m}\sum _{i,j}\left(A_{ij}-\gamma n_in_j\right)\delta _{c_ic_j}\]
where \(m\) is the sum of edge weights (number of edges if the graph is unweighted), \(A\) is the weighted adjacency matrix, \(n_i\) is the weight of vertex \(i\), and \(c_i\) is the community that vertex \(i\) belongs to. \(\delta _{ij}\) is the Kronecker \(\delta\) symbol.
\(\gamma\) is a resolution parameter
that can be set with the "Resolution"
option.
The function chooses the vertex weights automatically, according to
the value of the VertexWeight
option:
VertexWeight -> "NormalizedStrength"
(default)
sets \(n_i=k_i/\sqrt{2m}\), where \(k_i\) is the strength (sum of incident edge
weights) of vertex \(i\). If \(\gamma =1\), then the quality measure
becomes equivalent to the modularity.
VertexWeight -> "Constant"
sets \(n_i=1\). With this choice, it is
recommended to set the resolution parameter \(\gamma\) explicitly. A reasonable \(\gamma\) value for unweighted graphs is the
graph density.
VertexWeight -> "VertexWeight"
takes vertex
weights from the VertexWeight
graph property.
Other available options:
"Resolution" -> γ
sets the resolution parameter
\(\gamma\). The default is \(\gamma =1\). With
VertexWeight -> "NormalizedStrength"
, a reasonable value
is 1. With VertexWeight -> "Constant"
, a reasonable
value is the graph density.
"Beta" -> β
sets the randomness used in the
refinement step when merging clusters. The default is \(\beta =0.01\).
Special properties returned with the result :
"Quality"
is the value of the quality measure \(Q\).Examples:
g = Graph[ExampleData[{"NetworkGraph", "LesMiserables"}],
GraphStyle -> "BasicBlack", VertexSize -> 2];
With the default option values
VertexWeight -> "NormalizedStrength"
and
"Resolution" -> 1
, IGCommunitiesLeiden
effectively uses the modularity as the quality measure.
cl = IGCommunitiesLeiden[g]
{cl["Quality"], IGModularity[g, cl]}
{0.566688, 0.566688}
HighlightGraph[g, cl["Communities"]]
A higher "Resolution"
value results in more
communities.
HighlightGraph[
g,
IGCommunitiesLeiden[g, "Resolution" -> 3]["Communities"]
]
With VertexWeight -> "Constant"
, it is recommended to
set "Resolution"
explicitly. A reasonable starting point is
GraphDensity[g]
.
HighlightGraph[
g,
IGCommunitiesLeiden[g, VertexWeight -> "Constant",
"Resolution" -> 0.1]["Communities"]
]
?IGCommunitiesOptimalModularity
Finds the clustering that maximizes modularity exactly. This algorithm is very slow.
Weighted graphs are supported.
?IGCommunitiesSpinGlass
Weighted graphs are supported.
Option values for Method
are:
"Original"
only supports positive edge weights, but
doesn’t check that the supplied weights are actually positive.
"Negative"
supports negative weights as
well.
Automatic
selects "Negative"
if
negative weights are presents and "Original"
otherwise.
Option values for "UpdateRule"
are:
"Simple"
, "Configuration"
Special properties returned with the result:
"FinalTemperature"
is the final temperature at the end
of the algorithm.For Method -> "Original
, see Joerg Reichardt and
Stefan Bornholdt: Statistical Mechanics of Community Detection, http://arxiv.org/abs/cond-mat/0603718
For Method -> "Negative"
, see V. A. Traag and
Jeroen Bruggeman: Community detection in networks with positive and
negative links, http://arxiv.org/abs/0811.2329
?IGCommunitiesWalktrap
IGCommunitiesWalktrap[]
finds communities using short
random walks, exploiting the fact that random walks tend to stay within
the same cluster.
Weighted graphs are supported.
The default number of steps is 4.
Available option values:
"ClusterCount"
, the number of communities to return.
Default: Automatic
.g = ExampleData[{"NetworkGraph", "LesMiserables"}]
IGEdgeWeightedQ[g]
True
Community detection functions return IGClusterData
objects.
cl1 = IGCommunitiesEdgeBetweenness[g, "ClusterCount" -> 7]
cl2 = IGCommunitiesWalktrap[g]
Various properties of these objects can be queried:
cl1["Communities"]
{{"Myriel", "Napoleon", "Mlle Baptistine", "Mme. Magloire", "Countess De Lo", "Geborand", "Champtercier", "Cravatte", "Count", "Old Man"}, {"Labarre", "Valjean", "Marguerite", "Mme. De R", "Isabeau", "Gervais", "Bamatabois", "Perpetue", "Simplice", "Scaufflaire", "Woman1", "Judge", "Champmathieu", "Brevet", "Chenildieu", "Cochepaille"}, {"Tholomyes", "Listolier", "Fameuil", "Blacheville", "Favourite", "Dahlia", "Zephine", "Fantine"}, {"Mme. Thenardier", "Thenardier", "Cosette", "Javert", "Boulatruelle", "Eponine", "Anzelma", "Woman2", "Gueulemer", "Babet", "Claquesous", "Montparnasse", "Toussaint", "Brujon"}, {"Fauchelevent", "Mother Innocent", "Gribier"}, {"Pontmercy", "Gillenormand", "Magnon", "Mlle Gillenormand", "Mme. Pontmercy", "Mlle Vaubois", "Lt. Gillenormand", "Marius", "Baroness T"}, {"Jondrette", "Mme. Burgon", "Gavroche", "Mabeuf", "Enjolras", "Combeferre", "Prouvaire", "Feuilly", "Courfeyrac", "Bahorel", "Bossuet", "Joly", "Grantaire", "Mother Plutarch", "Child1", "Child2", "Mme. Hucheloup"}}
Visualize the detected communities in two different ways:
CommunityGraphPlot[g, cl1["Communities"]]
HighlightGraph[g, Subgraph[g, #] & /@ cl1["Communities"],
GraphHighlightStyle -> "DehighlightGray"]
Plot the adjacency matrix, reordered to show the community structure.
IGAdjacencyMatrixPlot[g, Catenate@cl1["Communities"]]
The available properties depend on which algorithm was used for community detection. The following are always present:
"Properties"
returns all available
properties.
"Algorithm"
returns the algorithm used for community
detection.
"Communities"
returns the list of
communities.
"Elements"
returns the vertices of the
graph.
"ElementCount"
returns the vertex count of the
graph.
These are present for hierarchical clustering methods:
"HierarchicalClusters"
returns the clustering in a
format compatible with the Hierarchical Clustering standard package.
Note: Isolated vertices may not be included.
"Merges"
represents the hierarchical clustering as a
sequence of element merges. Elements are represented by their integer
indices, and higher indices are introduced for the subclusters formed by
the merges. This format is similar to the one used by MATLAB and many other tools.
Note: Isolated vertices may not be included.
"Tree"
gives a binary tree representation of the
merges. Note: Isolated vertices may not be
included.
Additionally, the following, and other, algorithm-specific properties may be present:
"Modularity"
is a list of modularities for each step of
the algorithm, or a single-element list containing the modularity
corresponding to the returned clustering. What constitutes a step
depends on the particular algorithm.The "RemovedEdges"
property is specific to the
"EdgeBetweenness"
method, and isn’t present for
"Walktrap"
.
cl1["Properties"]
{"Algorithm", "Bridges", "Communities", "EdgeBetweenness", \ "ElementCount", "Elements", "HierarchicalClusters", "Merges", \ "Properties", "RemovedEdges", "Tree"}
Take[cl1["RemovedEdges"], 10]
{"Valjean" <-> "Myriel", "Valjean" <-> "Mlle Baptistine", "Valjean" <-> "Mme. Magloire", "Gavroche" <-> "Valjean", "Gavroche" <-> "Javert", "Thenardier" <-> "Fantine", "Bamatabois" <-> "Javert", "Bossuet" <-> "Valjean", "Montparnasse" <-> "Valjean", "Gueulemer" <-> "Gavroche"}
cl2["Properties"]
{"Algorithm", "Communities", "ElementCount", "Elements", \ "HierarchicalClusters", "Merges", "Modularity", "Properties", "Tree"}
Multiple properties may be retrieved at the same time.
cl2[{"Algorithm", "ElementCount"}]
{"Walktrap", 77}
Compare the two clusterings:
IGCompareCommunities[cl1, cl2]
<|"VariationOfInformation" -> 0.804544, "NormalizedMutualInformation" -> 0.786844, "SplitJoinDistance" -> 29, "UnadjustedRandIndex" -> 0.879699, "AdjustedRandIndex" -> 0.555464|>
Visualize the hierarchical clustering using the Hierarchical Clustering Package.
<< HierarchicalClustering`
DendrogramPlot[cl1["HierarchicalClusters"],
LeafLabels -> (Rotate[#, Pi/2] &), ImageSize -> 750,
AspectRatio -> 1/2]
Hierarchical community structures can also be obtained as a vertex-weighted tree graph.
g = ExampleData[{"NetworkGraph", "ZacharyKarateClub"}];
cl = IGCommunitiesGreedy[g];
clusteringTree = cl["Tree"]
{GraphQ[clusteringTree], IGVertexWeightedQ[clusteringTree]}
{True, True}
This tree can be supplied as input to Dendrogram
.
Dendrogram[clusteringTree, Left]
An Eulerian path passes through each edge of a graph precisely once. An Eulerian cycle is a closed Eulerian path: its starting vertex is the same as its ending vertex. Eulerian paths are also known as Eulerian trails.
Note: As of IGraph/M 0.5, the Eulerian path functions are still experimental.
?IGEulerianQ
The following graph does not have an Eulerian path:
IGEulerianQ[graph]
False
Removing the edge A <-> D
makes it Eulerian:
IGEulerianQ@EdgeDelete[graph, "A" <-> "D"]
True
But it will only have an Eulerian path, not an Eulerian cycle:
IGEulerianQ[
EdgeDelete[graph, "A" <-> "D"],
Closed -> True
]
False
One possible path is the following:
IGEulerianPathVertices[EdgeDelete[graph, "A" <-> "D"]]
{"B", "A", "B", "D", "C", "A", "C"}
?IGEulerianPath
?IGEulerianPathVertices
Find an Eulerian cycle through an icosidodecahedral graph:
g = GraphData["IcosidodecahedralGraph"];
cycle = IGEulerianPath[g, Closed -> True]
{1 <-> 5, 5 <-> 7, 7 <-> 8, 6 <-> 8, 2 <-> 6, 2 <-> 16, 6 <-> 16, 6 <-> 30, 8 <-> 30, 8 <-> 14, 7 <-> 14, 7 <-> 29, 5 <-> 29, 5 <-> 15, 1 <-> 15, 1 <-> 18, 18 <-> 20, 11 <-> 20, 11 <-> 12, 3 <-> 12, 3 <-> 9, 9 <-> 15, 15 <-> 22, 9 <-> 22, 9 <-> 17, 3 <-> 17, 3 <-> 27, 12 <-> 27, 12 <-> 13, 4 <-> 13, 4 <-> 10, 10 <-> 16, 16 <-> 23, 14 <-> 23, 14 <-> 22, 22 <-> 23, 10 <-> 23, 10 <-> 17, 4 <-> 17, 4 <-> 28, 2 <-> 28, 2 <-> 19, 19 <-> 21, 11 <-> 21, 11 <-> 13, 13 <-> 28, 19 <-> 28, 19 <-> 26, 21 <-> 26, 20 <-> 21, 20 <-> 25, 24 <-> 25, 24 <-> 26, 26 <-> 30, 24 <-> 30, 24 <-> 29, 25 <-> 29, 18 <-> 25, 18 <-> 27, 1 <-> 27}
Visualize it using colour hues:
HighlightGraph[g,
MapIndexed[Style[#1, Hue[First[#2]/Length[cycle]]] &, cycle],
GraphStyle -> "ThickEdge"
]
Direct the edges of the graph along the cycle:
Graph[
VertexList[g],
DirectedEdge @@@
Partition[IGEulerianPathVertices[g, Closed -> True], 2, 1],
EdgeStyle -> Arrowheads[Medium],
VertexCoordinates -> GraphEmbedding[g]
]
The graph colouring problem is assigning “colours” or “labels” to the vertices of a graph so that no two adjacent vertices will have the same colour. Similarly, edge colouring assigns colours to edges so that adjacent edges never have the same colour.
IGraph/M represents colours with the integers 1, 2, …
.
Edge directions and self-loops are ignored.
?IGVertexColoring
?IGEdgeColoring
These function will find a colouring of the graph using a fast heuristic algorithm. The colouring may not be minimal. Edge directions are ignored.
Compute a vertex colouring of a Mycielski graph.
g = GraphData[{"Mycielski", 4}]
IGVertexColoring
returns a list of integers, each
representing the colour of the vertex that is in the same position in
the vertex list.
IGVertexColoring[g]
{4, 3, 1, 1, 3, 1, 2, 2, 2, 2, 2}
Associate the colours with vertex names.
AssociationThread[VertexList[g], IGVertexColoring[g]]
<|1 -> 4, 2 -> 3, 3 -> 1, 4 -> 1, 5 -> 3, 6 -> 1, 7 -> 2, 8 -> 2, 9 -> 2, 10 -> 2, 11 -> 2|>
Visualize the colours using IGraph/M’s property mapping functionality. See the Property handling functions documentation section for more information.
Graph[g, VertexSize -> 1/3, EdgeStyle -> Gray] //
IGVertexMap[ColorData[97], VertexStyle -> IGVertexColoring]
Visualize an edge colouring of the same graph.
Graph[g, GraphStyle -> "ThickEdge", EdgeStyle -> Opacity[0.7],
VertexStyle -> Black] //
IGEdgeMap[ColorData[106], EdgeStyle -> IGEdgeColoring]
Compute a checkerboard-like colouring of a three-dimensional grid graph.
IGVertexMap[ColorData[97], VertexStyle -> IGVertexColoring,
Graph3D@GridGraph[{4, 4, 4}, VertexSize -> 0.8]]
Compute a colouring of a Voronoi mesh.
mesh = VoronoiMesh[RandomReal[1, {20, 2}]]
col = IGVertexColoring@IGMeshCellAdjacencyGraph[mesh, 2]
{2, 5, 4, 2, 1, 1, 2, 2, 4, 1, 3, 1, 2, 3, 3, 4, 2, 1, 3, 1}
SetProperty[{mesh, {2, All}}, MeshCellStyle -> ColorData[97] /@ col]
Compute a colouring of the map of African countries.
countries = CountryData["Africa"];
borderingQ[c1_, c2_] := MemberQ[c1["BorderingCountries"], c2]
graph = RelationGraph[borderingQ, countries];
GeoGraphics@
MapThread[{GeoStyling[{Opacity[0.5], #2}],
Polygon[#1]} &, {countries,
ColorData[97] /@ IGVertexColoring[graph]}]
?IGKVertexColoring